gothhamster Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, 17, D:1) a +0 short sword (26, 13, D:1) a +0 dagger (27, 19, D:1) a +0 robe (32, 30, D:1) a +2 whip of freezing Level 2 of the Dungeon (13, -26, D:2) a +0 whip (15, -26, D:2) a cursed -1 flail a +0 club (15, -25, D:2) a +0 halberd (33, -28, D:2) a +0 leather armour (36, 0, D:2) a +0 whip (44, 21, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (18, -30, D:3) a +0 hand axe (26, -9, D:3) a +0 buckler (30, -39, D:3) a +0 club (31, -33, D:3) a +0 club Level 4 of the Dungeon [Shop] Poadd's Book Shop a book of Debilitation (480 gold) the Guide on Augmentations and Malediction (600 gold) Spells Type Level Known a - Slow Hexes 2 no b - Tukima's Dance Hexes 3 yes c - Portal Projectile Hexes/Translocation 3 no d - Silence Hexes/Air 5 no e - Ring of Flames Charms/Fire 7 no the Compendium of Freezing Sinister Secrets (870 gold) Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 yes b - Hailstorm Conjuration/Ice 4 no c - Borgnjor's Vile Clutch Necromancy/Earth 5 no d - Ozocubu's Refrigeration Ice 6 no a book of Conjurations (360 gold) a book of Conjurations (360 gold) a book of Air (420 gold) the Reference Book on Lethal Creation (794 gold) Spells Type Level Known a - Call Canine Familiar Summoning 3 no b - Iskenderun's Battlesphere Conjuration/Charms 5 no c - Summon Mana Viper Hexes/Summoning 5 no d - Summon Hydra Summoning 7 no a book of Alchemy (900 gold) a book of Geomancy (420 gold) (0, 0, D:4) a +0 arbalest (4, 48, D:4) a +0 giant club (25, 51, D:4) a +0 robe (34, 2, D:4) a +0 leather armour a +0 club (35, 2, D:4) a +0 robe a +0 dagger (35, 4, D:4) a +3 leather armour 5 boomerangs a +0 falchion a +0 hand axe (39, 28, D:4) a +0 mace (40, 29, D:4) a +0 mace (40, 31, D:4) a cursed -1 mace (42, 28, D:4) a +0 mace (43, 29, D:4) a +0 mace (44, 10, D:4) a +0 leather armour (44, 28, D:4) a +0 mace (45, 29, D:4) a +0 mace (46, 29, D:4) a +0 mace (47, -2, D:4) a +0 dagger a +2 robe of cold resistance a +0 short sword a +0 leather armour (47, 30, D:4) a +0 mace (48, 30, D:4) a +4 quarterstaff of chaos (49, 29, D:4) a +0 mace (49, 30, D:4) a +0 mace (49, 31, D:4) a +0 mace (50, 29, D:4) a +0 mace (50, 30, D:4) a +0 mace (50, 31, D:4) a +0 mace (51, 31, D:4) a +0 mace (62, 48, D:4) a +0 trident Level 5 of the Dungeon (0, 0, D:5) a +0 robe (1, 7, D:5) a cursed -3 trident (2, 2, D:5) a +0 great sword (3, 14, D:5) a +0 giant spiked club (7, 14, D:5) a +0 shortbow (10, 15, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (5, 1, D:6) a +0 flail (14, 10, D:6) a +0 quarterstaff (34, -10, D:6) a +0 trident (35, 19, D:6) a +0 naga barding Level 7 of the Dungeon [Shop] Fibonleph's Assorted Antiques a potion of degeneration (25 gold) the +6 rapier of Udiwitil {vorpal, Stlth+} (1145 gold) It inflicts extra damage upon your enemies. It makes you more stealthy. a cursed +0 leather armour (2 gold) a scroll of teleportation (75 gold) the +1 scale mail "Nozol" {Int+3 Slay+3} (872 gold) It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). a scroll of vulnerability (187 gold) a scroll of teleportation (75 gold) an uncursed staff of air (625 gold) a scroll of identify (50 gold) (0, 0, D:7) a cursed -1 whip (6, -24, D:7) a +0 whip a +0 robe a +0 dagger (9, -24, D:7) a +0 club a +0 dire flail of protection a +0 chain mail (19, -11, D:7) a +0 robe (19, 3, D:7) a +0 short sword a +0 chain mail a +0 giant club (19, 4, D:7) a +0 dagger a +0 robe a +0 battleaxe a +0 plate armour (20, 6, D:7) a +0 trident (21, 5, D:7) a +0 leather armour (24, -16, D:7) a +0 scythe (31, -18, D:7) a +0 robe (33, -15, D:7) a +0 long sword (35, -10, D:7) a +0 chain mail Level 8 of the Dungeon [Shop] Qazaruv's Jewellery Shoppe an uncursed ring of magical power (300 gold) an uncursed ring of protection from magic (375 gold) an uncursed ring of flight (262 gold) a cursed -4 ring of dexterity (30 gold) an uncursed amulet of regeneration (450 gold) the ring "Zudoa" {rF+++ rC+ rN+ Int-3 Stlth+} (1015 gold) [ring of protection from cold] It affects your intelligence (-3). It renders you almost immune to fire. It protects you from cold. It protects you from negative energy. It makes you more stealthy. an uncursed ring of protection from magic (375 gold) an uncursed amulet of the acrobat (450 gold) a +6 ring of intelligence (877 gold) an uncursed amulet of magic regeneration (450 gold) the ring of Daffodils {rC+ SInv} (543 gold) [ring of protection from cold] It protects you from cold. It lets you see invisible. (0, 0, D:8) 24 stones (5, -27, D:8) 5 large rocks (7, 5, D:8) a +0 shortbow (9, -15, D:8) a cursed +0 trident (10, -11, D:8) a +0 ring mail a +0 quarterstaff a +0 hunting sling (24, -23, D:8) a cursed +0 robe (28, 18, D:8) a +0 club a +0 club (34, -4, D:8) a +0 rapier (41, 16, D:8) a cursed -2 kite shield (44, 4, D:8) a +0 great mace Level 9 of the Dungeon (4, 17, D:9) a +0 long sword (17, 16, D:9) a +0 trident (19, 22, D:9) 2 scrolls of blinking (33, 2, D:9) a ration (41, -7, D:9) a stone (still there?) a +0 club (still there?) an orc skeleton (still there?) (41, -6, D:9) a crocodile skeleton (41, -4, D:9) a stone (41, -3, D:9) a stone (41, -1, D:9) 2 stones (44, -6, D:9) a potion of resistance (47, 15, D:9) a +0 shortbow a centaur skeleton (48, -18, D:9) a +0 trident of protection a +0 leather armour an orc skeleton (49, -18, D:9) a +0 giant club (51, -18, D:9) a yak corpse the Ecumenical Temple