Dungeon Crawl Stone Soup version 0.32-a0-960-g3814254bd7 (webtiles) character file. Game seed: 10155546344486646472 2 glosham the Chopper (level 1, 0/16 HPs) Began as a Coglin Gladiator on Apr 17, 2024. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:55 (29 turns). glosham the Chopper (Coglin Gladiator) Turns: 29, Time: 00:00:56 Health: 0/16 AC: 4 Str: 14 XL: 1 Next: 40% Magic: 1/1 EV: 11 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 war axe {Kamaljyot} rCold . . . f - +0 dagger {Inhapi} rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.07/turn (no gizmo) %: no passive effects @: confused, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 war axe (weapon) {Kamaljyot} f - a +0 dagger (offhand) {Inhapi} Missiles d - 2 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Skills: - Level 2.0 Fighting * Level 3.2 Axes - Level 1.7 Throwing - Level 2.6 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The bat completely misses you. The bat hits you but does no damage. You barely miss the bat with your +0 war axe. You hit the bat with your +0 dagger. The bat misses you. Sigmund hits you from afar with a +0 scythe. You slash the bat with your +0 war axe! You kill the bat! Sigmund barely misses you. Throw: 3 throwing nets Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (52% to hit) You throw a throwing net. The throwing net hits Sigmund. Sigmund is caught in the net! Sigmund gestures at you while chanting. You are confused. Sigmund struggles against the net. You aren't carrying any potions. Unknown command. You're too confused to move! You hit Sigmund but do no damage. You slash Sigmund with your +0 war axe! Sigmund struggles against the net. You're too confused to move! Sigmund struggles against the net. You bump into the rock wall. Sigmund struggles against the net. You bump into the rock wall. Sigmund points at you and mumbles some strange words. You are more confused. Sigmund struggles against the net. The net rips apart, and Sigmund comes free! You bump into the rock wall. You hit Sigmund with your +0 dagger. Sigmund is moderately wounded. You miss Sigmund with your +0 war axe. Sigmund misses you. You completely miss Sigmund with your +0 war axe. Sigmund is moderately wounded. You closely miss Sigmund with your +0 dagger. Sigmund casts a spell at you. The magic dart hits you. You bump into the rock wall. Sigmund hits you with a +0 scythe! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. ## .## #.####.## #..@@.<.# #..#####.# #. .# # .. .# .. # You could see Sigmund. Vanquished Creatures A giant cockroach (D:1) A bat (D:2) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Coglin Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 15 | D:2 | Noticed Sigmund 29 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_loops_ring D:2: layout_loops_ring, uniq_natasha, uniq_sigmund Action || total ---------------------------++------- Melee: War axe || 7 Dagger || 6 Throw: Throwing net || 1 Armour: Leather armour || 4 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 30 | 30 | 0 | 0 | 0 | 2 | 15.0 | Dungeon | 30 | 30 | 0 | 0 | 0 | 2 | 15.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 15 daAuts D:2: 14 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 30 | 30 | 0 | 0 | 0 | 2 | 15.0 | Dungeon | 30 | 30 | 0 | 0 | 0 | 2 | 15.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 15 daAuts D:2: 14 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_loops_ring D:2: layout_loops_ring, uniq_natasha, uniq_sigmund