gorpus Level 1 of the Dungeon (0, 0, D:1) a +0 robe (8, 15, D:1) a +0 club (9, 14, D:1) a +0 club (9, 28, D:1) a +0 club (12, 6, D:1) a +0 dagger (14, 19, D:1) a +0 leather armour (19, 9, D:1) a +0 ring mail (22, 16, D:1) a +0 robe (32, 20, D:1) 12 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 robe (1, -1, D:2) a +0 club a +0 leather armour (5, 0, D:2) a +0 club (10, -30, D:2) a +0 dagger (18, -21, D:2) a +0 flail a +0 scale mail (43, -34, D:2) a potion of degeneration (47, -18, D:2) a +0 club (54, -24, D:2) a -3 ring of protection (59, -26, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (15, 3, D:3) a +0 club (16, -9, D:3) a +0 dagger (17, 11, D:3) 4 poisoned needles a +0 blowgun (18, -5, D:3) a +0 scale mail (18, 11, D:3) a +0 whip (20, 17, D:3) a +0 leather armour a +2 flail of holy wrath (20, 19, D:3) a +0 short sword (22, 1, D:3) a +0 flail (34, 40, D:3) a +0 club (36, 2, D:3) 8 arrows (37, 13, D:3) a +0 robe (41, 9, D:3) a +0 short sword (48, 3, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 trident (1, -4, D:4) a +0 whip a +0 ring mail (1, -3, D:4) a +0 ring mail (1, -1, D:4) a +0 whip a +0 leather armour (2, -4, D:4) 2 tomahawks a +0 rapier (2, -2, D:4) a +0 flail a +0 leather armour (4, -7, D:4) 2 tomahawks (10, -11, D:4) a +3 whip (13, -21, D:4) a +0 robe (13, 13, D:4) a +0 cloak (14, -12, D:4) a +0 robe (14, -10, D:4) a +0 robe a +0 dagger (16, -11, D:4) a +0 leather armour (16, -10, D:4) a +2 dagger of flaming a +0 robe (17, -9, D:4) a +0 robe a +0 dagger (23, -9, D:4) an arrow (27, -11, D:4) a +0 shortbow 6 arrows (34, 9, D:4) a +0 giant spiked club (35, 5, D:4) 19 arrows (41, 0, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (7, -32, D:5) a +0 animal skin (7, -24, D:5) 17 bolts (17, -22, D:5) a +0 robe (19, -36, D:5) a cursed +0 pair of gloves (20, -24, D:5) a +0 flail (21, -38, D:5) a +0 chain mail (26, -8, D:5) 22 sling bullets (33, -37, D:5) a +0 robe a +0 scythe (33, -30, D:5) 4 poisoned needles (44, -10, D:5) a cursed -1 giant spiked club (47, -13, D:5) a +0 giant club (52, -30, D:5) a +0 rapier a cursed +0 leather armour (52, -10, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 club (9, 21, D:6) a +1 whip of electrocution a +0 spear a +1 dagger a +0 robe (16, 4, D:6) a +0 ring mail (18, 30, D:6) a cursed +7 falchion a +0 robe a +0 flail a +0 hand axe a +0 scale mail a +0 dagger a +0 robe (18, 31, D:6) a +3 halberd a +0 robe (18, 32, D:6) a +0 trident a +0 robe (19, 24, D:6) a +0 chain mail (22, -3, D:6) a +0 long sword (27, -11, D:6) 26 sling bullets (27, -4, D:6) the +6 falchion "Ymescheat" {antimagic, *Rage *Corrode rElec MP+9} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It affects your magic capacity (+9). It may make you go berserk in combat. It may corrode you when you take damage. (28, -3, D:6) a +0 chain mail (32, 8, D:6) a +0 spear (32, 36, D:6) a +0 flail a +0 scale mail a +0 hand axe a +0 club a +0 falchion a +0 leather armour (33, 4, D:6) a +0 great sword (35, 33, D:6) 8 poisoned needles (36, 38, D:6) a +0 club (40, 41, D:6) 17 sling bullets Level 7 of the Dungeon (0, 0, D:7) a +2 cloak (2, -6, D:7) a +0 hand axe a +0 leather armour (5, 3, D:7) a +0 robe (10, 22, D:7) 23 arrows (15, 2, D:7) a +0 club (16, 2, D:7) a +0 halberd a +0 spear a +0 ring mail a +0 spear (18, 3, D:7) a +0 flail (18, 20, D:7) a +0 ring mail (22, 23, D:7) a +0 short sword (27, -4, D:7) 5 large rocks (30, -13, D:7) a +0 shortbow 9 arrows Level 8 of the Dungeon (0, 0, D:8) a yak corpse (30, 13, D:8) an arrow (31, 12, D:8) a +0 shortbow 32 arrows (40, -5, D:8) a cursed -1 mace (44, -5, D:8) a cursed -2 dagger (44, -1, D:8) 4 tomahawks the Ecumenical Temple