gorillaNest Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, 11, D:1) a +0 club (19, 10, D:1) a +0 trident (25, 12, D:1) a +0 leather armour (26, 13, D:1) a +0 war axe (34, 18, D:1) a +0 whip (35, 28, D:1) a +0 sling (42, 24, D:1) 6 stones (48, 5, D:1) 5 stones (60, 11, D:1) a +0 spear Level 2 of the Dungeon [Shop] Zuxze's Magic Scroll Emporium a scroll of fog (48 gold) a scroll of identify (24 gold) a scroll of teleportation (36 gold) a scroll of teleportation (36 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of brand weapon (114 gold) a scroll of vulnerability (48 gold) [Shop] Ytir's General Store 4 boomerangs (112 gold) a wand of quicksilver (7) (411 gold) 2 potions of curing (84 gold) a wand of flame (10) (98 gold) a scroll of enchant weapon (105 gold) an orb of energy (224 gold) a potion of haste (140 gold) [Shop] Zuihibiss's Assorted Antiques a scroll of identify (42 gold) a scroll of fog (84 gold) a +0 falchion (63 gold) a ring of see invisible (315 gold) a +2 great sword of protection (415 gold) 2 potions of brilliance (168 gold) a potion of heal wounds (105 gold) a potion of ambrosia (168 gold) a scroll of magic mapping (157 gold) [Shop] Henkah's Distillery 2 potions of might (96 gold) a potion of mutation (96 gold) a potion of haste (120 gold) a potion of heal wounds (60 gold) a potion of heal wounds (60 gold) a potion of mutation (96 gold) a potion of attraction (36 gold) a potion of might (48 gold) 2 potions of resistance (240 gold) [Shop] Luabbudo's Book Boutique a book of Alchemy (280 gold) a book of the Dragon (460 gold) a book of Callings (200 gold) a Young Poisoner's Handbook (200 gold) the Precepts of the Mausoleum and Transfiguration (460 gold) Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Animate Dead Necromancy 4 c - Petrify Transmutation/Earth 4 d - Necromutation Transmutation/Necromancy 8 the Thoughts on the Kinetic Sun (180 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Scorch Fire 2 c - Inner Flame Hexes/Fire 3 a book of Conjurations (200 gold) a book of Changes (180 gold) a book of Minor Magic (180 gold) (0, 0, D:2) a +0 spear (1, 0, D:2) a +0 halberd (3, 0, D:2) a +0 flail (8, 9, D:2) a +0 whip (9, -13, D:2) a +0 flail (14, 20, D:2) a staff of fire (19, 15, D:2) a +0 sling a +0 club (32, 29, D:2) a +0 spear (37, 26, D:2) a +0 scale mail (43, -7, D:2) a +0 whip (43, -1, D:2) a +0 club (46, 13, D:2) a +0 whip 5 stones (50, -12, D:2) a +0 ring mail (54, -7, D:2) a +0 club (55, 22, D:2) a +0 long sword (58, 29, D:2) a +0 whip Level 3 of the Dungeon (9, 15, D:3) a +0 dagger (14, -7, D:3) a +0 sling (16, -7, D:3) a +0 leather armour (19, 4, D:3) 6 poisoned darts (21, 15, D:3) a +0 spear (31, -6, D:3) 5 stones Level 4 of the Dungeon [Shop] Takegrou's Antique Armour Shoppe a +0 ring mail (116 gold) a +4 ring mail of cold resistance (899 gold) a +0 scale mail (116 gold) a +0 chain mail (130 gold) a +0 chain mail (130 gold) the +6 plate armour of the Dungeon {Fly MP-9 Int-3 Dex+9} (1618 gold) Int: It affects your intelligence (-3). Dex: It affects your dexterity (+9). MP: It affects your magic capacity (-9). Fly: It grants you flight. a +0 robe (20 gold) a scarf of resistance (928 gold) a +0 leather armour (58 gold) (0, 0, D:4) 4 poisoned darts (7, 4, D:4) a +0 club (8, 4, D:4) a +0 giant spiked club (13, -1, D:4) a +0 short sword (16, 34, D:4) a +0 dagger (18, 3, D:4) 3 javelins (19, 6, D:4) a +1 pair of gloves (unseen) (20, 2, D:4) a scroll of identify (22, 29, D:4) a +0 ring mail (22, 36, D:4) a +0 giant club (23, 29, D:4) a +0 ring mail (26, 31, D:4) a +0 club (30, 32, D:4) 4 stones (33, 10, D:4) a +0 whip (37, 20, D:4) a +0 leather armour (38, 14, D:4) a +2 short sword of draining (38, 20, D:4) a +2 dire flail of protection a +0 scale mail (39, 18, D:4) a +0 leather armour (39, 28, D:4) a quokka corpse