gnacko Level 1 of the Dungeon (0, 0, D:1) 14 sling bullets (9, -1, D:1) a cursed +0 chain mail (19, 2, D:1) a +0 club (19, 42, D:1) a +0 short sword (23, 1, D:1) a +0 whip (24, 1, D:1) a +0 club (32, -1, D:1) a +0 dagger (45, 6, D:1) a +0 dagger (45, 7, D:1) a +0 club (52, 19, D:1) a +0 robe (55, 5, D:1) a +0 dagger Level 2 of the Dungeon (2, -26, D:2) a +0 whip (19, -22, D:2) a cursed -2 hunting sling (25, -28, D:2) a +0 club a +0 rapier (25, -26, D:2) a +0 hunting sling a +0 club (28, -31, D:2) a +0 club (31, -9, D:2) a +0 dagger a +0 hunting sling (31, 10, D:2) a +0 mace (32, -4, D:2) 23 sling bullets (35, 7, D:2) a +0 mace (38, 6, D:2) a +2 quarterstaff of chaos (44, -34, D:2) a +0 dagger (44, -22, D:2) a +0 giant club (60, -4, D:2) a +0 whip (63, -14, D:2) a +0 short sword a +2 chain mail of cold resistance Level 3 of the Dungeon (0, 0, D:3) a +0 battleaxe (0, 5, D:3) 15 gold pieces (2, 7, D:3) a scroll of teleportation (2, 8, D:3) a potion of resistance (5, 7, D:3) a +0 whip (14, 35, D:3) a +0 ring mail (24, 34, D:3) a +0 club (26, 17, D:3) a +0 hunting sling of freezing (34, 10, D:3) a +0 flail a +0 club (35, 9, D:3) a +0 flail a +0 ring mail (35, 10, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (0, 2, D:4) 24 bolts (9, -2, D:4) a +0 hand axe (9, 19, D:4) a +0 dagger a +0 leather armour (10, -3, D:4) a +0 dagger (unseen) (16, 5, D:4) a +0 whip (18, -8, D:4) a +0 robe (29, 6, D:4) a +0 mace (30, -5, D:4) a +1 dagger of holy wrath a +0 club of chaos (32, -5, D:4) a +0 club of chaos (33, -4, D:4) a +0 hand axe (37, 5, D:4) a +1 dagger of venom a cursed +0 robe (38, 3, D:4) a +0 trident a +0 ring mail (38, 5, D:4) a +0 trident a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (9, 0, D:5) a +0 shield (9, 3, D:5) the +6 dagger of Moderation {freeze, Int+3 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+2). a +0 shortbow 15 arrows (9, 6, D:5) 2 arrows (14, 16, D:5) a +0 shortbow of velocity 7 arrows (15, 15, D:5) an arrow (18, 14, D:5) an arrow (21, 12, D:5) an arrow (21, 13, D:5) an arrow (22, 12, D:5) 2 arrows (24, 12, D:5) a cursed +0 shortbow 17 arrows (25, 11, D:5) an arrow (29, -2, D:5) a +0 rapier a +0 leather armour (32, 5, D:5) a +0 robe (35, 4, D:5) an arrow (38, 2, D:5) 2 arrows (39, 4, D:5) a +0 ring mail (40, 3, D:5) a +0 falchion (42, 18, D:5) a +0 falchion (54, -8, D:5) a +0 mace (59, 1, D:5) a +1 dagger of chaos Level 6 of the Dungeon [Shop] Ysiuk's Jewellery Shop a +4 ring of slaying (1092 gold) the amulet of Wariness {Inacc +Inv MR- Dex+3} (176 gold) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you turn invisible. a +3 ring of strength (219 gold) an uncursed ring of see invisible (210 gold) an uncursed amulet of magic regeneration (420 gold) an uncursed ring of ice (350 gold) an uncursed ring of flight (245 gold) an uncursed ring of positive energy (280 gold) a cursed ring of teleportation (63 gold) an uncursed amulet of harm (420 gold) an uncursed ring of ice (350 gold) (0, 0, D:6) a +0 hunting sling (4, -12, D:6) 12 bolts (6, -31, D:6) a +0 mace (7, -47, D:6) a +0 whip (11, -12, D:6) a +0 robe a +2 dire flail of protection (11, -11, D:6) a +0 robe a +0 long sword a +3 scimitar a +0 robe (12, -10, D:6) the +3 battleaxe "Hodimm" {flame, rC+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from cold. (18, -28, D:6) a +1 vampiric glaive (19, -28, D:6) a cursed +0 scale mail a +0 dagger a +0 flail (19, -7, D:6) a +0 ring mail (20, -28, D:6) a +0 mace a +0 club a +0 leather armour (21, -29, D:6) a +0 short sword (25, -19, D:6) a +0 quarterstaff (26, -43, D:6) a +0 mace (37, -26, D:6) a +0 dagger (39, -38, D:6) a +0 leather armour (41, -8, D:6) a +0 flail (45, -33, D:6) a +0 chain mail Level 7 of the Dungeon (7, -19, D:7) a +0 club (12, -1, D:7) 22 sling bullets (14, -27, D:7) a +0 club a +0 chain mail a +0 whip a +0 ring mail (19, -21, D:7) a throwing net (25, -25, D:7) a +0 scale mail (30, -14, D:7) a +0 whip (33, -15, D:7) a cursed -1 flail (39, -31, D:7) a +2 whip of electrocution a +0 robe (40, -32, D:7) a +0 animal skin a +0 animal skin a +0 animal skin a +0 animal skin (42, -22, D:7) a cursed -3 club (43, -13, D:7) a +0 dagger a +0 robe a +0 dagger a +0 short sword a +0 robe a +0 dagger a +0 ring mail a +0 short sword (44, -22, D:7) a +0 scimitar a +0 scale mail (44, -13, D:7) a +0 hand axe (45, -20, D:7) a +2 flail of draining (53, -23, D:7) a +0 spear Level 8 of the Dungeon (0, 0, D:8) a +0 short sword (unseen) (5, -4, D:8) a +0 flail a +0 club (8, -4, D:8) a +0 robe a +0 dagger (9, -4, D:8) a +0 robe a +0 dagger (13, 16, D:8) a +0 pair of boots (19, 53, D:8) a +0 leather armour (40, 48, D:8) a +0 ring mail (42, 39, D:8) a cursed -1 flail (51, 25, D:8) a +0 whip Level 9 of the Dungeon (0, 0, D:9) a +0 halberd (4, -2, D:9) a cursed -2 spear (5, -12, D:9) a +0 plate armour a +0 hand axe (15, 19, D:9) a +0 robe of positive energy a cursed +0 great sword (18, 18, D:9) a +0 robe a cursed +3 spear (19, 20, D:9) a +0 robe a +2 short sword (22, 21, D:9) a +0 short sword a +0 blowgun a +0 blowgun a +0 whip (22, 23, D:9) a +0 blowgun (23, 20, D:9) a +0 plate armour a +0 dire flail (26, 33, D:9) a +0 war axe a +0 scale mail (26, 36, D:9) the ring of Doors {rElec AC-3 Slay+2} [ring of protection] It affects your AC (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. (27, 22, D:9) a +0 robe a +0 dagger (31, -9, D:9) a +0 dagger a +0 robe (31, 15, D:9) a +0 short sword of venom (32, 15, D:9) a +0 chain mail (32, 16, D:9) a +0 giant club (33, -10, D:9) a +0 short sword (44, 12, D:9) a +0 leather armour a +0 flail (47, 26, D:9) an arrow (48, 28, D:9) a +0 shortbow 15 arrows Level 10 of the Dungeon (0, 0, D:10) a +3 falchion (9, -5, D:10) a +0 rapier (12, -2, D:10) a +0 giant club an ogre skeleton (12, -1, D:10) a crocodile skeleton (13, -1, D:10) a crocodile skeleton (17, 12, D:10) a +0 dagger (20, 14, D:10) 2 tomahawks (21, 18, D:10) a tomahawk (21, 24, D:10) a +0 whip (21, 25, D:10) a +0 whip a +0 club (22, 18, D:10) a stone (22, 24, D:10) a +0 whip a +0 blowgun (22, 25, D:10) a +0 club (22, 26, D:10) 2 stones (23, 23, D:10) a +0 leather armour (23, 25, D:10) a stone (25, -22, D:10) a +0 ring mail (25, -4, D:10) a killer bee corpse (27, 4, D:10) 24 sling bullets (28, -3, D:10) a +0 dagger (28, 16, D:10) 19 gold pieces (34, -1, D:10) a +0 battleaxe a +0 plate armour (34, 6, D:10) a ration (35, -14, D:10) a +0 centaur barding (35, -2, D:10) a +0 leather armour (35, -1, D:10) a +0 mace a +0 ring mail (36, -2, D:10) a +0 leather armour (44, -6, D:10) a +0 scimitar a +0 robe a cursed -2 club (50, -5, D:10) a +0 hand axe (52, -11, D:10) a +0 hunting sling the Ecumenical Temple