Dungeon Crawl Stone Soup version 0.33-a0-1134-g122d78936f (webtiles) character file. Game seed: 7351559001129401600 13 glosham the Cudgeller (level 2, 0/26 HPs) Began as a Revenant Monk on Mar 27, 2025. Frozen to death by an endoplasm (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:51 (161 turns). glosham the Cudgeller (Revenant Monk) Turns: 161, Time: 00:02:51 Health: 0/26 AC: 2 Str: 14 XL: 2 Next: 24% Magic: 2/2 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 11 Spells: 1/1 levels left rFire . . . a - +0 mace rCold + . . d - orb {light} rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 robe (worn) d - an orb of light (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} Potions q - a potion of ambrosia Skills: - Level 3.2 Fighting * Level 3.4 Maces & Flails - Level 2.6 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. Message History The hobgoblin shouts! You hear an angry hiss. The adder attacks as it pursues you! The adder barely misses you. The adder bites you. You see here 10 gold pieces. The adder attacks as it pursues you! The adder bites you. The adder bites you. You hit the adder. The adder is heavily wounded. The adder barely misses you. You hit the adder. The adder is almost dead. The adder bites you. x2 You barely miss the adder. The adder is almost dead. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder misses you. You hit the adder but do no damage. The adder is almost dead. The adder closely misses you. You completely miss the adder. The adder is almost dead. The adder closely misses you. The adder bites you but does no damage. You closely miss the adder. The adder is almost dead. The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder. You kill the adder! You have reached level 2! You hit the endoplasm but do no damage. The endoplasm misses you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You resist. You die... .. .# # ..#. #... . #..# .# ..# ..# #.# .... #@# ).... #J#...~~~ ####g..!ß~~~ #..$.....~~~ #<........[. S................. .................. ..###...........!# ##...........# You could see an endoplasm and a hobgoblin. Vanquished Creatures An adder (D:2) A bat (D:1) An endoplasm (D:2) A goblin (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Revenant Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 148 | D:2 | Reached skill level 3 in Maces & Flails 159 | D:2 | Reached XP level 2. HP: 4/26 MP: 2/2 159 | D:2 | HP: 2/26 [endoplasm (3)] 161 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_basic D:2: layout_rooms, serial_park_tiny_pond Skill XL: | 1 | ---------------+----+----- Maces & Flails | 3 | 3.4 Fighting | | 3.2 Dodging | | 2.6 Action || total ---------------------------++------- Melee: Mace || 20 Armour: Robe || 15 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 165 | 165 | 0 | 0 | 0 | 2 | 82.5 | Dungeon | 165 | 165 | 0 | 0 | 0 | 2 | 82.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 143 daAuts D:2: 22 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 165 | 165 | 0 | 0 | 0 | 2 | 82.5 | Dungeon | 165 | 165 | 0 | 0 | 0 | 2 | 82.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 143 daAuts D:2: 22 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.5 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_basic D:2: layout_rooms, serial_park_tiny_pond