gorillaNest Level 1 of the Dungeon (0, 0, D:1) a +0 club (13, 15, D:1) a +0 dagger (22, 5, D:1) a +0 whip (28, -7, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (8, -7, D:2) a +0 dagger (10, -15, D:2) a +0 club a +0 leather armour (10, -9, D:2) 5 stones (11, -10, D:2) 5 stones (15, 11, D:2) 3 stones (18, 14, D:2) a +0 hand axe (24, -15, D:2) 7 stones (26, -20, D:2) a +0 ring mail (26, -10, D:2) a +0 sling (34, -6, D:2) a +0 dagger (39, -13, D:2) a +0 dagger (40, -30, D:2) a +0 robe (50, -10, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 sling (1, 30, D:3) a +0 helmet (3, 3, D:3) a +0 dagger a +0 robe (4, 23, D:3) a +0 mace (10, 25, D:3) a +0 short sword of electrocution (14, 4, D:3) a +0 club (24, -3, D:3) a +0 chain mail (28, 9, D:3) a +0 dagger (37, -6, D:3) the +12 falchion of the Dwarven Hall {vamp, *Slow rElec Str+5} Str: It affects your strength (+5). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (37, 27, D:3) a +0 chain mail (49, -11, D:3) 7 stones Level 4 of the Dungeon (0, 0, D:4) a +0 plate armour (10, -17, D:4) a +0 dagger (16, -5, D:4) a +0 dagger (21, -14, D:4) a +0 flail (22, -15, D:4) a +0 plate armour (27, 6, D:4) a +0 ring mail (29, -5, D:4) a +0 giant spiked club (29, 3, D:4) 6 poisoned darts (30, 8, D:4) a +0 club a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 4 stones (19, -18, D:5) a +0 scale mail a +0 flail a +0 leather armour a +0 club a +0 scale mail a +0 flail a +0 leather armour a +0 dagger (23, -41, D:5) an amulet of regeneration (23, -40, D:5) 15 gold pieces (23, -37, D:5) a +0 quarterstaff (34, -7, D:5) a +0 club (35, -8, D:5) a +0 hand axe a +0 hand axe (36, -9, D:5) a +0 short sword a +0 chain mail (40, -1, D:5) a +0 ring mail (44, -12, D:5) a +0 ring mail (45, -27, D:5) a +0 sling (52, 1, D:5) a +0 club (57, -14, D:5) a +0 ring mail (62, 15, D:5) a +0 shortbow (64, -45, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club (1, 0, D:6) a +5 long sword of freezing a +0 robe (6, 21, D:6) a +0 ring mail (7, 21, D:6) a +0 scale mail (10, -19, D:6) a +2 whip of flaming a +0 robe (18, -16, D:6) a +0 whip (19, -25, D:6) a +3 scimitar a +0 robe (21, -14, D:6) a +0 spear (22, -16, D:6) a +0 long sword a +0 robe (22, -15, D:6) a +0 flail a +0 spear (25, -29, D:6) 5 stones (28, 14, D:6) a +0 mace a +0 robe a +0 spear a +0 robe (49, -5, D:6) a +0 dagger a +0 robe a +0 whip (50, -6, D:6) a +0 club a +0 leather armour a +0 flail a +0 leather armour (51, 5, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (19, -16, D:7) 3 stones (21, 28, D:7) a +0 short sword 8 poisoned darts (22, 28, D:7) a +0 short sword (23, 28, D:7) a +0 whip a +0 whip 9 stones (24, 8, D:7) a +0 club (24, 28, D:7) a +0 whip (25, 5, D:7) a +0 dagger (25, 6, D:7) a +0 ring mail a +0 club a +0 leather armour a +0 hand axe a +0 robe a +0 dagger (25, 7, D:7) a +0 spear a +0 spear a +0 club (25, 28, D:7) a +0 dagger (49, -23, D:7) the +1 flail of Jocular Subterfuge {drain, Dex+3} Dex: It affects your dexterity (+3). (50, 1, D:7) a +0 club Level 8 of the Dungeon [Shop] Sigurd's Dragon-Slaying Spoils +0 steam dragon scales (480 gold) +0 acid dragon scales (480 gold) +1 swamp dragon scales (684 gold) the +0 fire dragon scales of Free Expression {Rampage rF++ rC- Regen+ MP+9 Str-4} (930 gold) Str: It affects your strength (-4). rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). Regen: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. +0 ice dragon scales (720 gold) +0 pearl dragon scales (1200 gold) +2 shadow dragon scales (1104 gold) the +7 storm dragon scales of the Swan {Rampage rElec Dex+4 Slay+2} (1506 gold) Dex: It affects your dexterity (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. Rampage: It bestows one free step when moving towards enemies. +1 gold dragon scales (1044 gold) the quicksilver dragon scales of the Jackalope {rPois Will+ Str+6} (1005 gold) Str: It affects your strength (+6). rPois: It protects you from poison. Will: It increases your willpower. (0, 0, D:8) a +0 leather armour (6, 35, D:8) a +0 shortbow (9, 22, D:8) 8 stones (11, 27, D:8) a +0 robe (13, 41, D:8) 2 stones (21, 18, D:8) a +0 shortbow (40, 24, D:8) a +0 shortbow (47, 29, D:8) 4 boomerangs (49, 34, D:8) a +0 mace (51, 38, D:8) a +0 robe a +0 dagger (51, 41, D:8) a +0 spear (51, 42, D:8) a +0 flail (55, 45, D:8) a +0 club (62, 44, D:8) a +0 giant club Level 9 of the Dungeon (0, 0, D:9) a +0 dire flail a +0 chain mail (1, 7, D:9) a +0 whip a +0 flail (2, 8, D:9) a +0 flail a +0 spear a +0 scale mail (3, 9, D:9) a +1 scimitar of flaming (5, -3, D:9) a +0 dagger a +0 leather armour (7, -4, D:9) a +0 club a +0 chain mail (9, -4, D:9) a +0 mace (12, -1, D:9) a +0 dagger of speed a +0 chain mail (13, 23, D:9) a +0 dagger (13, 31, D:9) a +0 giant spiked club a +0 giant club the +3 quarterstaff of Gozag's Grace {protect, rC- Dex+5} Dex: It affects your dexterity (+5). rC: It makes you vulnerable to cold. (14, 24, D:9) a +0 long sword a +0 arbalest a +0 chain mail (22, 15, D:9) a +0 mace a +0 robe (24, 15, D:9) a +0 scimitar a +0 robe a +1 long sword a +0 robe a +0 halberd a +0 robe (25, 23, D:9) a +0 whip a curare-tipped dart (25, 24, D:9) a +0 hand axe a +0 chain mail a +0 flail a +0 ring mail a +0 hand axe (25, 25, D:9) a +0 short sword (25, 26, D:9) a +0 club a +0 whip a +0 dagger of venom a +0 short sword a +0 whip 9 stones (25, 28, D:9) a +0 chain mail (27, 34, D:9) a +0 scale mail (43, -4, D:9) a +0 falchion (44, 0, D:9) a +0 spear a +0 ring mail (46, 16, D:9) a +2 rapier of venom (48, 0, D:9) a +0 halberd (52, -1, D:9) a +0 spear (53, 0, D:9) a +0 spear (54, 21, D:9) 7 stones Level 10 of the Dungeon (0, 0, D:10) a +0 shortbow (4, -14, D:10) a +0 club 2 stones (5, -10, D:10) a +0 short sword 3 poisoned darts (6, -10, D:10) a +0 dagger (6, 27, D:10) a +0 giant club a +0 dire flail (7, -10, D:10) a +0 club 4 stones a +0 rapier (9, -14, D:10) 5 datura-tipped darts (10, -20, D:10) a +0 dagger (11, -14, D:10) a +0 short sword (12, 3, D:10) a +0 club (16, 2, D:10) a +0 pair of boots (23, -17, D:10) a +0 quarterstaff (23, 25, D:10) a +0 trident (23, 27, D:10) a +0 trident (25, 27, D:10) a +0 giant club a +0 dire flail a two-headed ogre corpse (skeletalised by now) (32, -7, D:10) a +0 club a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (34, 3, D:10) a +0 quarterstaff (38, -7, D:10) a +0 trident an orc corpse (skeletalised by now) (41, -15, D:10) a +0 giant spiked club a +0 giant spiked club (42, 15, D:10) 9 stones (51, 20, D:10) a +0 pair of boots (52, 16, D:10) a +0 robe Level 11 of the Dungeon (15, -3, D:11) 10 gold pieces (15, 7, D:11) 3 throwing nets the Ecumenical Temple