Dungeon Crawl Stone Soup version 0.32-a0-1964-g0da81c886d (webtiles) character file. Game seed: 7826259489936705582 40 glosham the Charlatan (level 3, -1/36 HPs) Began as a Coglin Air Elementalist on Aug 2, 2024. Slain by Terence ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:14:28 (709 turns). glosham the Charlatan(Coglin Air Elementalist) Turns: 709, Time: 00:14:29 Health: -1/36 AC: 21 Str: 8 XL: 3 Next: 50% Magic: 2/5 EV: 2 Int: 16 God: Gold: 79 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . a - +0 short sword {Liang} rCold . . . b - +0 short sword {Renate} rNeg . . . X - melded +0 robe rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.26/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: tree-form A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) {Liang} b - a +0 short sword (offhand) {Renate} c - a +0 quarterstaff {Balvinder} d - a +0 whip f - a +0 whip {Akihito} h - a +0 spear j - a +0 spear Armour i - a +0 kite shield X - a +0 robe (melded) Potions g - a potion of heal wounds {unknown} t - a potion of magic Skills: - Level 1.7 Dodging - Level 1.5 Stealth - Level 1.7 Spellcasting - Level 0.8 Conjurations - Level 2.6 Air Magic * Level 4.1 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Shock Conj/Air 28% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 14% 3-4/arc 16% 2 Swiftness Air 10% N/A 22% 3 Airstrike Air 5% 2d(1-17) 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha, Terence Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Natasha is severely wounded. The cerulean imp hits you from afar with a +0 spear. Natasha misses you. Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits you. The zap misses Natasha. x2 The cerulean imp hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Natasha barely misses you. Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits you. * * * LOW HITPOINT WARNING * * * The zap hits Natasha. Natasha is severely wounded. The zap misses Natasha. The cerulean imp barely misses you. Natasha misses you. Terence shouts! You hear an angry hiss. The cerulean imp hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * A ball python comes into view. Terence closely misses you. Natasha closely misses you. You hear an angry hiss. Unknown command. Terence closely misses you. An endoplasm comes into view. Unknown command. An adder comes into view. Your magical contamination has completely faded away. Unknown command. Natasha casts a spell. Natasha mumbles some strange words. It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. Terence hits you with a +0 flail. You die... Terence says, "And stay out!" #. #. #. #. #. # ## #####. ... .. #.....#########.J## .#. #..)..♣@S5h..J..... .. #.....####.5....... # #..... ###.###..### # ###..# #...# # # #####..##5########### # #......#............#### ....................##<. ...................†...# ....................#### You could see Terence, Natasha, 2 cerulean imps, an endoplasm and a ball python. Vanquished Creatures A gnoll (D:1) An adder (D:2) A dart slug (D:1) 3 bats 2 endoplasms (D:1) 3 giant cockroaches (D:1) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons (D:2) 4 kobolds 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Coglin Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 69 | D:1 | Reached skill level 1 in Evocations 120 | D:1 | Reached skill level 2 in Evocations 148 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/4 472 | D:1 | Reached skill level 3 in Evocations 472 | D:1 | Reached XP level 3. HP: 20/24 MP: 1/5 631 | D:2 | Noticed Terence 652 | D:2 | Reached skill level 4 in Evocations 685 | D:2 | Noticed Natasha 703 | D:2 | HP: 1/24 [cerulean imp/+0 spear[Natasha] (4)] 709 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_loops_cross D:2: kennysheep_the_goblin_king, layout_rooms, uniq_terence, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Evocations | 2 3 4 | 4.1 Dodging | | 1.7 Stealth | | 1.5 Spellcasting | | 1.7 Conjurations | | 0.8 Air Magic | | 2.6 Action || total ---------------------------++------- Melee: Unarmed || 6 Whip || 3 Quarterstaff || 16 Short sword || 6 Cast: Shock || 23 Use: Scroll || 2 Potion || 2 Stab: Sleeping || 2 Armour: Robe || 34 Skin || 1 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 713 | 647 | 66 | 0 | 0 | 2 | 356.5 | Dungeon | 713 | 647 | 66 | 0 | 0 | 2 | 356.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 602 daAuts D:2: 111 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 713 | 647 | 66 | 0 | 0 | 2 | 356.5 | Dungeon | 713 | 647 | 66 | 0 | 0 | 2 | 356.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 602 daAuts D:2: 111 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 29.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 29.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_loops_cross D:2: kennysheep_the_goblin_king, layout_rooms, uniq_terence, uniq_natasha