Dungeon Crawl Stone Soup version 0.34-a0-583-gc6ea85272a (webtiles) character file. Game seed: 17311716273105774938 46 glosham the Digger (level 3, -1/26 HPs) Began as a Demigod Earth Elementalist on Aug 9, 2025. Slain by a water moccasin zombie (2 damage) ... on level 4 of the Dungeon. The game lasted 00:06:51 (226 turns). glosham the Digger (Demigod Earth Elementalist) Turns: 226, Time: 00:06:52 Health: -1/26 AC: 2 Str: 9 XL: 3 Next: 26% Magic: 8/8 EV: 11 Int: 21 God: Gold: 59 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . (100%) a - +3 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) X - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: enlightened, flying A: high MP 1, forlorn, divine attributes, mutation resistance 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons a - a +3 short sword (weapon) Armour X - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 0.8 Conjurations * Level 4.0 Earth Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Sandblast Erth 38% 2d10 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 19% N/A 9% 3 Stone Arrow Conj/Erth 24% 3d8 16% 3 Brom's Barrelling Bould Conj/Erth 12% 2d5 47% 4 Petrify Alch/Erth 5% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You are somewhat resistant to further mutation. Message History The water moccasin zombie closely misses you. The water moccasin zombie barely misses you. You hit the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie barely misses you. You hit the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie closely misses you. The water moccasin zombie bites you. You closely miss the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie closely misses you. You closely miss the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie bites you. The water moccasin zombie attacks as it pursues you! The water moccasin zombie bites you but does no damage. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin zombie (heavily damaged, 82% to hit) The blast of sand misses the water moccasin zombie. The water moccasin zombie barely misses you. The water moccasin zombie bites you. Unknown command. You hit the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * It was a potion of enlightenment. You feel very buoyant. You fly up into the air. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You feel genetically stable. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The water moccasin zombie bites you. You die... #..5..## #.....# ###>.?# ##..# #.. .## #.. .. #..## >. ########...####### #......$.......... ##@########..###... #..Z......S..>...# ##########.....<### ###..##.... #.....#.... #..#.#.###.# #...##^#.## .# ....## #....# .# .## ##.#..#.# You could see a water moccasin zombie. Vanquished Creatures A bombardier beetle (D:4) An ufetubus (D:3) 2 endoplasms 3 jackals (D:3) A ball python (D:3) 3 goblins A hobgoblin (D:3) A kobold (D:2) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Demigod Earth Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 95 | D:3 | Reached skill level 3 in Earth Magic 167 | D:4 | Noticed a water moccasin zombie 167 | D:4 | Noticed a phantom 173 | D:3 | Reached XP level 2. HP: 8/20 MP: 1/7 199 | D:4 | Reached skill level 4 in Earth Magic 199 | D:4 | Reached XP level 3. HP: 14/26 MP: 1/8 224 | D:4 | HP: 2/26 [water moccasin zombie (1)] 225 | D:4 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 226 | D:4 | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_rooms, serial_shops, shop, hangedman_decor_diamond_cutter D:2: layout_basic D:3: layout_basic, moated_statue D:4: layout_rooms, serial_undead, serial_undead_d, serial_undead_d, serial_undead_c Skill XL: | 1 2 | ---------------+-------+----- Earth Magic | 3 4 | 4.0 Spellcasting | 2 | 2.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 0.8 Action || total ---------------------------++------- Melee: Short sword || 16 Cast: Sandblast || 19 Use: Potion || 3 Armour: Robe || 18 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 234 | 234 | 0 | 0 | 0 | 4 | 58.5 | Dungeon | 234 | 234 | 0 | 0 | 0 | 4 | 58.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 90 daAuts D:3: 75 daAuts D:4: 50 daAuts D:1: 18 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 234 | 234 | 0 | 0 | 0 | 4 | 58.5 | Dungeon | 234 | 234 | 0 | 0 | 0 | 4 | 58.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 90 daAuts D:3: 75 daAuts D:4: 50 daAuts D:1: 18 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.5 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_rooms, serial_shops, shop, hangedman_decor_diamond_cutter D:2: layout_basic D:3: layout_basic, moated_statue D:4: layout_rooms, serial_undead, serial_undead_d, serial_undead_d, serial_undead_c