Dungeon Crawl Stone Soup version 0.34-a0-163-g732661e595 (webtiles) character file. Game seed: 1202398742446963627 2 glosham the Vexing (level 1, 0/15 HPs) Began as a Mountain Dwarf Enchanter on June 22, 2025. Slain by a kobold ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:28 (68 turns). glosham the Vexing (Mountain Dwarf Enchanter) Turns: 68, Time: 00:01:29 Health: 0/15 AC: 2 Str: 10 XL: 1 Next: 25% Magic: 3/3 EV: 10 Int: 15 God: Gold: 21 SH: 0 Dex: 10 Spells: 3/3 levels left rFire . . . a - +1 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of immolation {unknown} Potions c - 2 potions of invisibility Skills: * Level 0.7 Fighting - Level 0.7 Short Blades - Level 1.3 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting - Level 3.0 Hexes You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 10% N/A 19% 2 Confusing Touch Hex 10% N/A 21% 3 Tukima's Dance Hex 10% N/A 21% 3 Dazzling Flash Hex/Fire 10% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found a scroll labelled ZUOCUPT UNKYTI. Found 5 stones. Found 6 gold pieces. There is a dry fountain here. d - a scroll labelled ZUOCUPT UNKYTI You now have 6 gold pieces. There is a dry fountain here. A kobold comes into view. It is wielding a +0 short sword. A giant cockroach comes into view. Found 15 gold pieces. You now have 21 gold pieces (gained 15). A ball python comes into view. The ball python hisses angrily. You closely miss the ball python. The ball python barely misses you. You hit the ball python. You kill the ball python! A kobold comes into view. It is wielding a +0 club. The kobold shouts! An endoplasm comes into view. Found 8 gold pieces. The kobold throws a stone. The stone hits you but does no damage. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! The kobold throws a stone. The stone completely misses you. The kobold hits you with a +0 club. You hit the kobold but do no damage. The kobold misses you. You hit the kobold. The kobold is moderately wounded. The kobold hits you with a +0 club. You die... ≈...................... .≈....†......##....... ♣~~..........##....... ~♣~.................. ♣...##........J###..# ~♣~.####.......# #.. ♣~.............# #.# ~........##..#.###.# .........##....K@..# ~♣#....############# .. ###.#####.........#### .. ###.##......(........##. ....+......⌠...⌠....... #####...⌠.........⌠...## #.........≈.........# ##...⌠...........⌠...# ###.......≈.....≈.....<# You could see a kobold. Vanquished Creatures An endoplasm (D:1) A ball python (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Mountain Dwarf Enchanter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 68 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_large_a, chequers_serial_rivers_room_b, chequers_serial_rivers_marsh, chequers_serial_rivers_small_b Action || total ---------------------------++------- Melee: Dagger || 7 Armour: Robe || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 67 | 67 | 0 | 0 | 0 | 1 | 67.0 | Dungeon | 67 | 67 | 0 | 0 | 0 | 1 | 67.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 67 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 67 | 67 | 0 | 0 | 0 | 1 | 67.0 | Dungeon | 67 | 67 | 0 | 0 | 0 | 1 | 67.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 67 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_large_a, chequers_serial_rivers_room_b, chequers_serial_rivers_marsh, chequers_serial_rivers_small_b