Dungeon Crawl Stone Soup version 0.34-a0-163-g732661e595 (webtiles) character file. Game seed: 3298841124795240043 30 glosham the Vexing (level 3, 0/31 HPs) Began as a Mountain Dwarf Enchanter on June 23, 2025. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:08:37 (502 turns). glosham the Vexing (Mountain Dwarf Enchanter) Turns: 502, Time: 00:08:38 Health: 0/31 AC: 5 Str: 5 XL: 3 Next: 5% Magic: 5/5 EV: 8 Int: 17 God: Gold: 34 SH: 0 Dex: 10 Spells: 3/5 levels left rFire . . . a - +11 spear of the Messenger {venom, rPois Will+ Str-5 SInv} rCold . . . (no offhand) rNeg . . . X - +0 ring mail rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will +.... (no amulet) Stlth + Z - ring of wizardry HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: wizardry (x1) @: lethally poisoned (0 -> -5) A: runic magic, artefact enchanting a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons a - the +11 spear of the Messenger (weapon) {venom, rPois Will+ Str-5 SInv} (You found it on level 5 of the Dungeon) rPois: It protects you from poison. Will+: It increases your willpower. Str-5: It affects your strength (-5). SInv: It lets you see invisible. b - a +2 sling of freezing j - a +1 dagger Missiles h - 3 javelins Armour f - a +0 chain mail g - a +0 robe X - a +0 ring mail (worn) Jewellery N - a ring of positive energy Z - a ring of wizardry (worn) Scrolls e - a scroll of immolation {unknown} Potions c - a potion of invisibility d - 2 potions of moonshine i - a potion of cancellation Skills: - Level 3.0 Fighting - Level 0.7 Short Blades + Level 0.0 Polearms - Level 1.3 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting - Level 3.0 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Blink Tloc 2% N/A 17% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 10% 2 Confusing Touch Hex 11% N/A 11% 3 Tukima's Dance Hex 11% N/A 11% 3 Magic Dart Conj 4% 1d3 12% 1 Call Imp Summ 2% N/A 17% 2 Dazzling Flash Hex/Fire 12% N/A 19% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Unknown command. You open the door. A water moccasin comes into view. The water moccasin hisses angrily. There is an open door here. You close the door. Okay, then. You reach to attack! You miss the water moccasin. You puncture the water moccasin! The water moccasin is poisoned. The water moccasin is moderately wounded. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The water moccasin bites you but does no damage. You hit the water moccasin. The water moccasin looks as sick as possible! The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You fade into invisibility! You feel very sick. The water moccasin bites you. The water moccasin bites you but does no damage. It was a potion of moonshine. You feel tipsy. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You strike the helpless water moccasin from behind! You hit the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of cancellation. Your magical effects are unravelling. You feel magically purged. You flicker back into view. The world stops spinning. You die... +......# .... #......# #... #......# .##... #......# ......##......## .....S.#.......# .......#.......# ...[..S#.......# .......+@......# .##!..###...#..# ##...###...#### #....S..S...# #...........# #...........# #...........# ## ###...####.## .##..###...####+# You could see a water moccasin (extremely poisoned). Vanquished Creatures 2 adders (D:2) A dart slug (D:4) A giant cockroach (D:1) 2 hobgoblins A quokka (D:4) A bat (D:2) An endoplasm (D:4) 3 goblins (D:4) A kobold (D:2) A rat (D:2) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Mountain Dwarf Enchanter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 97 | D:2 | Reached skill level 1 in Fighting 97 | D:2 | Reached XP level 2. HP: 20/24 MP: 4/4 346 | D:4 | Reached skill level 3 in Fighting 376 | D:4 | Reached XP level 3. HP: 26/31 MP: 5/5 384 | D:4 | Learned a level 2 spell: Blink 399 | D:4 | Noticed a phantom 428 | D:5 | Entered Level 5 of the Dungeon 478 | D:5 | Identified the +11 spear of the Messenger {venom, rPois | Will+ Str-5 SInv} 489 | D:5 | Noticed a water moccasin 501 | D:5 | HP: 1/31 [poisoned by a water moccasin] 502 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic D:2: layout_basic, dreamdust_princess_bridge D:3: minmay_wonky_spiral, layout_loops_ring, nicolae_houndstooth_variations, uniq_terence D:4: layout_rooms, minmay_temple_entry_gardened_gates, hex_intersection, minmay_misc_feat_rugged, minmay_checkerbox D:5: layout_gridville Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 3 | 3.0 Short Blades | | 0.7 Dodging | | 1.3 Stealth | | 2.1 Spellcasting | | 1.7 Hexes | | 3.0 Action || total ---------------------------++------- Melee: Dagger || 81 Spear || 4 Fire: Sling || 1 Cast: Blink || 2 Use: Potion || 3 Stab: Sleeping || 3 Invisible || 1 Armour: Robe || 40 Ring mail || 11 Dodge: Dodged || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 497 | 497 | 0 | 0 | 0 | 5 | 99.4 | Dungeon | 497 | 497 | 0 | 0 | 0 | 5 | 99.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 187 daAuts D:4: 122 daAuts D:1: 107 daAuts D:5: 74 daAuts D:3: 5 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 497 | 497 | 0 | 0 | 0 | 5 | 99.4 | Dungeon | 497 | 497 | 0 | 0 | 0 | 5 | 99.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 187 daAuts D:4: 122 daAuts D:1: 107 daAuts D:5: 74 daAuts D:3: 5 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.8 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic D:2: layout_basic, dreamdust_princess_bridge D:3: minmay_wonky_spiral, layout_loops_ring, nicolae_houndstooth_variations, uniq_terence D:4: layout_rooms, minmay_temple_entry_gardened_gates, hex_intersection, minmay_misc_feat_rugged, minmay_checkerbox D:5: layout_gridville