Dungeon Crawl Stone Soup version 0.32-a0-1119-gc2fb2e3241 (webtiles) character file. Game seed: 10265681026087485702 207 glosham the Magician (level 5, -1/38 HPs) Began as a Coglin Gladiator on May 10, 2024. Slain by a sleepcap (6 damage) ... on level 5 of the Dungeon. The game lasted 00:09:11 (549 turns). glosham the Magician (Coglin Gladiator) Turns: 549, Time: 00:09:13 Health: -1/38 AC: 6 Str: 14 XL: 5 Next: 85% Magic: 11/11 EV: 10 Int: 10 God: Gold: 44 SH: 0 Dex: 15 Spells: 12/12 levels left rFire . . . a - +0 quarterstaff {Charoen} rCold . . . (shield currently unavailable) rNeg . . . X - +0 ring mail rPois . U - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.26/turn (ring unavailable) MPRegen 0.12/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons a - a +0 quarterstaff (weapon) {Charoen} f - a +0 club h - a +0 dagger n - a +0 hand axe Missiles d - 2 throwing nets e - a javelin p - 2 poisoned darts (quivered) Armour b - a +0 leather armour j - a +0 robe m - a +0 chain mail U - a +0 helmet (worn) X - a +0 ring mail (worn) Magical Staves c - a staff of air Scrolls g - a scroll of blinking {unknown} k - a scroll of amnesia {unknown} l - a scroll of vulnerability {unknown} o - a scroll of identify {unknown} Potions i - a potion of attraction {unknown} q - a potion of brilliance {unknown} Skills: - Level 2.0 Fighting - Level 2.6 Staves - Level 1.7 Throwing - Level 2.6 Dodging * Level 4.4 Spellcasting You had 12 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You hit the sleepcap but do no damage. The sleepcap barely misses you. You hit the sleepcap. The sleepcap is lightly damaged. The sleepcap completely misses you. The sleepcap releases spores at you. You hit the sleepcap but do no damage. The sleepcap is lightly damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you but does no damage. The sleepcap releases spores at you!! You wake up. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You are unaffected. Throw: 3 throwing nets Press: ? - help, Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (lightly damaged, 98% to hit) You throw a throwing net. The throwing net hits the sleepcap. The sleepcap is caught in the net! The sleepcap is lightly damaged. The sleepcap struggles against the net. You hit the sleepcap. The sleepcap is moderately damaged. The sleepcap struggles against the net. You hit the sleepcap. The sleepcap is heavily damaged. The sleepcap struggles against the net. You hit the sleepcap but do no damage. The sleepcap is heavily damaged. The sleepcap struggles against the net. You hit the sleepcap but do no damage. The sleepcap is heavily damaged. The sleepcap struggles against the net. You hit the sleepcap. The sleepcap is severely damaged. The sleepcap struggles against the net. The net rips apart, and the sleepcap comes free! The sleepcap releases spores at you. You die... ...... ####..##.. ...... #......... ...... #......... .... #......... ..########...##### #######.......#...###.. #.............#........ #.......#.....#.......< #.....@.#.....#........ #..##.f.#.....######### ## #...#.............. ....#.............. .....#..........^... ......#.............. .......#.............. ........#.............. #.............. You could see a sleepcap. Vanquished Creatures Menkaure (D:5) A hound (D:5) An iguana (D:4) A dart slug (D:1) An orc (D:5) An endoplasm (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 4 hobgoblins 2 jackals (D:1) A quokka (D:1) A ball python (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Coglin Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 80 | D:1 | Reached skill level 1 in Spellcasting 95 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/3 240 | D:1 | Reached skill level 2 in Spellcasting 303 | D:1 | Reached XP level 3. HP: 27/27 MP: 6/6 344 | D:5 | Entered Level 5 of the Dungeon 421 | D:5 | Noticed Menkaure 432 | D:5 | Killed Menkaure 433 | D:5 | Reached skill level 4 in Spellcasting 433 | D:5 | Reached XP level 4. HP: 33/33 MP: 7/10 433 | D:5 | Reached XP level 5. HP: 38/38 MP: 7/11 543 | D:5 | HP: 3/38 [sleepcap (20)] 549 | D:5 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_basic, chequers_serial_rivers_marsh, minivault_23, minmay_misc_feat_alley, st_stairs_14 D:2: layout_basic, serial_shops, nicolae_shop_bloodbath_and_beyond, nrook_loot_triangle, minmay_misc_feat_tower D:3: layout_basic, overflow_temple_1_default D:4: layout_layer_cave, lemuel_coloured_pillars_altar, minmay_temple_entry_gardened_gates, minmay_misc_feat_four_crosses, chequers_avenue, uniq_grinder D:5: layout_gridville, minmay_small_thing, uniq_menkaure Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 1 2 4 | 4.4 Fighting | | 2.0 Staves | | 2.6 Throwing | | 1.7 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Quarterstaff | 64 | 25 || 89 Throw: Throwing net | 1 | 1 || 2 Dart | | 1 || 1 Stab: Held in net/web | 1 | || 1 Armour: Ring mail | 23 | 22 || 45 Dodge: Dodged | 33 | 10 || 43 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 563 | 563 | 0 | 0 | 0 | 5 | 112.6 | Dungeon | 563 | 563 | 0 | 0 | 0 | 5 | 112.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 313 daAuts D:5: 198 daAuts D:4: 18 daAuts D:2: 17 daAuts D:3: 15 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 563 | 563 | 0 | 0 | 0 | 5 | 112.6 | Dungeon | 563 | 563 | 0 | 0 | 0 | 5 | 112.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 313 daAuts D:5: 198 daAuts D:4: 18 daAuts D:2: 17 daAuts D:3: 15 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 59.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 59.2 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_basic, chequers_serial_rivers_marsh, minivault_23, minmay_misc_feat_alley, st_stairs_14 D:2: layout_basic, serial_shops, nicolae_shop_bloodbath_and_beyond, nrook_loot_triangle, minmay_misc_feat_tower D:3: layout_basic, overflow_temple_1_default D:4: layout_layer_cave, lemuel_coloured_pillars_altar, minmay_temple_entry_gardened_gates, minmay_misc_feat_four_crosses, chequers_avenue, uniq_grinder D:5: layout_gridville, minmay_small_thing, uniq_menkaure