Dungeon Crawl Stone Soup version 0.33-a0-566-gaf1b155deb (webtiles) character file. Game seed: 1477135310964908138 15 glosham the Tinkerer (level 2, -9/18 HPs) Began as an Octopode Forgewright on Dec 14, 2024. Mangled by lilly's ghost (11 damage) ... on level 4 of the Dungeon. The game lasted 00:12:36 (918 turns). glosham the Tinkerer (Octopode Forgewright) Turns: 918, Time: 00:12:36 Health: -9/18 AC: 1 Str: 9 XL: 2 Next: 50% Magic: 5/5 EV: 12 Int: 17 God: Gold: 107 SH: 0 Dex: 10 Spells: 2/6 levels left rFire . . . a - +0 dire flail rCold . . . (shield currently unavailable) rNeg . . . (helmet restricted) rPois . z - amulet of magic regeneration rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.49/turn (no ring) (no ring) %: no passive effects @: on berserk cooldown, slowed, very slow A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons a - a +0 dire flail (weapon) b - a +0 hammer c - a +0 dagger Jewellery z - an amulet of magic regeneration (around mantle) Scrolls d - a scroll of enchant weapon l - 2 scrolls of blinking p - 2 scrolls of identify Potions f - a potion of mutation r - 2 potions of curing t - a potion of magic Skills: + Level 1.0 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.6 Spellcasting - Level 4.0 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 4% N/A 19% 1 s - Construct Spike Laun Frge 30% 2d4 5% 2 z - Kinetic Grapnel Frge 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 8% 2d6 19% 1 Jinxbite Hex 4% N/A 28% 2 Launch Clockwork Bee Frge 15% N/A 11% 3 Confusing Touch Hex 2% N/A 50% 3 Forge Blazeheart Golem Fire/Frge 9% N/A 63% 4 Forge Lightning Spire Air/Frge 9% 3d4 63% 4 Dispel Undead Necr 2% 3d7 88% 4 Alistair's Intoxication Alch 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 lilly's ghost, amateur FeSh Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Unknown command. Found a potion of curing and a scroll labelled KOUXASOAXT. Lilly's ghost turns its malevolent gaze towards you. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The door flies open with a bang! You feel a strong urge to attack something. The stone spike skewers lilly's ghost. Lilly's ghost turns its malevolent gaze towards you. You hear a shout! The stone spike skewers lilly's ghost. You completely miss lilly's ghost. Lilly's ghost is moderately damaged. The stone spike skewers lilly's ghost. Lilly's ghost hits you! Unknown command. You barely miss lilly's ghost. Your squeeze misses lilly's ghost. Lilly's ghost is heavily damaged. The stone spike misses lilly's ghost. Lilly's ghost misses you. An endoplasm comes into view. x2 You barely miss lilly's ghost. Lilly's ghost is heavily damaged. You barely miss lilly's ghost. Your squeeze misses lilly's ghost. Lilly's ghost is heavily damaged. The stone spike skewers lilly's ghost. Lilly's ghost hits you! * * * LOW HITPOINT WARNING * * * You hit lilly's ghost. Lilly's ghost is severely damaged. You are no longer berserk. You are exhausted. You feel yourself slow down. Lilly's ghost closely misses you. Unknown command. Okay, then. You closely miss lilly's ghost. Your squeeze misses lilly's ghost. Lilly's ghost is severely damaged. Lilly's ghost misses you. Lilly's ghost hits you! Ouch! That really hurt! You die... #....#...... #....#...... #.......###. #.J....##⌠## #.....##...# #....##..?.. #....W...♣.. ##.>.@##..!.. #......##...# #.......##⌠## #.......J###. +<........... ##....##..... ###### ..... ..... .# You could see lilly's ghost and 2 endoplasms. Vanquished Creatures 2 endoplasms 2 goblins A hobgoblin (D:3) A quokka (D:1) 2 ball pythons (D:1) 3 frilled lizards 3 kobolds (D:1) 2 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 60 | D:1 | Learned a level 1 spell: Apportation 304 | D:1 | Reached XP level 2. HP: 16/18 MP: 1/5 307 | D:1 | Learned a level 2 spell: Construct Spike Launcher 500 | D:1 | Found a faded altar of an unknown god. 824 | D:3 | Reached skill level 1 in Fighting 904 | D:4 | Found a runed translucent door. 905 | D:4 | Noticed lilly's ghost (amateur FeSh) 916 | D:4 | HP: 2/27 [lilly's ghost (13)] 918 | D:4 | Mangled by lilly's ghost Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic, basic_ecumenical_altar, minmay_bisected D:2: layout_basic, basic_altar D:3: layout_loops_cross D:4: layout_gridville, mainiacjoe_overflow_large_starburst, minmay_temple_entry_trees, hellmonk_ghost_happy_afterlife, minmay_misc_feat_encased Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.6 Forgecraft | | 4.0 Action || total ---------------------------++------- Melee: Mace || 9 Dire flail || 10 Tentacles || 1 Cast: Kinetic Grapnel || 21 Construct Spike L || 1 Use: Scroll || 9 Potion || 1 Armour: Skin || 10 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 920 | 874 | 46 | 0 | 0 | 4 | 230.0 | Dungeon | 920 | 874 | 46 | 0 | 0 | 4 | 230.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 673 daAuts D:3: 125 daAuts D:2: 108 daAuts D:4: 12 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 920 | 874 | 46 | 0 | 0 | 4 | 230.0 | Dungeon | 920 | 874 | 46 | 0 | 0 | 4 | 230.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 673 daAuts D:3: 125 daAuts D:2: 108 daAuts D:4: 12 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.5 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic, basic_ecumenical_altar, minmay_bisected D:2: layout_basic, basic_altar D:3: layout_loops_cross D:4: layout_gridville, mainiacjoe_overflow_large_starburst, minmay_temple_entry_trees, hellmonk_ghost_happy_afterlife, minmay_misc_feat_encased