Dungeon Crawl Stone Soup version 0.32-a0-1792-gd8bda1bd53 (webtiles) character file. Game seed: 10894549698771785388 33 glosham the Charlatan (level 3, -1/24 HPs) Began as a Coglin Air Elementalist on July 25, 2024. Slain by Terence ... wielding a +0 falchion (5 damage) ... on level 2 of the Dungeon. The game lasted 00:16:17 (859 turns). glosham the Charlatan(Coglin Air Elementalist) Turns: 859, Time: 00:16:18 Health: -1/24 AC: 4 Str: 8 XL: 3 Next: 29% Magic: 2/5 EV: 11 Int: 16 God: Gold: 97 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . a - staff of conjuration {Preben} rCold . . . b - +0 short sword {Shu} rNeg . . . X - +0 robe rPois . (no helmet) rElec . Y - +0 cloak rCorr . (no gloves) SInv . W - +0 pair of boots Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.24/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: very slightly contaminated A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons b - a +0 short sword (offhand) {Shu} d - a +0 dagger {Mei} e - a +0 short sword {Mirko} Armour W - a +0 pair of boots (worn) X - a +0 robe (worn) Y - a +0 cloak (worn) Magical Staves a - a staff of conjuration (weapon) {Preben} Scrolls c - a scroll of fear {unknown} f - a scroll of revelation {unknown} g - a scroll of teleportation {unknown} Skills: - Level 1.7 Dodging - Level 1.5 Stealth - Level 1.7 Spellcasting - Level 0.8 Conjurations - Level 2.6 Air Magic * Level 3.8 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Shock Conj/Air 40% 1d5 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 20% 3-4/arc 16% 2 Swiftness Air 10% N/A 22% 3 Airstrike Air 5% 2d(1-17) 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The zap hits Terence. Terence is moderately wounded. Terence hits you with a +0 falchion. Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The zap hits Terence. Terence is heavily wounded. The zap hits Terence. Terence is heavily wounded. Terence hits you with a +0 falchion. Magic courses through your body. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The zap hits Terence. Terence is severely wounded. The zap hits Terence. Terence is severely wounded. Terence closely misses you. Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The zap misses Terence. The zap hits Terence. Terence is almost dead. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +0 falchion. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ....# ##...## #.# ...... ##.## ##+## #.# ##### ### #.# #.# #########.# #.# #.........## #.# #.#........## #.# #.#.###.....# #.# ###.#...##...######.# ......#.........@@..# ###.#...##..######### #.#.####..# #.........# ########### You could see Terence. Vanquished Creatures A ball python (D:1) 4 endoplasms A giant cockroach (D:1) 6 goblins 3 hobgoblins 3 jackals (D:1) 5 kobolds A quokka (D:1) 3 bats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Coglin Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 70 | D:1 | Reached skill level 1 in Evocations 173 | D:1 | Reached skill level 2 in Evocations 173 | D:1 | Reached XP level 2. HP: 13/19 MP: 0/4 460 | D:1 | Reached skill level 3 in Evocations 571 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/5 837 | D:2 | Noticed Terence 859 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_ring, patterned_corridor D:2: minmay_diamond_boxcup, layout_loops_corners, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Evocations | 2 3 | 3.8 Dodging | | 1.7 Stealth | | 1.5 Spellcasting | | 1.7 Conjurations | | 0.8 Air Magic | | 2.6 Action || total ---------------------------++------- Melee: Club || 1 Dagger || 12 Short sword || 29 Staff || 6 Cast: Shock || 29 Use: Potion || 1 Stab: Sleeping || 5 Armour: Robe || 16 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 859 | 859 | 0 | 3 | 0 | 2 | 429.5 | Dungeon | 859 | 859 | 0 | 3 | 0 | 2 | 429.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 666 daAuts D:2: 193 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 859 | 859 | 0 | 3 | 0 | 2 | 429.5 | Dungeon | 859 | 859 | 0 | 3 | 0 | 2 | 429.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 666 daAuts D:2: 193 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 24.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 24.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_ring, patterned_corridor D:2: minmay_diamond_boxcup, layout_loops_corners, uniq_crazy_yiuf_cottage, uniq_terence