Dungeon Crawl Stone Soup version 0.27-a0-941-g386ccf399c (webtiles) character file. Game seed: 10310514638031004383 49 gorpus the Conjurer (level 3, 0/26 HPs) Began as a Demigod Conjurer on Apr 11, 2021. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:04:30 (1937 turns). gorpus the Conjurer (Demigod Conjurer) Turns: 1937, Time: 00:04:30 Health: 0/26 AC: 2 Str: 8 XL: 3 Next: 32% Magic: 0/9 EV: 12 Int: 24 God: Gold: 116 SH: 0 Dex: 12 Spells: 0/6 levels left rFire + . . SeeInvis . e - +2 short sword (venom) rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn h - ring of protection from cold MPRegen 0.11/turn n - ring of protection from fire @: lethally poisoned (0 -> -37) A: high mp 1, forlorn a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons e - a +2 short sword of venom (weapon) Armour a - a +0 robe (worn) Magical Staves j - a staff of death Jewellery h - a ring of protection from cold (left hand) n - a ring of protection from fire (right hand) Wands p - a wand of random effects (14) Scrolls c - a scroll of summoning {unknown} f - a scroll of enchant weapon {unknown} i - 2 scrolls of magic mapping {unknown} m - a scroll of identify {unknown} o - a scroll of enchant armour {unknown} q - a scroll of fear {unknown} Potions b - a potion of lignification {unknown} d - a potion of curing {unknown} g - a potion of resistance {unknown} k - a potion of heal wounds {unknown} l - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.4 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 3d5 2% 2 c - Dazzling Flash Conj/Hex 26% N/A 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 4% N/A 12% 1 Apportation Tloc 4% N/A 12% 1 Corona Hex 2% N/A 12% 1 Summon Small Mammal Summ 8% N/A 12% 1 Fulminant Prism Conj/Hex 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 34% to evade) The searing ray hits the water moccasin! The water moccasin is heavily wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin is severely wounded. The searing ray hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin! The water moccasin is almost dead. You finish channeling your searing ray. You feel very sick. The water moccasin barely misses you. A rat comes into view. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 34% to evade) The searing ray misses the water moccasin. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you! You are more poisoned. The water moccasin poisons you! The searing ray misses the water moccasin. You die... ...................#..#.#.#.#.#.# ##.#######.#######.#....#.#.#.#.# .. #.......# # #.#.#..#.#.#.#.# ############ #.#.#......#.#.#.# ....... #.#.#....###.#)#.# ####### .....#........#.# ###.########...#.# +###### #..............#.# ....... #@#.########.....# ...#### #S#.......)...#### ...#..# #.###########..... '#.#..# #.######.......... .#....# #.............#### .###.## .# #........####.# .....# .# #...r.###### #.# ###..# .# #........ ..# #..#####.#.#.....#### ### You could see a water moccasin and a rat. Vanquished Creatures 4 endoplasms A giant cockroach (D:3) 9 goblins 2 hobgoblins 3 jackals (D:1) 5 kobolds 4 quokkas 3 ball pythons (D:2) 5 bats 2 frilled lizards (D:1) 3 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gorpus the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 288 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 291 | D:1 | Learned a level 2 spell: Searing Ray 337 | D:1 | Reached skill level 4 in Conjurations 1167 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/9 1916 | D:3 | Noticed a water moccasin 1922 | D:3 | Learned a level 3 spell: Dazzling Flash 1937 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_basic D:2: layout_rooms, basic_altar, basic_ecumenical_altar D:3: layout_basic, marbit_many_paths Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.3 Conjurations | 4 | 4.4 Dodging | | 1.7 Stealth | | 1.7 Action || total -------------------------++------- Melee: Short sword || 5 Cast: Magic Dart || 69 Searing Ray || 2 Armor: Robe || 2 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1935 | 1890 | 45 | 372 | 1343 | 3 | 645.0 | Dungeon | 1935 | 1890 | 45 | 372 | 1343 | 3 | 645.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 939 daAuts D:2: 612 daAuts D:3: 383 daAuts