Dungeon Crawl Stone Soup version 0.27-a0-1501-g9d6fb14e67 (webtiles) character file. Game seed: 13162225920168657536 287 gorpus the Conjurer (level 6, 0/36 HPs) Began as an Octopode Conjurer on July 8, 2021. Was an Initiate of Ashenzari. Slain by Edmund (8 damage) ... on level 4 of the Dungeon. The game lasted 00:11:43 (4055 turns). gorpus the Conjurer (Octopode Conjurer) Turns: 4055, Time: 00:11:44 Health: 0/36 AC: 1 Str: 7 XL: 6 Next: 30% Magic: 3/11 EV: 13 Int: 22 God: Ashenzari [......] Gold: 783 SH: 0 Dex: 12 Spells: 1/11 levels left rFire . . . SeeInvis . q - +9 flail "Eternal Unpleasantness" {flame, Dex+2, Melee, Comp} (curse) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.12/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Shatter the Chains You were on level 4 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 783 gold pieces. Inventory: Hand Weapons b - a +0 short sword d - a +1 dagger of venom q - the cursed +9 flail "Eternal Unpleasantness" (weapon) {flame, Dex+2, Melee, Comp} (You found it on level 4 of the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Dex: It affects your dexterity (+2). It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Companions: Summonings and Necromancy. Wands j - a wand of acid (10) o - a wand of paralysis (5) Scrolls a - a scroll of magic mapping c - 2 scrolls of fog f - 2 scrolls of enchant armour h - a scroll of vulnerability i - 2 scrolls of teleportation l - 2 scrolls of blinking Potions e - a potion of mutation g - a potion of resistance k - a potion of lignification m - a potion of invisibility n - a potion of curing p - a potion of heal wounds Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.4 Spellcasting * Level 6.0 Conjurations + Level 0.8 Hexes + Level 2.2 Air Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 3d5 1% 2 c - Swiftness Air 13% N/A 14% 3 d - Fulminant Prism Conj/Hex 9% 3d7 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 84% 1d8 2% 1 Dazzling Flash Conj/Hex 36% N/A 9% 3 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 34% 4 Airstrike Air 6% N/A 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Hepliaklqana Nemelex Xobeh Uskayaw Shops: D:4 ! Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits Edmund. Edmund is moderately wounded. Edmund says, "I'm quite good with sums, too." The searing ray hits Edmund but does no damage. Edmund is moderately wounded. The searing ray hits Edmund but does no damage. Edmund is moderately wounded. You finish channeling your searing ray. Edmund hits you with a +2 flail of protection. You closely miss Edmund. Your grab misses Edmund. Edmund is moderately wounded. Edmund closely misses you. You hit Edmund but do no damage. Your grab misses Edmund. Edmund is moderately wounded. Edmund barely misses you. You hit Edmund. You burn Edmund. You grab Edmund. Edmund is moderately wounded. You constrict Edmund. Edmund closely misses you. Edmund hits you with a +2 flail of protection! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 flail of protection and wearing a +3 leather armour of willpower (heavily wounded, constricted by you, 100% to hit) The searing ray hits Edmund. Edmund is heavily wounded. (Press . to maintain the ray.) You constrict Edmund. Edmund hits you with a +2 flail of protection! The searing ray hits Edmund but does no damage. Edmund is heavily wounded. You constrict Edmund, but do no damage. Edmund hits you with a +2 flail of protection! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits Edmund but does no damage. Edmund is heavily wounded. You constrict Edmund, but do no damage. Edmund hits you with a +2 flail of protection! You die... .........................# .##......................# .##......................# .##......................# .##.........[............# ....................####.# ....................####.# .........................# #...............@....##### #..........###..@...[# #.......... #......## .....#...### #......# .....#.......#......# .....#.............## .....# ...........# ...... ..........# ..... ..........# You could see Edmund. Vanquished Creatures Crazy Yiuf (D:3) 2 orc priests (D:3) 2 iguanas (D:4) Robin (D:2) 4 adders An adder skeleton (D:4) 3 dart slugs 8 orcs (D:3) 5 ball pythons 3 bats 8 endoplasms 10 goblins 12 hobgoblins 3 jackals 2 quokkas 4 frilled lizards 8 kobolds 2 quokka zombies (D:3) 2 rats (D:2) 81 creatures vanquished. Vanquished Creatures (others) A withered plant (D:3) 1 creature vanquished. Grand Total: 82 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gorpus the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 87 | D:1 | Found a faded altar of an unknown god. 240 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 243 | D:1 | Learned a level 2 spell: Searing Ray 1149 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 1190 | D:2 | Learned a level 3 spell: Swiftness 1482 | D:2 | Reached skill level 5 in Conjurations 1501 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/7 1836 | D:2 | Identified the +2 helmet of Disappointment {rF- Dex+6} 1836 | D:2 | Noticed Robin 1919 | D:2 | Killed Robin 1920 | D:2 | Reached skill level 1 in Air Magic 2704 | D:3 | Reached XP level 5. HP: 31/31 MP: 6/9 3358 | D:3 | Found a runed translucent door. 3359 | D:3 | Noticed Crazy Yiuf 3436 | D:3 | Found a broken altar of Ashenzari. 3437 | D:3 | Found a hide-covered altar of Uskayaw. 3438 | D:3 | Found a hazy altar of Hepliaklqana. 3438 | D:3 | Found a sparkling altar of Nemelex Xobeh. 3473 | D:3 | Became a worshipper of Ashenzari the Shackled 3473 | D:3 | Identified a scroll of acquirement 3480 | D:3 | Learned a level 4 spell: Fulminant Prism 3617 | D:3 | Killed Crazy Yiuf 3618 | D:3 | Reached XP level 6. HP: 36/36 MP: 4/10 3731 | D:4 | Acquired 626 gold pieces 3751 | D:4 | Found Peatilu's Distillery. 3866 | D:4 | Reached skill level 6 in Conjurations 3924 | D:4 | Identified the +9 flail of Gesiaqeu {flame, Dex+2} 4015 | D:4 | Noticed Edmund 4055 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_basic, chequers_ecumenical_altar_simple_redux D:2: minmay_chambers_of_twos, layout_basic, minmay_ruptured, uniq_robin D:3: layout_loops_ring, mainiacjoe_overflow_alcove_3, serial_undead, serial_undead_d, serial_undead_a, serial_undead_d, serial_undead_a, serial_undead_c, serial_undead_d, serial_undead_c, minmay_misc_feat_cross, uniq_crazy_yiuf_cottage D:4: layout_basic, serial_shops, shop, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 | 6.0 Air Magic | 1 2 | 2.2 Spellcasting | 3 | 3.4 Dodging | | 2.0 Stealth | | 2.6 Hexes | | 0.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Constrict | 1 | 12 || 13 Short sword | 3 | || 3 Tentacles | 1 | 7 || 8 Dagger | | 35 || 35 Flail | | 7 || 7 Cast: Magic Dart | 51 | 73 || 124 Searing Ray | | 8 || 8 Invok: Curse Item | | 1 || 1 Use: Scroll | | 1 || 1 Dodge: Dodged | 3 | 28 || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4055 | 3989 | 66 | 1217 | 2365 | 4 | 1013.8 | Dungeon | 4055 | 3989 | 66 | 1217 | 2365 | 4 | 1013.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1548 daAuts D:1: 1141 daAuts D:3: 1002 daAuts D:4: 363 daAuts