gothhamster the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 hunting sling a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 battleaxe a +5 broad axe (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +0 sword of Power the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. (12, 8, D) a +0 scale mail a +0 shield a +0 flail a scroll of blinking a potion of berserk rage a potion of haste (49, 36, D) a phantom mirror (49, 37, D) a lamp of fire (50, 36, D) the +1 flail "Neiblal" {pain, rElec rF+ rC++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It greatly protects you from cold. It insulates you from electricity. (50, 37, D) the ring "Negeazof" {MR+ EV+2 Int+3} [ring of evasion] It affects your evasion (+2). It affects your intelligence (+3). It affects your resistance to hostile enchantments. (51, 36, D) the Disquisition on Malediction and Earth Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Passwall Transmutation/Earth 2 d - Darkness Hexes 6 e - Invisibility Hexes 6 (51, 37, D) the ring "Visout" {Int+6 Dex+5} [ring of dexterity] It affects your intelligence (+6). It affects your dexterity (+5). (52, 36, D) the ring "Xukkyjit" {MR++ Int-5 SInv} [ring of see invisible] It affects your intelligence (-5). It affects your resistance to hostile enchantments. It lets you see invisible. (52, 37, D) a book of the Dragon (53, 36, D) an uncursed staff of power (53, 37, D) the ring "Yrghydeji" {rCorr +Inv rC+ rN+ Dex-2} [ring of resist corrosion] It affects your dexterity (-2). It protects you from cold. It protects you from negative energy. It lets you turn invisible. (54, 36, D) a +3 spear of venom (59, 36, D) a +0 great mace of protection (59, 37, D) a +1 chain mail of cold resistance (60, 36, D) a phial of floods (61, 8, D) a +2 vampiric trident (61, 22, D) a +0 dagger a +0 robe (61, 26, D) a +3 chain mail of poison resistance (62, 0, D) a +0 robe (62, 1, D) a +5 fustibalus a +2 quarterstaff of chaos (62, 3, D) a +0 scythe a +0 robe (62, 4, D) a +0 battleaxe a +0 robe (62, 8, D) a +1 long sword of pain (62, 9, D) a +3 leather armour of fire resistance (62, 16, D) an uncursed ring of protection from cold (62, 17, D) the amulet of Yhukh {+Rage +Inv rF+++ Int-4} [amulet of rage] It affects your intelligence (-4). It renders you almost immune to fire. It lets you turn invisible. It lets you go berserk. (62, 21, D) a +0 spear (62, 23, D) a +0 short sword (unseen) (62, 26, D) a +2 ring mail of poison resistance (62, 27, D) an uncursed ring of fire (62, 36, D) the +1 hand crossbow of the Vase {elec, +Blink} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It lets you blink. (62, 37, D) the +9 war axe "Werecuss" {speed, rPois rF- Str+6 SInv} Attacks with this weapon are significantly faster. It affects your strength (+6). It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. (63, 0, D) an uncursed staff of cold (63, 8, D) a +3 ring of dexterity (63, 16, D) a sack of spiders (63, 21, D) a +0 short sword a +0 robe (63, 26, D) an uncursed amulet of harm (63, 27, D) a +2 leather armour of magic resistance (63, 36, D) +0 ice dragon scales (64, 16, D) a lightning rod (4/4) (64, 17, D) an uncursed staff of conjuration (64, 26, D) a cursed staff of fire (64, 27, D) the +4 arbalest "Qoshreef" {flame, MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (65, 26, D) an uncursed ring of poison resistance (68, 0, D) a +0 hand axe of venom (69, 36, D) the +5 spear of Luxury {speed, Str+7 Dex-5} Attacks with this weapon are significantly faster. It affects your strength (+7). It affects your dexterity (-5). (70, 8, D) an uncursed ring of stealth (70, 9, D) an uncursed staff of fire (70, 12, D) a +0 flail of venom a +0 ring mail a wand of random effects (19) (70, 13, D) a +0 scimitar of flaming a +1 robe (70, 17, D) +5 gold dragon scales (70, 36, D) a +0 buckler a +0 spear (70, 37, D) an uncursed staff of earth (70, 38, D) a +6 ring of dexterity (70, 41, D) the +9 lajatang "Zatwaowu" {protect, rElec Str+3 Int+4} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It affects your intelligence (+4). It insulates you from electricity. (71, 9, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (71, 12, D) a +5 executioner's axe a +0 rapier of venom a +1 leather armour of poison resistance a +0 giant spiked club a +0 robe of magic resistance (71, 16, D) an uncursed ring of protection from magic (71, 26, D) a +0 falchion (71, 27, D) an uncursed staff of energy (72, 13, D) a +5 demon trident a +0 dagger a +0 robe (72, 16, D) a +2 robe of the Archmagi (72, 17, D) an uncursed ring of flight (72, 21, D) a +3 trident of freezing (72, 26, D) a lightning rod (4/4) (72, 27, D) a lightning rod (4/4) (72, 32, D) a +0 whip (72, 33, D) a +0 war axe (72, 36, D) a +1 dire flail of draining (72, 42, D) a +0 robe a +0 dagger (73, 1, D) an uncursed staff of summoning (73, 26, D) a +2 plate armour of fire resistance (73, 31, D) a +0 halberd (73, 32, D) a +4 lajatang of venom a +0 hand axe (73, 36, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +2 battleaxe of Terra Nullius {holy, rN+ Str+4 Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your intelligence (+4). It protects you from negative energy. (74, 1, D) a +3 shield a +3 buckler (74, 37, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (75, 1, D) a +2 mace of protection (75, 10, D) the cursed +1 bardiche of the Extremes {freeze, rPois SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It lets you see invisible. It has a curse placed upon it. (75, 33, D) a +0 short sword