Dungeon Crawl Stone Soup version 0.31-a0-988-g08d55dae12 (webtiles) character file. Game seed: 8032361385615445956 47 glosham the Magician (level 3, -3/12 HPs) Began as a Deep Elf Shapeshifter on Nov 4, 2023. Slain by an iguana (10 damage) ... on level 6 of the Dungeon. The game lasted 00:18:29 (646 turns). glosham the Magician (Deep Elf Shapeshifter) Turns: 646, Time: 00:18:30 Health: -3/12 AC: 5 Str: 8 (11) XL: 3 Next: 48% Magic: 10/10 EV: 10 Int: 13 (16) God: Gold: 56 SH: 0 Dex: 13 (14) Spells: 10/10 levels left rFire . . . - Unarmed rCold . . . (shield currently unavailable) rNeg . . . X - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.12/turn %: no passive effects @: flux-form, glowing A: glow, contaminating, reduced hp a: Begin Untransformation You were on level 6 of the Dungeon. You were something dangerously unstable. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons b - a +0 flail Missiles f - a javelin (quivered) Armour a - a +0 animal skin e - a +0 leather armour i - a scarf of shadows X - a +0 ring mail (worn) Talismans c - a beast talisman d - a flux talisman (active) Scrolls j - a scroll of noise Skills: - Level 0.7 Fighting - Level 2.4 Dodging - Level 2.4 Unarmed Combat * Level 4.3 Spellcasting - Level 3.2 Shapeshifting You had 10 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Portals: Sewer: D:5 Annotations: D:2 exclusions: adder and worm Message History HP restored. You hear the rusting of a distant drain. There is an escape hatch in the ceiling here. An ogre comes into view. It is wielding a +0 giant spiked club. Throw: 2 javelins Press: ? - help, Q - select action Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (72% to hit) You throw a javelin. The javelin barely misses the ogre. A dart slug comes into view. Throw: javelin Press: ? - help, Q - select action Shift-Dir - straight line, f - dart slug, p - ogre Aim: a dart slug (wandering, hasn't noticed you, 93% to hit) Okay, then. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. The phantom attacks as it pursues you! The phantom hits you. There is a shaft here. You fall into a shaft and drop 2 floors! The shaft crumbles and collapses. Found a scroll labelled RIPPA BICK and a bronze ring. Found an escape hatch in the ceiling. An iguana comes into view. g - a scroll labelled RIPPA BICK As you read the scroll labelled RIPPA BICK, it crumbles to dust. You feel aware of your surroundings. You sensed 2 altars. It was a scroll of revelation. The iguana hisses angrily. An iguana is nearby! Your transformation has ended. You turn into something dangerously unstable. HP restored. The iguana bites you. You barely miss the iguana. The iguana closely misses you. You hit the iguana. The iguana begins to glow. The iguana is lightly wounded. The iguana bites you. You hit the iguana but do no damage. The iguana glows dangerously bright. The iguana is lightly wounded. The iguana bites you! Ouch! That really hurt! You die... ********* ######### ***** ,,,,,,,,*#######.......# *,,,, ,,,,,,,,*#######.......# *,,,, ,,,,,,,,*#######.......# *,,,, ,,,,,,,,*#######.......# *,,,, ,,,,,,,,*#######.......# *,,,, ,,,,,,,,*#######.......# *,,,, ,,,<,,,,*#######.......# *,,,, ,,,,,,,,*#######pl.....#*****,,,, ,,,,,,,,*##########+##.....,,,,,, ,,,,,,,,*#######.....#......,,,,, ,,,,,,,,*#######.....#=...l.,,,,, ,,,,,,,,*#######.....#......,,,,, ,,,,,,,,*########....#.<....,,,,, ,,,,,,,,*########....####+##*,,,, ,,,,,,,,*#######.....S..+,,,*,,,, ,,,,,,,,* *,,,,,,,,*,,,*,,,, You could see an iguana (heavy contam). Vanquished Creatures An adder (D:5) 3 orcs (D:3) 2 ball pythons (D:5) 3 bats 2 endoplasms 2 giant cockroaches A goblin (D:4) 3 hobgoblins 4 jackals 4 quokkas (D:2) A kobold (D:1) 4 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Deep Elf Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 54 | D:2 | Reached skill level 1 in Spellcasting 88 | D:2 | Reached skill level 2 in Spellcasting 141 | D:2 | Reached XP level 2. HP: 15/16 MP: 7/7 295 | D:3 | Reached skill level 3 in Spellcasting 380 | D:5 | Entered Level 5 of the Dungeon 426 | D:3 | HP: 2/24 [orc/+0 club (2)] 436 | D:3 | Reached XP level 3. HP: 15/20 MP: 10/10 483 | D:5 | Reached skill level 4 in Spellcasting 558 | D:5 | Found a glowing drain. 604 | D:5 | Noticed an ogre 626 | D:4 | Noticed a phantom 631 | D:4 | You fall into a shaft and drop 2 floors! 646 | D:6 | Slain by an iguana Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_basic, chequers_serial_rivers_micro_c D:2: layout_basic, nicolae_eternal_life, minivault_19, serial_park_tiny_pond D:3: layout_loops_corners, nicolae_hepliaklqana_monster_ancestors, gammafunk_temple_overflow_claw, wander_ebering_terrifying_dragon_lair D:4: layout_basic D:5: layout_loops_cross, lemuel_mausoleum_altar_kikubaaqudgha, minmay_temple_entry_arrows, serial_shops, shop, portal_sewer_entry_b, uniq_edmund D:6: layout_gridville, ashenzari_conservatory_becter, nicolae_uskayaw_dance_studio, gammafunk_ghost_split, minmay_bent Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 3 4 | 4.3 Fighting | | 0.7 Dodging | | 2.4 Unarmed Combat | | 2.4 Shapeshifting | | 3.2 Action || total ---------------------------++------- Melee: Flail || 59 Unarmed || 39 Throw: Javelin || 1 Use: Potion || 4 Scroll || 2 Armour: Animal skin || 10 Skin || 50 Leather armour || 10 Ring mail || 25 Dodge: Dodged || 53 Form: Flux || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 666 | 666 | 0 | 9 | 0 | 6 | 111.0 | Dungeon | 666 | 666 | 0 | 9 | 0 | 6 | 111.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 234 daAuts D:5: 152 daAuts D:4: 117 daAuts D:3: 78 daAuts D:1: 69 daAuts D:6: 14 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 666 | 666 | 0 | 9 | 0 | 6 | 111.0 | Dungeon | 666 | 666 | 0 | 9 | 0 | 6 | 111.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 234 daAuts D:5: 152 daAuts D:4: 117 daAuts D:3: 78 daAuts D:1: 69 daAuts D:6: 14 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.3 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_basic, chequers_serial_rivers_micro_c D:2: layout_basic, nicolae_eternal_life, minivault_19, serial_park_tiny_pond D:3: layout_loops_corners, nicolae_hepliaklqana_monster_ancestors, gammafunk_temple_overflow_claw, wander_ebering_terrifying_dragon_lair D:4: layout_basic D:5: layout_loops_cross, lemuel_mausoleum_altar_kikubaaqudgha, minmay_temple_entry_arrows, serial_shops, shop, portal_sewer_entry_b, uniq_edmund D:6: layout_gridville, ashenzari_conservatory_becter, nicolae_uskayaw_dance_studio, gammafunk_ghost_split, minmay_bent