Dungeon Crawl Stone Soup version 0.32-a0-1535-gb4869f84db (webtiles) character file. Game seed: 6163407860201659386 65 glosham the Charlatan (level 4, -1/30 HPs) Began as a Coglin Air Elementalist on June 25, 2024. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 2 of the Dungeon. The game lasted 00:16:25 (1063 turns). glosham the Charlatan(Coglin Air Elementalist) Turns: 1063, Time: 00:16:27 Health: -1/30 AC: 2 Str: 8 XL: 4 Next: 14% Magic: 4/6 EV: 11 Int: 17 God: Gold: 140 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . a - +1 short sword {Javier} rCold . . . b - +0 short sword {Tlalli} rNeg . . . X - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.25/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: very slightly contaminated, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons a - a +1 short sword (weapon) {Javier} b - a +0 short sword (offhand) {Tlalli} Missiles f - 6 boomerangs Armour g - a +0 chain mail j - a +0 leather armour X - a +0 robe (worn) Scrolls c - a scroll of revelation e - a scroll of vulnerability n - a scroll of fear Potions d - a potion of degeneration {unknown} h - a potion of heal wounds {unknown} i - a potion of invisibility {unknown} k - 3 potions of might {unknown} l - a potion of cancellation {unknown} m - a potion of curing {unknown} t - 2 potions of magic Skills: - Level 1.7 Dodging - Level 1.5 Stealth - Level 1.7 Spellcasting - Level 0.8 Conjurations - Level 2.6 Air Magic * Level 4.9 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Shock Conj/Air 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 14% 3-4/arc 14% 2 Swiftness Air 10% N/A 21% 3 Airstrike Air 5% 2d(1-17) 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The gnoll shouts! There is an open door here. There is an open door here. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, 72% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. You barely miss the gnoll with your +1 short sword. The gnoll is lightly wounded. You hit the gnoll but do no damage. The gnoll hits you with a +0 whip. You completely miss the gnoll with your +1 short sword. The gnoll is lightly wounded. You hit the gnoll with your +0 short sword. The gnoll hits you with a +0 whip! You barely miss the gnoll with your +1 short sword. The gnoll is moderately wounded. You hit the gnoll but do no damage. The gnoll hits you with a +0 whip. You hit the gnoll but do no damage. The gnoll is moderately wounded. You barely miss the gnoll with your +1 short sword. The gnoll hits you with a +0 whip. You hit the gnoll but do no damage. The gnoll is moderately wounded. You barely miss the gnoll with your +1 short sword. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, p - gnoll The zap hits the gnoll. The gnoll is heavily wounded. The zap hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip! You die... ###.# #........' #.# ........# #.# ........#### #.# #.........# #.# '###.........# #.# .............+ #.# .............# #.# .............# #@# ÷g...g.......# #g# .....###'#'#####.# ..g..# #.#.g.....# .....###.######### .......#.# .#####.#.# .# #.. .# #.# You could see a gnoll. Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) 7 endoplasms 2 giant cockroaches (D:1) 4 goblins 5 hobgoblins 5 kobolds 3 quokkas (D:1) 4 ball pythons (D:1) A bat (D:2) 4 frilled lizards A rat (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Coglin Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 122 | D:1 | Reached skill level 1 in Evocations 136 | D:1 | Reached skill level 2 in Evocations 147 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/4 311 | D:1 | Reached skill level 3 in Evocations 371 | D:1 | Reached XP level 3. HP: 21/24 MP: 2/5 792 | D:2 | Reached skill level 4 in Evocations 1000 | D:2 | Reached XP level 4. HP: 30/30 MP: 1/6 1063 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_loops_ring, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_wall], aquarium_window_fake, aquarium_window_fake, aquarium_window_1, aquarium_view_2c, aquarium_view_2e, aquarium_pool_2, minmay_gold_behind_fungi, dk_noncrumbling_4 D:2: layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Evocations | 2 3 4 | 4.9 Dodging | | 1.7 Stealth | | 1.5 Spellcasting | | 1.7 Conjurations | | 0.8 Air Magic | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Short sword | 100 | 10 || 110 Cast: Shock | 31 | 2 || 33 Use: Scroll | 5 | || 5 Stab: Sleeping | 3 | || 3 Armour: Robe | 25 | 6 || 31 Dodge: Dodged | 24 | || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1063 | 1047 | 16 | 0 | 0 | 2 | 531.5 | Dungeon | 1063 | 1047 | 16 | 0 | 0 | 2 | 531.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 761 daAuts D:2: 302 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1063 | 1047 | 16 | 0 | 0 | 2 | 531.5 | Dungeon | 1063 | 1047 | 16 | 0 | 0 | 2 | 531.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 761 daAuts D:2: 302 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 47.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 47.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_loops_ring, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_wall], aquarium_window_fake, aquarium_window_fake, aquarium_window_1, aquarium_view_2c, aquarium_view_2e, aquarium_pool_2, minmay_gold_behind_fungi, dk_noncrumbling_4 D:2: layout_basic, uniq_terence