Dungeon Crawl Stone Soup version 0.32-a0-1724-g2721c5bb2a (webtiles) character file. Game seed: 4188728332991112511 15 glosham the Charlatan (level 2, -1/19 HPs) Began as a Coglin Air Elementalist on July 13, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:12:45 (824 turns). glosham the Charlatan(Coglin Air Elementalist) Turns: 824, Time: 00:12:45 Health: -1/19 AC: 6 Str: 8 XL: 2 Next: 50% Magic: 0/4 EV: 9 Int: 14 God: Gold: 22 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . a - +0 dagger {Thatsani} rCold . . . b - +0 dagger {Eunkyung} rNeg . . . X - +1 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) {Thatsani} b - a +0 dagger (offhand) {Eunkyung} Missiles d - 6 atropa-tipped darts Armour e - a +0 robe i - a +0 leather armour X - a +1 ring mail (worn) Talismans g - a storm talisman Potions c - a potion of might {unknown} h - a potion of attraction {unknown} t - a potion of magic Skills: - Level 1.7 Dodging - Level 1.5 Stealth - Level 1.7 Spellcasting - Level 0.8 Conjurations - Level 2.6 Air Magic * Level 2.8 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Shock Conj/Air 24% 1d4 36% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 12% 3-4/arc 50% 2 Swiftness Air 8% N/A 58% 3 Airstrike Air 4% 2d(1-17) 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You closely miss the jackal with your +0 dagger. The jackal barely misses you. x2 You hit the jackal but do no damage. The jackal is moderately wounded. You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is moderately wounded. You barely miss the jackal with your +0 dagger. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal with your +0 dagger. The jackal is moderately wounded. You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Your magical contamination has completely faded away. Unknown command. Casting: Shock (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 36% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the jackal. The jackal is heavily wounded. The zap misses the jackal. The jackal bites you but does no damage. You closely miss the jackal with your +0 dagger. The jackal is heavily wounded. You hit the jackal with your +0 dagger. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You closely miss the jackal with your +0 dagger. The jackal is almost dead. You closely miss the jackal with your +0 dagger. The jackal barely misses you. You closely miss the jackal with your +0 dagger. The jackal is almost dead. You closely miss the jackal with your +0 dagger. The jackal bites you. You die... ....#....#.####.................. #...######.####.###.......####### #...#...........# #.......# #...############# #.......# #.............# ####'#### #.##.....)###.# #...##### #.#...÷.#..##.# #.#.....# ....###.......######.##.##.#### #.###########.##@÷...##.......### ...............h>#########.##.... #.#####################......#### ........##.....................## #.#####†##.############.######.## #.# #.#.......# #.# #.## ..# #.#######.# #.######.## ### #.# #.# #........## #.# #.# ########### You could see a jackal. Vanquished Creatures A dart slug (D:1) A bat (D:1) 3 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) A frilled lizard (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Coglin Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 81 | D:1 | You fall into a shaft and drop 1 floor! 133 | D:1 | Reached skill level 1 in Evocations 266 | D:1 | Found Tafeil's Magic Scroll Shop. 433 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/4 824 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_basic, serial_shops, nicolae_shop_crystal D:2: layout_basic, serial_shops, shop, minmay_misc_feat_room, roderic_serpentine_path, uniq_sigmund, uniq_jessica Skill XL: | 1 | ---------------+----+----- Evocations | 2 | 2.8 Dodging | | 1.7 Stealth | | 1.5 Spellcasting | | 1.7 Conjurations | | 0.8 Air Magic | | 2.6 Action || total ---------------------------++------- Melee: Unarmed || 3 Dagger || 29 Cast: Shock || 17 Use: Scroll || 1 Armour: Robe || 8 Ring mail || 30 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 824 | 752 | 72 | 0 | 0 | 2 | 412.0 | Dungeon | 824 | 752 | 72 | 0 | 0 | 2 | 412.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 772 daAuts D:2: 52 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 824 | 752 | 72 | 0 | 0 | 2 | 412.0 | Dungeon | 824 | 752 | 72 | 0 | 0 | 2 | 412.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 772 daAuts D:2: 52 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_basic, serial_shops, nicolae_shop_crystal D:2: layout_basic, serial_shops, shop, minmay_misc_feat_room, roderic_serpentine_path, uniq_sigmund, uniq_jessica