Dungeon Crawl Stone Soup version 0.34-a0-64-g72f3ce39ca (webtiles) character file. Game seed: 3862695338468579361 2 glosham the Apothecary (level 1, 0/11 HPs) Began as a Kobold Alchemist on May 21, 2025. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:35 (125 turns). glosham the Apothecary (Kobold Alchemist) Turns: 125, Time: 00:02:36 Health: 0/11 AC: 2 Str: 5 XL: 1 Next: 44% Magic: 1/3 EV: 14 Int: 16 God: Gold: 9 SH: 0 Dex: 15 Spells: 3/4 levels left rFire . . . a - +0 club rCold . . . (no offhand) rNeg . . . X - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: small, no large weapons, nightstalker 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) c - a +0 dagger Armour b - a +0 ring mail X - a +0 robe (worn) Potions t - a potion of magic Skills: * Level 0.9 Fighting - Level 2.4 Dodging - Level 2.6 Stealth - Level 2.1 Spellcasting - Level 1.0 Conjurations - Level 3.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Poisonous Vapours Alch/Air 24% 1d1 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 14% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Alch 11% N/A 52% 4 Sticky Flame Fire/Alch 6% 2d4 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History Found a dagger. You see here a +0 dagger. c - a +0 dagger A rat comes into view. Casting: Poisonous Vapours (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 11% risk of failure) Press: ? - help, Dir - move target Aim: a rat (asleep) Poisonous fumes billow around the rat! The rat is poisoned. You kill the rat! Found 9 gold pieces. You now have 9 gold pieces. An endoplasm comes into view. Casting: Poisonous Vapours (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 11% risk of failure) Press: ? - help, Dir - move target Aim: an endoplasm (asleep) Poisonous fumes billow around the endoplasm! The endoplasm is poisoned. The endoplasm quivers. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Poisonous Vapours (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 11% risk of failure) Press: ? - help, Dir - move target Aim: an endoplasm (heavily wounded, poisoned) Poisonous fumes billow around the endoplasm! The endoplasm looks even sicker. The endoplasm freezes you. You are frozen. You die... +##.................♣ ..#.###.........♣P.♣ ..#.# ###........## ..#.# #.........## ..#.# ###########..#### ....# #....# ##....... .†..###....####........ .................##..## ...####...P.....@# ..# ...# #..PP♣....J..##. ...# #..P♣♣P.#....# ♣..# ##...PPP.....#.. ..## #............... ..####......#.#. #...........'... ######..≈~≈≈≈### # #~~~≈≈≈≈≈≈ You could see an endoplasm (very poisoned). Vanquished Creatures A hobgoblin (D:1) A goblin (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Kobold Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 125 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_basic, serial_forest, infiniplex_forest_end_1, infiniplex_forest_clump_small, infiniplex_forest_lined_ring, infiniplex_forest_clump_long, infiniplex_forest_corner_2, infiniplex_forest_clump_diagonal, infiniplex_forest_lined_room_2, infiniplex_forest_clump_small, infiniplex_forest_diagonal, nicolae_ecumenical_lake_church, serial_shops, shop, st_stairs_6, hangedman_decor_growths Action || total ---------------------------++------- Melee: Club || 3 Cast: Poisonous Vapours || 5 Armour: Robe || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 128 | 128 | 0 | 0 | 0 | 1 | 128.0 | Dungeon | 128 | 128 | 0 | 0 | 0 | 1 | 128.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 128 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 128 | 128 | 0 | 0 | 0 | 1 | 128.0 | Dungeon | 128 | 128 | 0 | 0 | 0 | 1 | 128.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 128 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_basic, serial_forest, infiniplex_forest_end_1, infiniplex_forest_clump_small, infiniplex_forest_lined_ring, infiniplex_forest_clump_long, infiniplex_forest_corner_2, infiniplex_forest_clump_diagonal, infiniplex_forest_lined_room_2, infiniplex_forest_clump_small, infiniplex_forest_diagonal, nicolae_ecumenical_lake_church, serial_shops, shop, st_stairs_6, hangedman_decor_growths