Dungeon Crawl Stone Soup version 0.32.0-1-gb5efadc4f2 (webtiles) character file. Game seed: 3995288305300454305 109 glosham the Magician (level 5, -4/38 HPs) Began as a Djinni Hunter on Sept 2, 2024. Slain by a water moccasin zombie (6 damage) ... on level 4 of the Dungeon. The game lasted 00:11:26 (550 turns). glosham the Magician (Djinni Hunter) Turns: 550, Time: 00:11:27 Health: -4/38 AC: 3 Str: 10 XL: 5 Next: 13% Gold: 36 EV: 11 Int: 13 God: SH: 0 Dex: 16 rFire + + . a - +0 shortbow rCold x . . (shield currently unavailable) rNeg . . . b - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) d - a +3 dagger m - a +0 mace of holy wrath Missiles g - 10 poisoned darts Armour b - a +0 leather armour (worn) e - a +0 robe Scrolls c - a scroll of butterflies f - a scroll of revelation {unknown} h - a scroll of teleportation {unknown} i - a scroll of fog {unknown} k - 2 scrolls of identify {unknown} l - a scroll of silence {unknown} Potions j - a potion of lignification {unknown} Skills: - Level 2.0 Fighting - Level 3.2 Ranged Weapons - Level 2.1 Dodging - Level 0.7 Stealth * Level 3.3 Spellcasting * Level 3.3 Conjurations * Level 3.3 Hexes * Level 3.3 Summonings * Level 3.3 Necromancy * Level 3.3 Translocations * Level 3.3 Fire Magic * Level 3.3 Ice Magic * Level 3.3 Air Magic * Level 3.3 Earth Magic * Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level h - Ensorcelled Hibernat Hex/Ice 20% N/A 12% 2 q - Magic Dart Conj 40% 1d5 8% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Xom Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Fire: a) +0 shortbow Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (heavily damaged, 62% to hit) You shoot an arrow. The arrow hits the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you. The water moccasin zombie closely misses you. Fire: a) +0 shortbow Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (severely damaged, 62% to hit) You shoot an arrow. The arrow barely misses the water moccasin zombie. The water moccasin zombie bites you. Unknown command. Fire: a) +0 shortbow Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (severely damaged, 62% to hit) You shoot an arrow. The arrow hits the water moccasin zombie! The water moccasin zombie is almost destroyed. The water moccasin zombie bites you. x2 Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (almost destroyed, 100% to hit) The magic dart hits the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Fire: a) +0 shortbow Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (almost destroyed, 62% to hit) You shoot an arrow. The arrow closely misses the water moccasin zombie. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie bites you. You die... #.............. #.########.#### ##.## ###†### #######..(# #.....## #<......#.# #....... #..##.#...# #....... #..##.#########....... ###..##.##.............. .....##@#>..#####....... ###...Z........#....... ......#.#...##.......... .###.##.........###.##.. #...###.####.# .# #. #.#. #.# .# . .. .. #.# ... ... #.# ## .ß.. #.# You could see a water moccasin zombie. Vanquished Creatures A scorpion (D:3) A bombardier beetle (D:3) 2 dart slugs An orc (D:3) An endoplasm (D:3) A giant cockroach (D:1) A goblin (D:2) A hobgoblin (D:3) A quokka (D:3) 2 ball pythons A frilled lizard (D:1) 4 kobolds A rat (D:2) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Djinni Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 0/0 25 | D:1 | Reached skill level 1 in Spellcasting 25 | D:1 | Reached skill level 1 in Conjurations 25 | D:1 | Reached skill level 1 in Hexes 25 | D:1 | Reached skill level 1 in Summonings 25 | D:1 | Reached skill level 1 in Necromancy 25 | D:1 | Reached skill level 1 in Translocations 25 | D:1 | Reached skill level 1 in Fire Magic 25 | D:1 | Reached skill level 1 in Ice Magic 25 | D:1 | Reached skill level 1 in Air Magic 25 | D:1 | Reached skill level 1 in Earth Magic 25 | D:1 | Reached skill level 1 in Alchemy 42 | D:2 | Reached XP level 2. HP: 23/23 MP: 0/0 289 | D:3 | Found a shimmering altar of Xom. 374 | D:3 | Noticed a scorpion 381 | D:3 | Killed a scorpion 382 | D:3 | Reached XP level 3. HP: 19/28 MP: 0/0 382 | D:3 | Learned a level 1 spell: Magic Dart 382 | D:3 | Reached XP level 4. HP: 22/33 MP: 0/0 466 | D:3 | Reached skill level 3 in Spellcasting 466 | D:3 | Reached skill level 3 in Conjurations 466 | D:3 | Reached skill level 3 in Hexes 466 | D:3 | Reached skill level 3 in Summonings 466 | D:3 | Reached skill level 3 in Necromancy 466 | D:3 | Reached skill level 3 in Translocations 466 | D:3 | Reached skill level 3 in Fire Magic 466 | D:3 | Reached skill level 3 in Ice Magic 466 | D:3 | Reached skill level 3 in Air Magic 466 | D:3 | Reached skill level 3 in Earth Magic 466 | D:3 | Reached skill level 3 in Alchemy 466 | D:3 | Reached XP level 5. HP: 23/38 MP: 0/0 466 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 550 | D:4 | HP: 2/38 [water moccasin zombie (6)] 550 | D:4 | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_loops_corners D:2: layout_basic D:3: layout_loops_ring, mainiacjoe_overflow_brackets, grunt_temple_overflow_holy_war, serial_co_window_serial, co_window_paths_b, co_window_of_opportunity_a, co_window_corner_a, co_window_of_opportunity_a, co_window_corner_a, co_window_2corner, co_window_2corner, co_window_broadway_b, co_window_unsneaky_path_e, co_window_sun, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_c, st_stairs_4 D:4: layout_loops_ring, lemuel_crystal_altar, mainiacjoe_overflow_six_doors_small, serial_undead, serial_undead_a, serial_undead_b, serial_undead_a, serial_undead_e, serial_undead_b, serial_undead_d, serial_undead_e, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 1 2 3 | 3.3 Conjurations | 1 2 3 | 3.3 Hexes | 1 2 3 | 3.3 Summonings | 1 2 3 | 3.3 Necromancy | 1 2 3 | 3.3 Translocations | 1 2 3 | 3.3 Fire Magic | 1 2 3 | 3.3 Ice Magic | 1 2 3 | 3.3 Air Magic | 1 2 3 | 3.3 Earth Magic | 1 2 3 | 3.3 Alchemy | 1 2 3 | 3.3 Fighting | | 2.0 Ranged Weapons | | 3.2 Dodging | | 2.1 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Shortbow | 29 | 34 || 63 Throw: Dart | 7 | 3 || 10 Cast: Magic Dart | | 3 || 3 Armour: Leather armour | 2 | 17 || 19 Dodge: Dodged | 3 | 13 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 568 | 568 | 0 | 0 | 0 | 4 | 142.0 | Dungeon | 568 | 568 | 0 | 0 | 0 | 4 | 142.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 319 daAuts D:2: 142 daAuts D:4: 62 daAuts D:1: 44 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 39.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 39.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_loops_corners D:2: layout_basic D:3: layout_loops_ring, mainiacjoe_overflow_brackets, grunt_temple_overflow_holy_war, serial_co_window_serial, co_window_paths_b, co_window_of_opportunity_a, co_window_corner_a, co_window_of_opportunity_a, co_window_corner_a, co_window_2corner, co_window_2corner, co_window_broadway_b, co_window_unsneaky_path_e, co_window_sun, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_c, st_stairs_4 D:4: layout_loops_ring, lemuel_crystal_altar, mainiacjoe_overflow_six_doors_small, serial_undead, serial_undead_a, serial_undead_b, serial_undead_a, serial_undead_e, serial_undead_b, serial_undead_d, serial_undead_e, uniq_ijyb