Dungeon Crawl Stone Soup version 0.30-a0-782-ge64f9170bb (webtiles) character file. Game seed: 5654958488080589011 18 glosham the Gusty (level 3, -7/26 HPs) Began as a Meteoran Air Elementalist on Feb 25, 2023. Mangled by an ogre ... wielding a +0 giant club (33 damage) ... on level 4 of the Dungeon. The game lasted 00:08:18 (218 turns). glosham the Gusty (Meteoran Air Elementalist) Turns: 218, Time: 00:08:19 Health: -7/26 AC: 2 Str: 9 XL: 3 Next: 5% Magic: 4/8 EV: 12 Int: 19 God: Gold: 37 SH: 0 Dex: 14 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth + (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls k - a scroll of teleportation Potions b - a potion of flight {unknown} c - a potion of curing {unknown} d - a potion of haste {unknown} e - a potion of might {unknown} t - a potion of magic Skills: - Level 2.4 Dodging - Level 1.4 Stealth + Level 3.1 Spellcasting * Level 2.6 Conjurations - Level 3.6 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level d - Static Discharge Conj/Air 28% 2-4/arc 6% 2 z - Shock Conj/Air 56% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 16% N/A 10% 3 Airstrike Air 8% 2d(2-18) 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 2180 Temple: D:4-7 Altars: Xom Annotations: D:2 Jessica, Terence Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History The hobgoblin is heavily wounded. The zap hits the ogre. The ogre is moderately wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 71% to hit) The zap hits the hobgoblin. The hobgoblin is severely wounded. The zap hits the ogre. The ogre is heavily wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, p - hobgoblin The zap hits the hobgoblin. The hobgoblin is almost dead. The zap hits the hobgoblin. You kill the hobgoblin! You hear the slow hiss of a very distant avalanche of sand. You start waiting. An ogre is nearby! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ogre. The ogre is heavily wounded. The zap hits the ogre. The ogre is heavily wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the ogre. The zap hits the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ### ######## #.##### #....... #.†..O#####....... #O##......'.....>. #@#...#####....... #.##..### #....... #.##....# #....... #.##.##.# #....... #.##.##.###....... #.##.......#####.# #.##.......# #.. #.##.......# #.. ###.##.......# #g. You could see an ogre. Vanquished Creatures An adder (D:3) An endoplasm (D:3) A goblin (D:3) 2 hobgoblins A quokka (D:1) A ball python (D:3) A frilled lizard (D:3) 2 butterflies (D:4) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Meteoran Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 57 | D:2 | Noticed Terence 62 | D:2 | Noticed Jessica 71 | D:3 | Reached XP level 2. HP: 12/20 MP: 2/6 108 | D:3 | Reached skill level 3 in Spellcasting 108 | D:3 | Reached skill level 2 in Conjurations 125 | D:3 | HP: 2/20 [goblin/sling bullet (4)] 144 | D:3 | Reached XP level 3. HP: 15/26 MP: 4/8 147 | D:3 | Learned a level 2 spell: Static Discharge 179 | D:4 | Found a shimmering altar of Xom. 193 | D:4 | Noticed an ogre 193 | D:4 | Noticed a phantom 218 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_rooms, serial_shops, nicolae_shop_waterfront, hangedman_decor_growths, hangedman_glass_teeth D:2: layout_rooms, uniq_jessica, uniq_terence D:3: layout_loops_ring, mainiacjoe_overflow_paths, lemuel_doored_altar, uniq_crazy_yiuf_cottage D:4: layout_basic, xom_butterflies, enter_ossuary_3 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Conjurations | 2 | 2.6 Dodging | | 2.4 Stealth | | 1.4 Air Magic | | 3.6 Action || total ---------------------------++------- Cast: Shock || 24 Use: Scroll || 1 Armour: Robe || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 218 | 218 | 0 | 2 | 0 | 4 | 54.5 | Dungeon | 218 | 218 | 0 | 2 | 0 | 4 | 54.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 97 daAuts D:1: 57 daAuts D:4: 52 daAuts D:2: 10 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.5 +-------+-------+-------+-------+-------+----------------------