Dungeon Crawl Stone Soup version 0.33-a0-783-g76efb29fe3 (webtiles) character file. Game seed: 8346103375145338154 4 glosham the Tinkerer (level 1, -2/12 HPs) Began as an Octopode Forgewright on Jan 22, 2025. Slain by a white imp (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:49 (153 turns). glosham the Tinkerer (Octopode Forgewright) Turns: 153, Time: 00:03:50 Health: -2/12 AC: 1 Str: 9 XL: 1 Next: 60% Magic: 1/3 EV: 12 Int: 17 God: Gold: 44 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . a - +0 hammer rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Scrolls b - 3 scrolls of identify {unknown} c - a scroll of amnesia {unknown} Potions t - a potion of magic Skills: + Level 0.3 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.2 Spellcasting - Level 4.0 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Kinetic Grapnel Frge 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 30% 2d4 5% 2 Launch Clockwork Bee Frge 15% N/A 11% 3 Forge Blazeheart Golem Fire/Frge 8% N/A 63% 4 Forge Lightning Spire Air/Frge 8% 3d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Level annotation: Sigmund Found 8 gold pieces. There is a stone staircase leading down here. You now have 31 gold pieces (gained 8). There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a scroll labelled YZIAR QECSAUSOU. b - 3 scrolls labelled YZIAR QECSAUSOU (gained 1) Found 13 gold pieces. You now have 44 gold pieces (gained 13). A white imp comes into view. Found a stone staircase leading down. The white imp shouts! You start waiting. A white imp is nearby! Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (74% to hit) The kinetic grapnel misses the white imp. The white imp laughs crazily. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (74% to hit) The kinetic grapnel hits the white imp. The white imp is moderately wounded. The white imp gestures at you. The puff of frost hits you! Ouch! That really hurt! The grapnel guides your strike. You hit the white imp. Your grab misses the white imp. Your squeeze misses the white imp. The white imp is severely wounded. The white imp hits you. * * * LOW HITPOINT WARNING * * * The white imp freezes you. You die... #......# ###.##.. ########.##.### ####.# #...........# #.. #.######.#### ### # #..# #. ##.# .. #.# #. #.# #. #@# #.###5# #.....# #5##### #> #5 .. .. . You could see a white imp. Vanquished Creatures 2 hobgoblins (D:3) 2 rats (D:3) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 10 | D:1 | You fall into a shaft and drop 1 floor! 39 | D:2 | Noticed Sigmund 153 | D:3 | Slain by a white imp Illustrated notes Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_basic, serial_shops, nicolae_shop_hallway_stairs, grunt_decor_mini_mirrors D:2: layout_loops_corners, ebering_ecumenical_altar_sacrificial, hangedman_decor_push, uniq_sigmund D:3: layout_loops_ring, mainiacjoe_overflow_surrounded_room, wad_floor_pattern_2 Action || total ---------------------------++------- Melee: Mace || 6 Constrict || 2 Tentacles || 2 Cast: Kinetic Grapnel || 4 Stab: Sleeping || 1 Armour: Skin || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 154 | 154 | 0 | 3 | 0 | 3 | 51.3 | Dungeon | 154 | 154 | 0 | 3 | 0 | 3 | 51.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 108 daAuts D:2: 36 daAuts D:1: 10 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 154 | 154 | 0 | 3 | 0 | 3 | 51.3 | Dungeon | 154 | 154 | 0 | 3 | 0 | 3 | 51.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 108 daAuts D:2: 36 daAuts D:1: 10 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_basic, serial_shops, nicolae_shop_hallway_stairs, grunt_decor_mini_mirrors D:2: layout_loops_corners, ebering_ecumenical_altar_sacrificial, hangedman_decor_push, uniq_sigmund D:3: layout_loops_ring, mainiacjoe_overflow_surrounded_room, wad_floor_pattern_2