Dungeon Crawl Stone Soup version 0.22-a0-246-gdc04c06d56 (webtiles) character file. 7 gorpus the Chiller (level 2, 0/17 HPs) Began as an Octopode Ice Elementalist on Feb 22, 2018. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:05 (320 turns). gorpus the Chiller (Octopode Ice Elementalist) Turns: 320, Time: 00:01:06 Health: 0/17 AC: 1 Str: 7 XL: 2 Next: 0% Magic: 0/5 EV: 13 Int: 17 God: Gold: 13 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . d - -2 dagger (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons d - a cursed -2 dagger (weapon) Missiles b - 29 stones (quivered) c - 19 arrows e - 29 bolts Comestibles a - 2 rations Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting Level 1.0 Conjurations + Level 3.1 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ##.. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Casting: Freeze (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) You freeze the jackal. You kill the jackal! You have reached level 2! You hit the jackal but do no damage. You grab the jackal. You constrict the jackal, but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. You barely miss the jackal. You constrict the jackal. The jackal barely misses you. You hit the jackal but do no damage. The jackal is lightly wounded. You constrict the jackal, but do no damage. The jackal barely misses you. The jackal bites you. You die... .#. ###########..... #(.@h.%..†...... #####.###....... #.######.... #####h........h. #......#####. . #......#### #.......... #......#### #......# You could see a jackal. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) A bat (D:1) A frilled lizard (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gorpus the Octopode Ice Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 317 | D:1 | Reached XP level 2. HP: 3/17 MP: 0/5 320 | D:1 | Slain by a jackal Vault maps used: D:1: dpeg_arrival_rooms_a, serial_curves, eino_curves_01, eino_curves_02 Action || total -------------------------++------- Melee: Dagger || 9 Constrict || 4 Unarmed || 2 Throw: Stone || 2 Cast: Freeze || 6 Stab: Sleeping || 2 Armor: Skin || 3 Dodge: Dodged || 9 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 10 | 0.0 | 0 | 7 | 0.0 | 320 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 10 | 0.0 | 0 | 7 | 0.0 | 320 +---------+---------+-------+---------+---------+-------+---------