Dungeon Sprint DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 17382022402860716165 30 gothhamster the Shield-Bearer (level 3, -6/30 HPs) Began as a Formicid Fighter on May 23, 2024. Was an Initiate of Makhleb. Shot with a bolt by a yaktaur captain (36 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:12 (116 turns). gothhamster the Shield-Bearer (Formicid Fighter) Turns: 116, Time: 00:04:13 Health: -6/30 AC: 0 Str: 28 XL: 3 Next: 37% Magic: 1/4 EV: 5 Int: 7 God: Makhleb [......] Gold: 0 SH: 28 Dex: 16 Spells: 4/4 levels left rFire . . . SeeInvis + k - +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} rCold . . . Faith . n - +18 shield of the Gong {rElec rN+ Will+ EV-5} rNeg + . . Spirit . (no armour) rPois . Reflect . (helmet unavailable) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn q - +6 ring of dexterity MPRegen 0.09/turn v - +6 ring of strength @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch Inventory: Hand Weapons a - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. b - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. c - the +11 plutonium sword {Contam Stlth-} (You found it in the Dungeon) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. h - the +13 scythe of Curses {drain, Drain} (You found it in the Dungeon) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. i - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. j - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. k - the +9 heavy crossbow "Sniper" (weapon) {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. l - the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. K - a +5 fustibalus L - a +5 triple crossbow O - a +5 demon blade P - a +5 executioner's axe Q - a +5 great mace Missiles M - 998 bolts (quivered ammo) N - 1000 sling bullets Armour m - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. n - the +18 shield of the Gong (worn) {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. I - +5 fire dragon scales J - a +3 tower shield Jewellery p - a +4 ring of slaying q - a +6 ring of dexterity (left hand) v - a +6 ring of strength (right hand) Wands w - a wand of mindburst (7) x - a wand of iceblast (7) y - a wand of acid (7) Scrolls D - 4 scrolls of amnesia E - 7 scrolls of fog F - a scroll of holy word G - 5 scrolls of identify H - 2 scrolls of fear Potions d - 6 potions of might e - 10 potions of curing f - 10 potions of heal wounds g - 7 potions of magic z - 2 potions of brilliance A - 2 potions of invisibility B - 4 potions of resistance C - a potion of experience Miscellaneous o - a lightning rod (4/4) Skills: * Level 4.0 Fighting * Level 1.6(2.3) Axes * Level 2.3(2.6) Maces & Flails * Level 1.0 Slings * Level 1.0 Crossbows * Level 4.0 Armour * Level 0.8 Dodging + Level 0.4 Stealth * Level 4.8 Shields * Level 1.0 Spellcasting * Level 1.8 Earth Magic * Level 1.1 Poison Magic * Level 1.0 Invocations * Level 0.9 Evocations You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Your Earth Magic skill increases to level 1! Your Poison Magic skill increases to level 1! Your Invocations skill increases to level 1! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 20, Int 7, Dex 10. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You see here a +0 whip. M - 999 bolts (gained 1) You see here a +0 club. p - a +4 ring of slaying There is a transporter here. Welcome to arena 2. You enter the transporter and appear at another place. 2 ironbound convokers and a yaktaur captain come into view. The ironbound convoker shouts! The yaktaur captain shouts! The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. SHROANNG! You block the bolt. The ironbound convoker begins to recite a word of recall! Found three items. Found a transporter. You shoot a bolt. The bolt hits the ironbound convoker! The ironbound convoker is moderately wounded. The stone giant is recalled. x2; The deep elf master archer is recalled. The ironbound convoker gestures at the ironbound convoker while chanting. The ironbound convoker seems to grow stronger. The stone giant throws a large rock. GONNNNG! You block the large rock. The deep elf master archer wields a longbow. The deep elf master archer shoots an arrow. GONNNNG! You block the arrow. A stone giant comes into view. The yaktaur captain shoots a bolt. The bolt hits you!!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ {{ ▓.p}c.▓.....▓ { ▓.....▓.=...▓ ▓..p..▓..)..▓ ▓C..eC▓..)..▓ ▓.....▓..©..▓ ▓..@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ { {{{ { { You could see 2 stone giants, a yaktaur captain, a deep elf master archer and 2 ironbound convokers. Vanquished Creatures An orc priest (D) An orc (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | gothhamster the Formicid Fighter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 20 | D | Found a sparkling altar of Nemelex Xobeh. 20 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 20 | D | Found the +6 shillelagh "Devastator" {shatter} 20 | D | Found the +11 plutonium sword {Contam Stlth-} 20 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 20 | D | Found the +9 sword of Zonguldrok {reap} 20 | D | Found the +13 scythe of Curses {drain, Drain} 20 | D | Found the +5 sword of Power {vorpal} 20 | D | Found the +7 mace of Variability {chain chaos} 20 | D | Found the +7 Singing Sword {vorpal, sonic wave} 20 | D | Found the +8 storm bow {elec, penet} 20 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 20 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 20 | D | Found the +10 dark maul {vorpal} 20 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 20 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 20 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 21 | D | Found a burning altar of Makhleb. 21 | D | Found a corrupted altar of Lugonu. 21 | D | Found an ancient bone altar of Kikubaaqudgha. 21 | D | Found a transporter. 21 | D | Found a viscous altar of Jiyva. 29 | D | Became a worshipper of Makhleb the Destroyer 33 | D | Found a hazy altar of Hepliaklqana. 49 | D | Found a blossoming altar of Fedhas. 51 | D | Found an opulent altar of Gozag. 105 | D | Entered arena 2. 105 | D | Noticed an orc priest 105 | D | Found a transporter. 107 | D | Killed an orc priest 108 | D | Reached skill level 1 in Axes 108 | D | Reached skill level 1 in Slings 108 | D | Reached skill level 1 in Crossbows 108 | D | Reached skill level 1 in Spellcasting 108 | D | Reached skill level 1 in Earth Magic 108 | D | Reached skill level 1 in Poison Magic 108 | D | Reached skill level 1 in Invocations 108 | D | Reached XP level 2. HP: 25/25 MP: 1/3 108 | D | Reached XP level 3. HP: 30/30 MP: 1/4 115 | D | Entered arena 3. 115 | D | Found the ring of the Octopus King {Fly AC+1 EV+1 Str+1 | Int+1 Dex+1} 115 | D | Noticed an ironbound convoker 115 | D | Noticed an ironbound convoker 115 | D | Noticed a yaktaur captain 115 | D | Found a transporter. 116 | D | Noticed a stone giant 116 | D | Shot with a bolt by a yaktaur captain Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Shields | 4 | 4.8 Fighting | 4 | 4.0 Axes | 1 | 1.6 Slings | 1 | 1.0 Crossbows | 1 | 1.0 Armour | 4 | 4.0 Spellcasting | 1 | 1.0 Earth Magic | 1 | 1.8 Poison Magic | 1 | 1.1 Invocations | 1 | 1.0 Maces & Flails | | 2.3 Dodging | | 0.8 Stealth | | 0.4 Evocations | | 0.9 Action || total -------------------------++------- Fire: Heavy crossbow || 3 Block: Kite shield || 3