Dungeon Crawl Stone Soup version 0.27.1-4-g1640c2035a (webtiles) character file. Game seed: 4139690640093231495 2 glosham the Magician (level 1, -3/16 HPs) Began as a Djinni Enchanter on Nov 12, 2021. Slain by a quokka (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:32 (37 turns). glosham the Magician (Djinni Enchanter) Turns: 37, Time: 00:02:32 Health: -3/16 AC: 2 Str: 7 XL: 1 Next: 33% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . a - +1 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles c - 6 poisoned darts (quivered) Armour b - a +0 robe (worn) Skills: * Level 0.6 Fighting - Level 0.8 Short Blades - Level 2.1 Dodging - Level 2.4 Stealth - Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level c - Confusing Touch Hex 9% N/A 22% 3 d - Dazzling Flash Conj/Hex 18% N/A 22% 3 e - Ensorcelled Hibernat Hex/Ice 18% N/A 11% 2 q - Corona Hex 10% N/A 8% 1 t - Tukima's Dance Hex 9% N/A 22% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 exclusion: goblin D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Aim: a hobgoblin (moderately wounded, poisoned, softly glowing, 76% to hit) You throw a poisoned dart. The poisoned dart hits the hobgoblin. The hobgoblin looks even sicker. The hobgoblin is moderately wounded. The bat completely misses you. A quokka comes into view. You hit the hobgoblin. You kill the hobgoblin! The bat closely misses you. The bat hits you but does no damage. The bat hits you. There is a stone staircase leading down here. Your magical contamination has completely faded away. You fly downwards. There is a stone staircase leading up here. Casting: Corona (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (chance to affect: 62%) The rat is outlined in light. You hit the rat. You kill the rat! Sigmund the Dreaded comes into view. He is wielding a +0 scythe. You see here a rat corpse. There is a stone staircase leading up here. You fly upwards. Level annotation: exclusion: goblin The bat hits you but does no damage. The quokka bites you. x2 * * * LOW HITPOINT WARNING * * * There is a stone staircase leading down here. Casting: Corona (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (chance to affect: 62%) The quokka is outlined in light. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... ###### ..... ###### .... #.....##... #.........# #.........# #.(.......# ......r@# #.###(#.##### #.†.....## #######..# ##.# #.# #.# #####.# #.....## You could see a quokka (corona). Vanquished Creatures A hobgoblin (D:1) A rat (D:2) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Djinni Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 33 | D:2 | Noticed Sigmund 37 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_basic, serial_glass, glass_columns_c, glass_columns_b, minmay_close_crescents D:2: layout_loops_cross, st_stairs_13, roderic_lattice_a, uniq_sigmund Action || total -------------------------++------- Melee: Dagger || 2 Throw: Dart || 2 Cast: Corona || 3 Armor: Robe || 2 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 37 | 37 | 0 | 0 | 0 | 2 | 18.5 | Dungeon | 37 | 37 | 0 | 0 | 0 | 2 | 18.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 31 daAuts D:2: 5 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.5 +-------+-------+-------+-------+-------+----------------------