Dungeon Crawl Stone Soup version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 10863627275864263140 48 glosham the Magician (level 4, -1/34 HPs) Began as a Djinni Enchanter on Dec 2, 2021. Slain by an ogre (12 damage) ... on level 4 of the Dungeon. The game lasted 00:28:35 (1469 turns). glosham the Magician (Djinni Enchanter) Turns: 1469, Time: 00:28:35 Health: -1/34 AC: 2 Str: 7 XL: 4 Next: 0% Gold: 36 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . SeeInvis . a - +2 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . X - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.00/turn C - ring of protection from cold @: confusing by touch, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons a - a +2 dagger (weapon) b - a +0 long sword Missiles d - 3 stones (quivered) f - 16 arrows h - 16 bolts Armour X - a +0 robe (worn) Jewellery C - a ring of protection from cold (right hand) Scrolls j - a scroll of vulnerability Potions c - 2 potions of flight {unknown} k - a potion of lignification {unknown} r - 3 potions of curing Skills: + Level 2.6 Fighting - Level 0.8 Short Blades + Level 2.4 Dodging - Level 2.4 Stealth * Level 2.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 24% N/A 5% 1 c - Confusing Touch Hex 12% N/A 17% 3 d - Dazzling Flash Conj/Hex 24% N/A 17% 3 e - Ensorcelled Hibernat Hex/Ice 24% N/A 9% 2 q - Corona Hex 13% N/A 5% 1 t - Tukima's Dance Hex 12% N/A 17% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The ogre hits your +0 giant spiked club. The ogre hits your +0 giant spiked club! Your +0 giant spiked club falls from the air. Throw: 4 javelins Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre (73% to hit) You throw a javelin. The javelin barely misses the ogre. Throw: 3 javelins Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre (73% to hit) You throw a javelin. The javelin pierces through the ogre. The ogre is lightly wounded. An ogre comes into view. It is wielding a +0 giant club. Throw: 2 javelins Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre (lightly wounded, 73% to hit) You throw a javelin. The javelin pierces through the ogre. The ogre is moderately wounded. The javelin pierces through the ogre! The ogre is moderately wounded. Throw: javelin Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre (moderately wounded, 73% to hit) You throw a javelin. The javelin pierces through the ogre! The ogre is heavily wounded. The javelin pierces through the ogre! The ogre is heavily wounded. It was a potion of curing. You feel better. r - 3 potions of curing The ogre hits you! Casting: Tukima's Dance (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (17% risk of failure)! Continue anyway? Your hands begin to glow red. The ogre barely misses you. You hit the ogre but do no damage. The ogre is heavily wounded. You hit the ogre but do no damage. The ogre is heavily wounded. The ogre hits you! You die... ############### #.OO@.........####### #########.###########........ .............# ######### ####...####.# .#####.....# #.# ...........# #.# .#####.....# #.##### ##...## #.....# ....# ####### You could see 2 ogres. Vanquished Creatures An adder (D:2) 2 bats 4 endoplasms A giant cockroach (D:1) 3 goblins (D:1) 5 hobgoblins 2 jackals (D:1) 5 kobolds A quokka (D:2) 5 ball pythons 4 frilled lizards 2 rats 35 creatures vanquished. Vanquished Creatures (others) A dancing weapon (D:4) A plant (D:1) 2 creatures vanquished. Grand Total: 37 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Djinni Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 95 | D:1 | Reached skill level 1 in Fighting 121 | D:1 | Reached XP level 2. HP: 10/22 MP: 0/0 376 | D:1 | Reached skill level 2 in Fighting 564 | D:1 | Reached XP level 3. HP: 15/29 MP: 0/0 564 | D:1 | Learned a level 1 spell: Apportation 1407 | D:4 | Reached XP level 4. HP: 7/34 MP: 0/0 1452 | D:4 | Noticed an ogre 1457 | D:4 | Noticed an ogre 1469 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_basic D:2: layout_loops_cross, guppyfry_early_lair_pool D:3: layout_rooms, serial_glass, glass_columns_a, glass_columns_b, uniq_grinder D:4: layout_loops_ring, tgw_sif, dk_vineyard_2, minmay_tree_intersection, uniq_pikel Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.6 Short Blades | | 0.8 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 2.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 26 | 2 || 28 Throw: Javelin | 20 | 4 || 24 Cast: Corona | 10 | || 10 Ensorcelled Hiber | 28 | || 28 Apportation | 1 | || 1 Tukima's Dance | | 1 || 1 Confusing Touch | | 1 || 1 Use: Scroll | 5 | || 5 Potion | | 1 || 1 Stab: Sleeping | 22 | || 22 Armor: Robe | 6 | || 6 Dodge: Dodged | 24 | 1 || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1481 | 1352 | 129 | 4 | 0 | 4 | 370.2 | Dungeon | 1481 | 1352 | 129 | 4 | 0 | 4 | 370.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 756 daAuts D:1: 631 daAuts D:4: 66 daAuts D:3: 26 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 17.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 17.2 +-------+-------+-------+-------+-------+----------------------