gorpus Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -26, D:1) a +0 club (21, 6, D:1) a +0 club (27, -28, D:1) a +0 dagger (31, -24, D:1) a stone (33, -27, D:1) a +0 whip 4 stones Level 2 of the Dungeon (2, -9, D:2) 16 stones (25, -28, D:2) 17 stones (26, -12, D:2) 11 arrows (29, -9, D:2) a +0 dagger (30, -10, D:2) a +0 spear (31, 4, D:2) a stone a +0 club (32, -9, D:2) a +0 hunting sling (36, -12, D:2) a +0 hunting sling (44, -15, D:2) a +2 ring mail of fire resistance Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Sunlight {rPois rF+++ rC- MP+9 Str+2} (6560 gold) [ring of strength] It affects your strength (+2). It renders you almost immune to fire. It makes you vulnerable to cold. It protects you from poison. It affects your magic capacity (+9). the +7 dagger of Due Proportion {vamp, rPois Str+2} (5640 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It protects you from poison. the ring of Equivalence {MR- Slay+3 SInv Stlth+} (3320 gold) [ring of see invisible] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. the +1 leather armour of Zap Axine {Int+10} (3500 gold) It affects your intelligence (+10). (0, 0, D:3) 19 arrows (12, 37, D:3) a kobold corpse (skeletalised by now) (14, 29, D:3) a +0 dagger (16, 21, D:3) a +0 robe (17, 31, D:3) a +0 mace (17, 36, D:3) a stone (21, -10, D:3) a leopard gecko skeleton (23, -12, D:3) 2 stones (26, 27, D:3) a +0 club (28, -9, D:3) a +0 short sword a stone (30, -4, D:3) a jackal corpse (35, 29, D:3) 21 stones