Dungeon Crawl Stone Soup version 0.32-a0-1076-gbb4d5d823d (webtiles) character file. Game seed: 14415934955091927101 3 glosham the Ducker (level 1, -1/16 HPs) Began as a Coglin Gladiator on May 8, 2024. Frozen to death by an endoplasm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:34 (98 turns). glosham the Ducker (Coglin Gladiator) Turns: 98, Time: 00:01:34 Health: -1/16 AC: 4 Str: 14 XL: 1 Next: 50% Magic: 2/2 EV: 11 Int: 7 God: Gold: 4 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . a - +0 quarterstaff {Sanghe} rCold . . . (shield currently unavailable) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons a - a +0 quarterstaff (weapon) {Sanghe} g - a +0 short sword Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Potions f - a potion of might {unknown} Skills: - Level 2.0 Fighting - Level 2.6 Staves - Level 1.7 Throwing - Level 2.6 Dodging * Level 0.7 Spellcasting You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The ribbon worm misses you. You barely miss the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you! You sock the ribbon worm! The ribbon worm is almost dead. The ribbon worm bites you. You sock the ribbon worm! You kill the ribbon worm! A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! You hit the kobold but do no damage. The kobold hits you with a +0 short sword. x2 * * * LOW HITPOINT WARNING * * * You sock the kobold! You kill the kobold! You see here a +0 short sword. g - a +0 short sword You now have 4 gold pieces. Found a mace. Found a stone staircase leading down. An endoplasm comes into view. A hobgoblin comes into view. You hit the endoplasm but do no damage. The endoplasm misses you. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. Unknown command. You barely miss the endoplasm. The endoplasm freezes you. You are frozen. Unknown command. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm hits you but does no damage. The endoplasm freezes you. You are frozen. You die... +..........#.# #.......####.####+## #..#####..................# ........................>.# #######.##.#.######.......# <#....#.##.#.......#####+## ##.##.#.##.#####...# ......#.##.# #...# ##.####.##.# #@J)# #.......#.......#.# #.#######.......#.# ### #.#######.# #.. ..# #.. .g You could see an endoplasm. Vanquished Creatures A ribbon worm (D:2) A kobold (D:2) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Coglin Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 97 | D:2 | HP: 1/16 [frozen (4)] 98 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_basic, st_stairs_14 D:2: layout_basic, uniq_sigmund Action || total ---------------------------++------- Melee: Quarterstaff || 11 Armour: Leather armour || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 99 | 99 | 0 | 0 | 0 | 2 | 49.5 | Dungeon | 99 | 99 | 0 | 0 | 0 | 2 | 49.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 66 daAuts D:1: 33 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 99 | 99 | 0 | 0 | 0 | 2 | 49.5 | Dungeon | 99 | 99 | 0 | 0 | 0 | 2 | 49.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 66 daAuts D:1: 33 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.5 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_basic, st_stairs_14 D:2: layout_basic, uniq_sigmund