gothhamster the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (8, 9, D) a +0 scale mail a +0 shield a +0 flail (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +6 shillelagh "Devastator" {shatter} the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (33, 5, D) a cursed -2 long sword (unseen) (33, 7, D) an uncursed staff of conjuration a +0 robe a +0 trident a cursed +0 ring mail an orc skeleton an orc skeleton (33, 8, D) a +0 long sword a +0 chain mail a +2 long sword of freezing an orc skeleton (33, 9, D) a +2 flail of crushing a +0 robe a cursed +0 glaive a +0 chain mail an orc skeleton (34, 7, D) a +0 dagger a +0 robe an orc skeleton (34, 9, D) a +0 mace a +0 chain mail (34, 10, D) a +3 broad axe a +0 chain mail an orc skeleton (35, 0, D) 2 potions of brilliance (35, 10, D) a +0 giant spiked club (35, 15, D) an uncursed ring of protection from fire (36, 0, D) a +0 short sword (36, 10, D) a warg skeleton (36, 15, D) 4 potions of heal wounds (37, 1, D) a lightning rod (4/4) (37, 15, D) a +2 plate armour of fire resistance (38, 0, D) an uncursed staff of poison (38, 11, D) a warg skeleton (38, 15, D) a javelin (still there?) a +3 fustibalus of flaming (still there?) (39, 0, D) a +0 dagger (39, 1, D) a +0 dagger (39, 15, D) a +2 spear of piercing (40, 1, D) an uncursed staff of summoning (40, 17, D) 2 javelins (41, 1, D) the +1 robe of Afaunk {MR- Int+9 Slay+5} It affects your intelligence (+9). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your resistance to hostile enchantments. (42, 0, D) a +4 ring mail of magic resistance (42, 1, D) an uncursed staff of fire (47, 5, D) a lamp of fire (47, 6, D) a +0 great sword a +3 hand crossbow of flaming a +0 chain mail a +0 battleaxe a +0 chain mail a +0 arbalest a +0 war axe a +0 chain mail a +0 shield a +3 antimagic long sword a +1 chain mail of cold resistance a +0 long sword a +1 shortbow of freezing a +0 chain mail a +1 war axe of venom a +0 chain mail a +0 shield a +0 chain mail a +0 great mace a +0 plate armour a human skeleton a yaktaur skeleton a human skeleton (47, 7, D) 6 large rocks (47, 29, D) a +0 arbalest an uncursed staff of energy (47, 30, D) a +0 arbalest a +0 shortbow an uncursed staff of conjuration 6 arrows (47, 31, D) a +0 whip of venom a +0 arbalest (48, 6, D) a +0 great sword a cursed +0 plate armour a large rock a +2 battleaxe of chopping a +0 chain mail (48, 30, D) 3 large rocks (48, 32, D) a large rock an arrow (49, 0, D) a +0 chain mail (49, 1, D) a +0 dire flail (49, 12, D) a +1 trident of protection (49, 24, D) 5 scrolls of identify (49, 33, D) a +0 arbalest 4 large rocks (49, 36, D) an uncursed ring of see invisible (49, 37, D) a +0 dagger of pain (50, 1, D) a +2 scale mail of fire resistance (50, 12, D) a +0 scale mail of poison resistance (50, 13, D) a phial of floods (50, 21, D) a +2 flail of protection a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (50, 32, D) a +0 arbalest a large rock (50, 33, D) a large rock a +1 spear of flaming the cursed +0 leather armour of the Duchess {rF+ rN+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (50, 36, D) a +2 plate armour of fire resistance (50, 37, D) a +1 lajatang of venom (51, 0, D) a +0 trident of protection (51, 1, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (51, 13, D) the +6 glaive "Killer Bee's Regret" {freeze, *Rage +Fly Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It lets you fly. It may make you go berserk in combat. (51, 19, D) a +0 fustibalus a +0 club 13 sling bullets (51, 20, D) an apis corpse (skeletalised by now) (51, 21, D) a +0 spear a sling bullet (51, 25, D) an uncursed staff of wizardry (51, 27, D) a +0 shortbow 20 arrows (51, 31, D) a +5 triple sword (51, 32, D) 7 large rocks (51, 42, D) a +0 halberd (52, 1, D) a manual of Necromancy (52, 12, D) a +0 antimagic hand axe (52, 13, D) a +0 animal skin (52, 15, D) the amulet "Feuxid" {Reflect MR+ Int+6 SH+3} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+6). It affects your resistance to hostile enchantments. It affects your SH (+3). (52, 20, D) a +0 robe a +0 war axe a +0 animal skin an uncursed ring of resist corrosion (52, 21, D) a +5 rapier a +2 robe of cold resistance (52, 24, D) a +0 leather armour (52, 37, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (52, 38, D) the amulet "Acro" {Inacc Str+5 Int-3 SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+5). It affects your intelligence (-3). It lets you see invisible. (52, 42, D) a +0 trident (53, 12, D) the +4 dagger "Coibun" {protect, rPois rC+ MP+9} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from cold. It protects you from poison. It affects your magic capacity (+9). (53, 19, D) a +5 great mace (53, 24, D) the ring "Izos" {rPois rN+ Dex+2} [ring of poison resistance] It affects your dexterity (+2). It protects you from poison. It protects you from negative energy. (53, 25, D) the ring "Qicyket" {rN+ MR+} [ring of positive energy] It protects you from negative energy. It affects your resistance to hostile enchantments. (53, 37, D) the +5 ring mail of Foanaufi {rPois rN+} It protects you from poison. It protects you from negative energy. (54, 0, D) an uncursed ring of positive energy (54, 13, D) a phial of floods (54, 24, D) an uncursed staff of conjuration (54, 25, D) the cursed +0 robe of the Other World {rElec Int+3} It affects your intelligence (+3). It insulates you from electricity. It has a curse placed upon it. (54, 36, D) a +0 fustibalus of velocity (55, 0, D) a +2 scale mail of fire resistance (55, 1, D) an uncursed amulet of faith (55, 12, D) an uncursed ring of stealth (55, 13, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. (59, 36, D) a +2 battleaxe of electrocution (59, 37, D) an uncursed ring of stealth (60, 36, D) +2 shadow dragon scales (60, 37, D) a +2 flail of protection (61, 8, D) a cursed amulet of inaccuracy (61, 16, D) the +0 long sword of the Sea {flame, rF+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from fire. (61, 17, D) a +6 ring of dexterity a +5 triple crossbow (61, 36, D) a +1 leather armour of fire resistance (62, 1, D) a +1 morningstar of crushing (62, 17, D) a +0 great sword (62, 36, D) the ring of the Dropbear {EV+2 Dex+2 Slay-5 SInv} [ring of evasion] It affects your evasion (+2). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It lets you see invisible. (62, 37, D) a crystal ball of energy (63, 8, D) a +4 chain mail of cold resistance (63, 17, D) +2 swamp dragon scales (63, 21, D) the cursed +0 flail of the Whale {holy, rElec rC+ Str-3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-3). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (63, 23, D) a large rock an arrow (63, 26, D) an uncursed staff of summoning (63, 27, D) a +2 giant club (63, 36, D) the +3 trident of Fimbulwinter {pierce, +Rage rC+++ MR- Dex-5} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It lets you go berserk. (63, 37, D) a +4 ring of dexterity (64, 16, D) a crystal ball of energy (64, 17, D) an uncursed ring of magical power (65, 22, D) 2 large rocks a +0 battleaxe a +0 plate armour (65, 23, D) 3 arrows 2 large rocks (65, 26, D) a cursed staff of conjuration (66, 23, D) a +0 chain mail a +0 shortbow 11 arrows (67, 4, D) an uncursed staff of cold (67, 20, D) a +0 shortbow of flaming a +0 short sword 8 arrows a +0 leather armour (67, 23, D) 3 arrows (67, 40, D) 4 scrolls of amnesia (68, 12, D) a +0 falchion (68, 13, D) a +0 hand axe (69, 0, D) 3 potions of berserk rage 6 potions of haste (69, 11, D) a +0 glaive of freezing (69, 12, D) a +0 hunting sling of flaming (69, 26, D) 4 scrolls of blinking (69, 36, D) an uncursed ring of resist corrosion (70, 8, D) an uncursed staff of cold (70, 42, D) a +1 hunting sling of flaming (71, 8, D) a +0 club (71, 16, D) the cursed +0 plate armour of Cowardice {-Tele rC+ MP+9} It protects you from cold. It affects your magic capacity (+9). It prevents most forms of teleportation. It has a curse placed upon it. (71, 29, D) an uncursed ring of stealth (71, 38, D) a +3 ring of evasion a +6 ring of strength (72, 16, D) an uncursed staff of earth (72, 17, D) a +4 quarterstaff of pain (72, 27, D) an uncursed staff of power (72, 36, D) a +1 scale mail of cold resistance (72, 37, D) an uncursed staff of poison (73, 3, D) an uncursed staff of death (73, 16, D) a phial of floods (73, 17, D) a +3 morningstar of protection (73, 26, D) a +2 ring mail of fire resistance (73, 27, D) an uncursed amulet of rage (73, 37, D) a +2 long sword of distortion