Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 16108797510497385031 185 glosham the Magician (level 5, -2/40 HPs) Began as a Djinni Cinder Acolyte on Apr 17, 2022. Was a High Priest of Ignis. Slain by Terence ... wielding a +0 flail (12 damage) ... on level 3 of the Dungeon. The game lasted 00:28:25 (1391 turns). glosham the Magician (Djinni Cinder Acolyte) Turns: 1391, Time: 00:28:25 Health: -2/40 AC: 2 Str: 13 XL: 5 Next: 96% Gold: 86 EV: 11 Int: 18 God: Ignis [*****.] SH: 0 Dex: 8 rFire + + + SeeInvis . a - +1 hunting sling rCold x . . Faith . (no shield) rNeg . . . Spirit . X - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 3 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons a - a +1 hunting sling (weapon) b - a +0 short sword c - a -1 short sword of flaming d - a +0 scythe e - a +0 spear g - a +0 halberd k - a +1 hand axe of freezing Missiles f - 59 sling bullets (quivered ammo) h - 4 javelins i - 76 stones j - 23 arrows Armour X - a +0 robe (worn) Scrolls m - a scroll of fog p - a scroll of identify Potions l - a potion of brilliance {unknown} r - a potion of curing Skills: - Level 3.0 Fighting - Level 2.6 Short Blades * Level 4.7 Spellcasting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level w - Wereblood Tmut 21% N/A 3% 2 z - Scorch Fire 42% 2d7 3% 2 A - Animate Skeleton Necr 42% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence but do no damage. Terence drinks a potion. Terence goes berserk! Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is moderately wounded. Terence barely misses you. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Terence barely misses you. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Terence barely misses you. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You feel better. Terence barely misses you. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Terence barely misses you. You feel better. Terence barely misses you. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail! You die... ############.# .............# ############## ########## #...>..@.# ### #.######@# #.## #.# .# .#.#######.# .# ###........# .# .#>######### .# #.## .. ### ## You could see Terence (berserk, combustible). Vanquished Creatures A scorpion (D:3) 4 gnolls (D:3) 3 adders (D:2) A worm (D:2) 3 dart slugs 3 bats 5 endoplasms 4 giant cockroaches 6 goblins 3 hobgoblins A quokka (D:1) 8 ball pythons 5 kobolds 4 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Djinni Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 89 | D:2 | Reached XP level 2. HP: 21/25 MP: 0/0 199 | D:2 | Reached skill level 3 in Spellcasting 284 | D:2 | Reached XP level 3. HP: 3/30 MP: 0/0 284 | D:2 | Learned a level 1 spell: Animate Skeleton 356 | D:1 | Found a faded altar of an unknown god. 356 | D:1 | Noticed a floating eye 359 | D:1 | Noticed a golden eye 517 | D:1 | Noticed a shining eye 517 | D:1 | Noticed a shining eye 626 | D:1 | Reached XP level 4. HP: 2/35 MP: 0/0 1050 | D:3 | Noticed a scorpion 1077 | D:3 | Reached skill level 4 in Spellcasting 1197 | D:3 | Killed a scorpion 1198 | D:3 | Reached XP level 5. HP: 16/40 MP: 0/0 1198 | D:3 | Learned a level 2 spell: Wereblood 1382 | D:3 | Noticed Terence 1387 | D:3 | HP: 1/40 [Terence/+0 flail (5)] 1391 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic, serial_curves, eino_curves_04, eino_curves_03, hellmonk_ecumenical_altar_watching_god D:2: layout_loops_corners, dk_noncrumbling_3 D:3: layout_loops_ring, minmay_goblin_outpost, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.7 Fighting | | 3.0 Short Blades | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 20 | || 20 Punch | 1 | || 1 Fire: Hunting sling | | 20 || 20 Throw: Javelin | | 2 || 2 Cast: Scorch | 27 | 31 || 58 Use: Scroll | 1 | 5 || 6 Potion | | 2 || 2 Stab: Sleeping | 1 | || 1 Armor: Robe | 4 | 5 || 9 Dodge: Dodged | 3 | 21 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1396 | 1376 | 20 | 10 | 0 | 3 | 465.3 | Dungeon | 1396 | 1376 | 20 | 10 | 0 | 3 | 465.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 615 daAuts D:1: 440 daAuts D:3: 339 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 88.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 88.3 +-------+-------+-------+-------+-------+----------------------