Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 2085762015382006696 11 glosham the Skirmisher (level 2, 0/25 HPs) Began as a Djinni Cinder Acolyte on Apr 30, 2022. Was a High Priest of Ignis. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:03:40 (138 turns). glosham the Skirmisher (Djinni Cinder Acolyte) Turns: 138, Time: 00:03:41 Health: 0/25 AC: 2 Str: 13 XL: 2 Next: 35% Gold: 3 EV: 11 Int: 15 God: Ignis [*****.] SH: 0 Dex: 8 rFire + + + SeeInvis . a - -1 short sword (flame) rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Hand Weapons a - a -1 short sword of flaming (weapon) Armour b - a +0 robe (worn) Skills: - Level 3.0 Fighting - Level 2.6 Short Blades * Level 2.9 Spellcasting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Scorch Fire 22% 2d6 9% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is burned terribly! You kill the jackal! You hear a bark! A goblin comes into view. It is wielding a +0 club. A jackal comes into view. A jackal comes into view. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is heavily wounded. The jackal's fire resistance burns away. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The jackal is no longer more vulnerable to fire. You hit the jackal. You burn the jackal. You kill the jackal! You barely miss the jackal. The jackal bites you but does no damage. You barely miss the jackal. The jackal completely misses you. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. You burn the jackal. The jackal is moderately wounded. The jackal barely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal bites you. You die... #....†#.###.......#.. ##.................... #.................. #.................. #.......#....###... #.......#......# ##....h..#......# #....#h###......... #...h#@# #......... #....#.###.......... #...h............... #..g....###.....#.. #..†....# #........... .............. #####......#### #......# You could see 2 jackals. Vanquished Creatures A bat (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Djinni Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 50 | D:1 | Reached XP level 2. HP: 7/25 MP: 0/0 135 | D:1 | HP: 2/25 [jackal (1)] 138 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_basic Action || total -------------------------++------- Melee: Short sword || 30 Cast: Scorch || 4 Armor: Robe || 7 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 137 | 137 | 0 | 0 | 0 | 1 | 137.0 | Dungeon | 137 | 137 | 0 | 0 | 0 | 1 | 137.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 137 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.0 +-------+-------+-------+-------+-------+----------------------