Dungeon Crawl Stone Soup version 0.28.0-49-g6dfe1f597d (webtiles) character file. Game seed: 7073386164899904628 39 glosham the Magician (level 3, -3/30 HPs) Began as a Djinni Cinder Acolyte on May 16, 2022. Was a High Priest of Ignis. Slain by Terence ... wielding a +0 trident (10 damage) ... on level 2 of the Dungeon. The game lasted 00:11:47 (758 turns). glosham the Magician (Djinni Cinder Acolyte) Turns: 758, Time: 00:11:48 Health: -3/30 AC: 2 Str: 13 XL: 3 Next: 67% Gold: 57 EV: 26 Int: 17 God: Ignis [*****.] SH: 0 Dex: 8 rFire + + + SeeInvis . a - +0 short sword rCold x . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... z - amulet of the acrobat HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: acrobatic, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 2 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) b - a -1 short sword of flaming f - a +0 trident Missiles g - 29 arrows Armour c - a +0 robe (worn) Jewellery z - an amulet of the acrobat (around neck) Scrolls j - a scroll of teleportation {unknown} Potions d - a potion of curing {unknown} e - 2 potions of mutation {unknown} h - a potion of brilliance {unknown} i - a potion of degeneration {unknown} Skills: - Level 3.0 Fighting - Level 2.6 Short Blades * Level 3.4 Spellcasting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 28% N/A 4% 1 z - Scorch Fire 28% 2d6 6% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. The adder is severely wounded. The adder's fire resistance burns away. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. The adder is burned terribly! You kill the adder! A rat and 2 jackals come into view. Found 2 blue potions. The jackal barks! The rat twitches its whiskers. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the rat. You kill the rat! Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal but do no damage. You hear a shout! Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. You kill the jackal! The jackal bites you. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * Terence the Incautious comes into view. He is wielding a +0 trident. You see here a jackal corpse. Terence hits you from afar with a +0 trident! You die... ...h ..!h. ..... ...... ......######### .....†......... #####@# #...†.# #.##@.# #.##..# #.#...# ##. #.#..## ... #.#<.###### #.# #.#.......# #.# #.##.####.# #.# #.#.......# #.# #.#..########.####### You could see Terence. Vanquished Creatures An adder (D:2) 2 ball pythons (D:1) 2 bats (D:1) 2 endoplasms (D:1) 2 goblins 2 hobgoblins (D:1) 6 jackals (D:2) 2 quokkas (D:1) 2 frilled lizards (D:1) A kobold (D:1) 4 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Djinni Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 259 | D:1 | Reached XP level 2. HP: 20/25 MP: 0/0 317 | D:1 | Found a faded altar of an unknown god. 423 | D:1 | Reached skill level 3 in Spellcasting 672 | D:2 | Reached XP level 3. HP: 28/30 MP: 0/0 672 | D:2 | Learned a level 1 spell: Apportation 757 | D:2 | Noticed Terence 758 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_basic, ebering_ecumenical_altar_rust D:2: layout_basic, basic_altar, minmay_domino_2, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Fighting | | 3.0 Short Blades | | 2.6 Action || total -------------------------++------- Melee: Short sword || 36 Cast: Scorch || 22 Armor: Robe || 15 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 756 | 699 | 57 | 0 | 0 | 2 | 378.0 | Dungeon | 756 | 699 | 57 | 0 | 0 | 2 | 378.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 605 daAuts D:2: 150 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 28.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 28.0 +-------+-------+-------+-------+-------+----------------------