Dungeon Crawl Stone Soup version 0.33-a0-1405-g4de08de1f5 (webtiles) character file. Game seed: 49793121841755666 1 glosham the Magician (level 1, -3/13 HPs) Began as a Merfolk Hedge Wizard on Apr 16, 2025. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:03:17 (77 turns). glosham the Magician (Merfolk Hedge Wizard) Turns: 77, Time: 00:03:18 Health: -3/13 AC: 2 Str: 10 XL: 1 Next: 20% Magic: 0/4 EV: 11 Int: 13 God: Gold: 2 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 2 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions t - a potion of magic Skills: * Level 2.9 Dodging - Level 2.1 Stealth - Level 3.0 Spellcasting - Level 1.5 Conjurations - Level 1.0 Summonings - Level 0.7 Necromancy - Level 0.7 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Magic Dart Conj 24% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 8% N/A 22% 2 Blink Tloc 6% N/A 26% 2 Grave Claw Necr 6% 2d7 26% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 50% 3 Freezing Cloud Conj/Ice/Air 1% 6-21 99% 5 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You are frozen. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is moderately wounded. The endoplasm hits you. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm completely misses you. You barely miss the endoplasm. The endoplasm is severely wounded. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm completely misses you. Unknown command. You hit the endoplasm. The endoplasm is almost dead. The endoplasm closely misses you. You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... #♣.♣..♣# #+##.♣#♣♣# .## #.###.## ..# #.# ##.# #.# #.####.# #.# #.##..)# #.###....### ####.......## #........J@# #......##### #......# #......# +......## #.......# ##......# #......# #......# You could see an endoplasm. Vanquished Creatures A ball python (D:2) A goblin (D:2) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Merfolk Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 74 | D:1 | HP: 1/13 [frozen (4)] 77 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_basic D:2: layout_rooms, st_stairs_1, uniq_sigmund Action || total ---------------------------++------- Melee: Dagger || 9 Cast: Magic Dart || 6 Stab: Sleeping || 1 Armour: Robe || 10 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 77 | 77 | 0 | 0 | 0 | 2 | 38.5 | Dungeon | 77 | 77 | 0 | 0 | 0 | 2 | 38.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 44 daAuts D:2: 32 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 77 | 77 | 0 | 0 | 0 | 2 | 38.5 | Dungeon | 77 | 77 | 0 | 0 | 0 | 2 | 38.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 44 daAuts D:2: 32 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_basic D:2: layout_rooms, st_stairs_1, uniq_sigmund