gouglew Level 1 of the Dungeon (10, 17, D:1) a +0 club (11, 14, D:1) 9 arrows (16, 12, D:1) a +0 short sword (16, 34, D:1) a +0 whip (24, 13, D:1) a +0 robe (29, 37, D:1) a +0 ring mail (32, 46, D:1) a +0 club (38, 31, D:1) a +0 dagger (43, 41, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (7, -1, D:2) a +0 dagger a +0 war axe a +0 ring mail a +0 whip (8, -2, D:2) a +0 trident a +0 leather armour (17, -29, D:2) a +0 whip (18, -29, D:2) a +0 dagger a +1 vorpal hunting sling (29, -27, D:2) a +0 dagger (30, -27, D:2) a cursed -1 club (31, -25, D:2) a +0 club (32, -33, D:2) a +0 ring mail (36, -7, D:2) a +0 club (39, -42, D:2) a cursed -3 dagger a +0 robe (41, -43, D:2) a +0 leather armour (41, -42, D:2) a +0 robe a +0 dagger (46, -16, D:2) a +0 short sword (47, -36, D:2) a +0 club a +0 short sword (50, -40, D:2) a +0 hunting sling (58, -13, D:2) a +0 ring mail Level 3 of the Dungeon (0, 4, D:3) a +0 long sword (2, -11, D:3) a +0 whip (3, -7, D:3) 25 arrows (8, 10, D:3) a +0 dagger (9, -19, D:3) a +0 club a +0 hunting sling (13, -15, D:3) a +0 giant spiked club (20, -21, D:3) a +0 flail (20, -2, D:3) a +0 club (21, -20, D:3) a +0 robe (21, -2, D:3) a +0 leather armour a +0 mace a +0 short sword a +0 leather armour (26, 11, D:3) a +2 quarterstaff of chaos (29, 12, D:3) a +0 mace (32, 29, D:3) a +0 club (38, 26, D:3) a +0 club (54, -17, D:3) 16 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 flail (15, -38, D:4) a +0 scimitar (18, -2, D:4) a +0 dagger (20, -5, D:4) a +0 flail a cursed -1 club (20, -3, D:4) a +0 leather armour a +2 dagger of electrocution (39, -17, D:4) a +0 hand axe (43, -34, D:4) 5 arrows a +0 shortbow (45, -34, D:4) 3 arrows (49, -43, D:4) a +0 centaur barding (54, -44, D:4) the +10 short sword of the Whelk {antimagic, rElec MR- Str+9} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+9). It insulates you from electricity. It affects your resistance to hostile enchantments. (59, -31, D:4) a +0 pair of gloves Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (3, 9, D:5) 3 arrows (3, 10, D:5) an arrow (11, 14, D:5) a +2 buckler (17, 11, D:5) a +0 war axe a +0 leather armour (18, 11, D:5) a +0 dagger a +0 scale mail (19, 12, D:5) a +0 dagger a +0 robe (22, 13, D:5) 22 arrows (24, -14, D:5) an arrow (25, -15, D:5) a +0 shortbow 17 arrows (26, 1, D:5) a +0 hand axe a +0 ring mail (26, 22, D:5) a +0 mace (26, 23, D:5) a +0 dagger (26, 24, D:5) a +0 club (27, -14, D:5) an arrow (27, 26, D:5) a +1 hand axe of draining (28, 14, D:5) a +0 ring mail (37, 6, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) 10 sling bullets (5, -29, D:6) an uncursed staff of conjuration (15, -46, D:6) a +0 hand crossbow (19, -3, D:6) a +0 ring mail (31, -27, D:6) a +0 flail a +0 plate armour a +0 club (34, -27, D:6) a +0 robe a +0 dagger (34, -5, D:6) 12 arrows (34, -2, D:6) a +0 robe (35, -31, D:6) a +0 hand axe (35, -30, D:6) a cursed +0 robe a +0 dagger (42, -20, D:6) 13 arrows (44, -22, D:6) a +0 club (45, -22, D:6) a +0 robe a +0 dagger (46, -23, D:6) a +0 robe a +0 dagger a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) a cursed -3 morningstar (2, -2, D:7) a +0 war axe (3, -4, D:7) a +0 trident (8, -10, D:7) a +0 robe (9, -24, D:7) a +0 chain mail (14, -22, D:7) a +0 hand axe (18, -22, D:7) 10 sling bullets (29, 14, D:7) a +0 whip (34, 9, D:7) a +0 leather armour a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a scroll of random uselessness (3, -41, D:8) a +0 ring mail (3, 5, D:8) a cursed -3 hunting sling (7, 6, D:8) a +0 dagger (9, 12, D:8) the +7 ring mail of Exclusion {Str+4 Int+3 Dex+2} It affects your strength (+4). It affects your intelligence (+3). It affects your dexterity (+2). If you switch to wearing this armour, your AC will rise 9 points (11 -> 20) (11, 5, D:8) a +2 vampiric trident (12, 5, D:8) an uncursed staff of summoning (12, 7, D:8) a +0 dagger a +0 robe (24, -2, D:8) 22 arrows (28, 3, D:8) a +0 chain mail (30, -24, D:8) a +0 spear (31, -23, D:8) a +0 club a +0 leather armour (31, -22, D:8) a +0 spear (32, -22, D:8) a +0 whip a +1 vorpal halberd (42, -40, D:8) the +3 ring mail of Purpose {+Inv MR+ Dex-5} It affects your dexterity (-5). It affects your resistance to hostile enchantments. It lets you turn invisible. If you switch to wearing this armour, your AC will rise 5 points (11 -> 16) (60, -34, D:8) a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 rapier (4, -43, D:9) an arrow (6, -48, D:9) a +0 shortbow 20 arrows (6, -46, D:9) 3 arrows (6, -20, D:9) a +0 trident a +0 ring mail (6, -19, D:9) a +0 dagger a +0 robe (7, -19, D:9) a +0 dagger a +0 chain mail a +0 flail (13, -20, D:9) a +0 ring mail (14, -48, D:9) a +0 chain mail (21, -46, D:9) a +0 chain mail (23, -5, D:9) a +0 quarterstaff (33, -53, D:9) a +0 chain mail (35, -40, D:9) a +0 flail Level 10 of the Dungeon (13, -1, D:10) a +0 dagger (18, -8, D:10) 18 sling bullets (20, -7, D:10) a +0 hand axe (21, -6, D:10) a cursed +0 leather armour (23, -2, D:10) a +0 falchion a +0 leather armour a +0 mace a cursed -1 chain mail (25, -35, D:10) a +0 leather armour a +0 whip (26, -34, D:10) a +0 leather armour a +0 whip (26, 26, D:10) a +0 giant club a +3 dire flail of draining (27, 0, D:10) a book of Geomancy (31, 16, D:10) a +0 hand axe (39, -4, D:10) a +0 leather armour (40, -35, D:10) a cursed -1 dire flail a +0 plate armour (40, -33, D:10) a cursed -3 giant club Level 11 of the Dungeon (0, 0, D:11) a +0 rapier (3, 8, D:11) an uncursed staff of cold (5, -15, D:11) a +0 robe a +0 dagger (14, 1, D:11) the +9 morningstar "Neity" {vamp, MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. a +3 plate armour (14, 11, D:11) 18 sling bullets (25, 1, D:11) a +0 troll leather armour (28, -8, D:11) a +1 flail of draining (29, -13, D:11) a +2 falchion of electrocution (29, -12, D:11) a +2 halberd (30, -11, D:11) a crystal ball of energy (31, 3, D:11) a cursed ring of teleportation (31, 11, D:11) a +0 trident (40, -6, D:11) a +0 war axe (41, -26, D:11) a cursed amulet of inaccuracy (57, -10, D:11) a +2 buckler a +0 cloak a +0 short sword (59, -12, D:11) a +0 robe a +3 scimitar of flaming (60, 5, D:11) a +0 dagger a +0 robe a +0 glaive a +0 plate armour (61, 5, D:11) a +0 ring mail (62, 9, D:11) a +0 club (64, -5, D:11) a +0 robe Level 12 of the Dungeon (0, 0, D:12) a +0 ring mail (1, -49, D:12) 23 sling bullets (3, -11, D:12) a +0 leather armour (16, -45, D:12) a cursed +0 ring mail (17, -48, D:12) a +0 whip (22, -12, D:12) 31 bolts (27, -19, D:12) a +1 pair of gloves of dexterity (27, -17, D:12) a +0 whip (27, -5, D:12) 21 sling bullets (28, -51, D:12) a +0 leather armour a +0 flail (31, -51, D:12) 26 arrows (32, -12, D:12) 18 bolts (40, -39, D:12) 11 arrows (54, -37, D:12) a +0 leather armour Level 13 of the Dungeon (0, 0, D:13) 4 bolts (2, 0, D:13) a bolt (6, 3, D:13) a +0 scale mail (9, -1, D:13) 11 gold pieces (12, -1, D:13) 15 poisoned darts (24, 5, D:13) a bolt (26, 10, D:13) 2 arrows (26, 11, D:13) an arrow (26, 13, D:13) a +0 shortbow 8 arrows (27, -12, D:13) a ration (27, 15, D:13) an arrow (29, 17, D:13) an arrow (32, 2, D:13) a bolt (32, 20, D:13) 2 arrows (33, 21, D:13) an arrow (34, 0, D:13) 2 bolts (39, -19, D:13) the +8 hand axe "Geypuomno" {drain, -Tele +Fly Str+2 Int+10} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (+10). It lets you fly. It prevents most forms of teleportation. (39, 24, D:13) a +0 glaive (46, -5, D:13) a +0 scale mail (57, 2, D:13) a +0 helmet the Ecumenical Temple (27, 0, Temple) a cursed -2 ring of protection (28, -1, Temple) a +1 flail of protection a +0 ring mail (28, 0, Temple) a +0 dagger a +0 robe (28, 1, Temple) a +0 dagger a +0 ring mail Level 1 of the Orcish Mines (0, 0, Orc:1) 23 gold pieces (6, -2, Orc:1) a large rock (7, -1, Orc:1) a large rock (8, -2, Orc:1) 7 gold pieces (11, -8, Orc:1) 18 gold pieces (11, 5, Orc:1) a large rock (14, -2, Orc:1) 14 gold pieces Level 2 of the Orcish Mines Level 1 of the Lair of Beasts (0, 0, Lair:1) 11 arrows (8, -1, Lair:1) a +0 club (10, 12, Lair:1) a +0 hunting sling (20, 13, Lair:1) a +0 pair of boots (31, -22, Lair:1) 22 sling bullets (43, 13, Lair:1) a +0 long sword (46, -12, Lair:1) 16 sling bullets (46, 18, Lair:1) a +0 scale mail (47, -24, Lair:1) a +0 flail (50, -11, Lair:1) a +0 falchion Level 2 of the Lair of Beasts a Gauntlet (2, -2, Gauntlet) the cursed +0 pair of boots "Egreilig" {rC- Regen+ Str+6 Stlth+} It affects your strength (+6). It makes you vulnerable to cold. It increases your rate of regeneration. It makes you more stealthy. If you switch to wearing this armour, your AC will rise 1 point (11 -> 12) It has a curse placed upon it. (3, 12, Gauntlet) a lightning rod (4/4) (5, -2, Gauntlet) a +0 chain mail (5, 12, Gauntlet) a scroll of brand weapon (5, 26, Gauntlet) 2 potions of mutation (6, -2, Gauntlet) a scroll of blinking (6, 26, Gauntlet) 4 gold pieces (11, -20, Gauntlet) a javelin a +3 ring of dexterity a +0 great mace a +0 robe a manual of Staves a +5 ring of intelligence 18 stones 23 gold pieces a scroll of identify a scroll of magic mapping 43 gold pieces a +3 vorpal battleaxe a +0 pair of gloves of strength (11, -15, Gauntlet) 2 javelins (12, -15, Gauntlet) a javelin (13, -12, Gauntlet) a javelin (14, -11, Gauntlet) a javelin (16, -2, Gauntlet) a +1 hand crossbow of freezing (17, 26, Gauntlet) a +2 pair of boots of running (18, -18, Gauntlet) a javelin (19, -2, Gauntlet) a +0 chain mail (19, 12, Gauntlet) a +3 vorpal battleaxe (22, 13, Gauntlet) a +0 trident