glosham Level 1 of the Dungeon (0, 0, D:1) a +0 whip (8, -1, D:1) a +0 club (15, -4, D:1) a +0 hand axe (21, 9, D:1) a +0 short sword (33, 14, D:1) a frilled lizard skeleton (33, 15, D:1) a +0 club a rat skeleton (43, 13, D:1) 9 stones (44, 15, D:1) 5 stones (45, 7, D:1) a rat corpse (46, 4, D:1) a ball python corpse (46, 6, D:1) a +0 whip 5 stones Level 2 of the Dungeon (1, -20, D:2) a +0 sling (5, -21, D:2) a worm corpse (9, -6, D:2) a +0 flail a +0 club (10, -5, D:2) a +0 whip (11, -4, D:2) a +0 short sword (13, -2, D:2) a +0 flail (14, -14, D:2) a +0 plate armour (33, -14, D:2) a frilled lizard corpse Level 3 of the Dungeon [Shop] Nisueth's Weapon Emporium the +3 hand axe "Sysonk" {freeze, *Rage rPois rC+++ Will+} (911 gold) rC: It renders you almost immune to cold. rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It increases your willpower. 3 atropa-tipped darts (35 gold) the +2 Maxwell's thermic engine {flame, freeze} (572 gold) It becomes more effective when it hits something. This effect fades over time. a +0 broad axe (52 gold) the +5 dagger "Buelakebb" {heavy, rN+ Str-4 SInv} (462 gold) Str: It affects your strength (-4). rN: It protects you from negative energy. SInv: It lets you see invisible. the +5 shortbow of the Solstice {flame, rElec Str+3} (659 gold) Str: It affects your strength (+3). rElec: It insulates you from electricity. (0, 0, D:3) a +0 ring mail (0, 3, D:3) a frilled lizard corpse (skeletalised by now) (1, 2, D:3) a +0 whip (2, 2, D:3) a quokka corpse (skeletalised by now) (4, 29, D:3) a +0 club 4 stones (7, 30, D:3) a hobgoblin corpse (skeletalised by now) (10, 14, D:3) an adder corpse (skeletalised by now) (12, 23, D:3) a +0 dagger a stone a kobold corpse (skeletalised by now) (14, 30, D:3) 4 stones (15, 35, D:3) a rat corpse (skeletalised by now) (16, 35, D:3) an adder corpse (skeletalised by now) (16, 36, D:3) a +0 dagger (19, 6, D:3) a +0 club a kobold skeleton (22, 35, D:3) a bat corpse (skeletalised by now) (32, -1, D:3) a +0 club (35, 22, D:3) a +0 robe (36, 22, D:3) a +0 club (40, 22, D:3) a +0 club (41, -6, D:3) a +0 falchion (44, 12, D:3) a +0 mace (45, 15, D:3) a +0 spear (50, 14, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 spear (0, 2, D:4) a +0 club a +0 robe (1, 0, D:4) a +0 flail (3, -24, D:4) a +0 flail of holy wrath (4, -26, D:4) a +0 spear (11, -1, D:4) a +0 ring mail (14, -26, D:4) a +0 whip (15, -3, D:4) a +0 leather armour (16, -25, D:4) a +0 spear (18, -25, D:4) a +0 chain mail (21, -21, D:4) a +0 dagger (24, -13, D:4) a +0 short sword (46, -32, D:4) a +0 ring mail (50, 3, D:4) a +0 club (51, 8, D:4) a +0 dagger (52, -25, D:4) a +0 robe Level 5 of the Dungeon (5, 25, D:5) a +0 plate armour (7, 18, D:5) a stone (9, 12, D:5) a +0 helmet (9, 26, D:5) a +0 short sword (10, -11, D:5) a +0 ring mail (18, 6, D:5) a +1 hand axe of electrocution (unseen) (18, 11, D:5) a +0 war axe (19, 2, D:5) a +0 trident (19, 4, D:5) a +1 dagger of draining (unseen) (19, 6, D:5) a +0 whip (still there?) 7 poisoned darts (still there?) a +0 short sword (still there?) (20, 33, D:5) a +0 ring mail (21, -6, D:5) a +0 spear (21, 1, D:5) a +0 leather armour a +0 dagger (21, 4, D:5) a +0 dagger a +0 whip (23, 4, D:5) a +0 dagger (still there?) 3 poisoned darts (still there?) (23, 5, D:5) a +0 short sword (23, 6, D:5) a +0 short sword (still there?) 8 poisoned darts (still there?) (25, 30, D:5) a +0 scythe a +0 robe (26, 10, D:5) 2 stones (29, 13, D:5) a +0 whip (41, -11, D:5) a boomerang a +0 dagger of venom (43, -11, D:5) a +0 club (44, -11, D:5) a +0 war axe a +0 leather armour a +0 club a boomerang (44, 30, D:5) 5 stones (47, 22, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 dagger an orc corpse (1, 2, D:6) a +0 club (2, 2, D:6) a +0 flail the Ecumenical Temple