Dungeon Crawl Stone Soup version 0.31-a0-876-gfe8ebadbca (webtiles) character file. Game seed: 4238843441573002337 42 glosham the Magician (level 3, -2/20 HPs) Began as a Deep Elf Shapeshifter on Oct 13, 2023. Slain by a sleepcap (18 damage) ... on level 5 of the Dungeon. The game lasted 00:18:49 (761 turns). glosham the Magician (Deep Elf Shapeshifter) Turns: 761, Time: 00:18:50 Health: -2/20 AC: 2 Str: 11 XL: 3 Next: 33% Magic: 6/10 EV: 2 Int: 16 God: Gold: 136 SH: 0 Dex: 14 Spells: 8/10 levels left rFire . . . a - +2 dagger (venom) rCold . . . (no shield) rNeg . . . g - +0 animal skin rPois . (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... z - amulet of regeneration Stlth + (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.12/turn %: no passive effects @: beast-form, sleeping, very slightly contaminated A: beast (slay +1) a: Begin Untransformation You were on level 5 of the Dungeon. You were a hulking beast. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 136 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) h - the +0 spear "Codetha" {freeze, Fly rN+++ Str-2 Stlth+} (You found it on level 5 of the Dungeon) Str-2: It affects your strength (-2). rN+++: It renders you almost immune to negative energy. Fly: It grants you flight. Stlth+: It makes you more stealthy. Armour g - a +0 animal skin (worn) Jewellery z - an amulet of regeneration (around neck) Talismans c - a beast talisman (active) d - a flux talisman Scrolls b - a scroll of immolation {unknown} Potions e - a potion of lignification f - a potion of invisibility i - a potion of attraction {unknown} j - 2 potions of mutation {unknown} Skills: - Level 0.7 Fighting - Level 2.4 Dodging - Level 2.4 Unarmed Combat * Level 4.1 Spellcasting - Level 3.2 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level x - Searing Ray Conj 6% 2d4 26% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 12% 1d3 17% 1 Fulminant Prism Conj/Hex 1% 3d5 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Makhleb Message History You see here the +0 spear "Codetha" {freeze, Fly rN+++ Str-2 Stlth+}. h - the +0 spear "Codetha" {freeze, Fly rN+++ Str-2 Stlth+} Found a ruby potion. Found 16 gold pieces. There is an escape hatch in the ceiling here. Found 2 glowing brown potions. i - a ruby potion j - 2 glowing brown potions A sleepcap comes into view. Unknown command. You now have 136 gold pieces (gained 16). Found a stone staircase leading down. An orc wizard and 2 orcs come into view. The orc shouts! An orc comes into view. It is wielding a +2 heavy flail. Found 5 stones. The orc wizard shouts! The orc shouts! An orc comes into view. It is wielding a +0 whip. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (quite dangerous; 26% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (quite dangerous; 26% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (74% to hit) You miscast Searing Ray. Nothing appears to happen. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you!! Ouch! That really hurt! You die... #. ###........##......... #.##...........##.....##. ##.............##......... ................#.###.... ................... ..... #.......................## ##.......<......###....... ###..............##........ ##..##.....h.......$.....>.. #....#.##...fo..###?........ #....##......o.## #.....##. #..........##..#####..o..... #..#...........o.##......... #..#............o....o.....( ###.......................... #............................ ##........................... You could see a sleepcap and 4 orcs. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 2 ball pythons (D:1) 2 bats (D:2) 3 endoplasms 2 giant cockroaches 3 goblins 2 hobgoblins A kobold (D:2) 2 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Deep Elf Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 49 | D:1 | Reached skill level 1 in Spellcasting 98 | D:1 | Reached skill level 2 in Spellcasting 201 | D:1 | Reached XP level 2. HP: 13/16 MP: 7/7 351 | D:2 | Reached skill level 3 in Spellcasting 382 | D:2 | Reached XP level 3. HP: 12/20 MP: 10/10 495 | D:2 | Reached skill level 4 in Spellcasting 599 | D:4 | Found a burning altar of Makhleb. 621 | D:4 | Noticed a scorpion 676 | D:5 | Entered Level 5 of the Dungeon 685 | D:5 | Learned a level 2 spell: Searing Ray 704 | D:5 | Identified the +0 spear "Codetha" {freeze, Fly rN+++ Str-2 | Stlth+} 761 | D:5 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_loops_corners, serial_park_tiny_2, minmay_distorted D:2: layout_loops_cross D:3: layout_basic, ebering_ghost_disaster_area, uniq_terence D:4: layout_basic, lightli_temple_of_fire, minmay_temple_entry_statues_fountains, minmay_fractal_squares_gapless_5, uniq_pikel D:5: layout_cave_pools, mainiacjoe_overflow_brackets, serial_shops, shop Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 3 4 | 4.1 Fighting | | 0.7 Dodging | | 2.4 Unarmed Combat | | 2.4 Shapeshifting | | 3.2 Action || total ---------------------------++------- Melee: Unarmed || 78 Use: Potion || 1 Scroll || 2 Stab: Sleeping || 1 Armour: Animal skin || 29 Skin || 7 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 756 | 756 | 0 | 0 | 0 | 5 | 151.2 | Dungeon | 756 | 756 | 0 | 0 | 0 | 5 | 151.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 304 daAuts D:2: 213 daAuts D:4: 119 daAuts D:5: 84 daAuts D:3: 34 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 756 | 756 | 0 | 0 | 0 | 5 | 151.2 | Dungeon | 756 | 756 | 0 | 0 | 0 | 5 | 151.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 304 daAuts D:2: 213 daAuts D:4: 119 daAuts D:5: 84 daAuts D:3: 34 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_loops_corners, serial_park_tiny_2, minmay_distorted D:2: layout_loops_cross D:3: layout_basic, ebering_ghost_disaster_area, uniq_terence D:4: layout_basic, lightli_temple_of_fire, minmay_temple_entry_statues_fountains, minmay_fractal_squares_gapless_5, uniq_pikel D:5: layout_cave_pools, mainiacjoe_overflow_brackets, serial_shops, shop