Dungeon Crawl Stone Soup version 0.34-a0-584-gdd7f91d1c4 (webtiles) character file. Game seed: 10930300209830222219 2 glosham the Digger (level 1, 0/14 HPs) Began as a Demigod Earth Elementalist on Aug 10, 2025. Slain by an orc ... wielding a +1 trident of flaming (9 damage) ... on level 3 of the Dungeon. The game lasted 00:03:27 (166 turns). glosham the Digger (Demigod Earth Elementalist) Turns: 166, Time: 00:03:28 Health: 0/14 AC: 2 Str: 9 XL: 1 Next: 26% Magic: 5/5 EV: 11 Int: 17 God: Gold: 23 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 23 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 1.8 Spellcasting - Level 0.8 Conjurations * Level 2.8 Earth Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Sandblast Erth 22% 2d7 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 11% N/A 19% 3 Stone Arrow Conj/Erth 14% 3d7 28% 3 Confusing Touch Hex 1% N/A 52% 3 Brom's Barrelling Bould Conj/Erth 7% 2d4 67% 4 Petrify Alch/Erth 3% N/A 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Casting: Sandblast (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 ring mail (wandering, hasn't noticed you, 84% to hit) The blast of sand hits the orc but does no damage. The orc shouts! Casting: Sandblast (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 ring mail (84% to hit) The blast of sand hits the orc. The orc is moderately wounded. The orc hits you with a +0 club. Casting: Sandblast (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 ring mail (moderately wounded, 84% to hit) The blast of sand hits the orc. The orc is almost dead. The orc hits you with a +0 club. An orc comes into view. It is wielding a +1 trident of flaming. Casting: Sandblast (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 ring mail (almost dead, 84% to hit) The blast of sand hits the orc but does no damage. The orc is almost dead. The orc closely misses you. Casting: Sandblast (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. The orc hits you from afar with a +1 trident of flaming! Ouch! That really hurt! You die... #. #.#.# #.###.#.## #.#......# #.#.#.#.## #.#.#.##### #.........o ###.##o#### #.#.##.# #...@o# ##.#### #.## ... #... #... .... ....B .#.b.. You could see 2 orcs. Vanquished Creatures An orc (D:3) A frilled lizard (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | glosham the Demigod Earth Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 112 | D:1 | You fall into a shaft and drop 1 floor! 156 | D:3 | Noticed a bombardier beetle 166 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_loops_corners D:2: layout_basic, basic_altar, serial_bayou, serial_bayou_pond_c, serial_bayou_crossing, serial_bayou_lagoon_a, serial_bayou_shore_a, serial_bayou_pond_e, serial_bayou_pond_e, pf_guarded_unrand_delatra D:3: layout_loops_cross, grunt_ministairs_3, uniq_grinder Action || total ---------------------------++------- Cast: Sandblast || 6 Use: Potion || 1 Armour: Robe || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 168 | 168 | 0 | 0 | 0 | 3 | 56.0 | Dungeon | 168 | 168 | 0 | 0 | 0 | 3 | 56.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 112 daAuts D:3: 54 daAuts D:2: 1 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 168 | 168 | 0 | 0 | 0 | 3 | 56.0 | Dungeon | 168 | 168 | 0 | 0 | 0 | 3 | 56.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 112 daAuts D:3: 54 daAuts D:2: 1 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.3 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_loops_corners D:2: layout_basic, basic_altar, serial_bayou, serial_bayou_pond_c, serial_bayou_crossing, serial_bayou_lagoon_a, serial_bayou_shore_a, serial_bayou_pond_e, serial_bayou_pond_e, pf_guarded_unrand_delatra D:3: layout_loops_cross, grunt_ministairs_3, uniq_grinder