Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.32-a0-1454-g088a3bca6d Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 15225807684915005532, deterministic pregen: 1 Version history: Game started: 0.32-a0-1434-gd50b3fb463 0.32-a0-1454-g088a3bca6d Command line: /usr/games/crawl-git-088a3bca6d -name greenbourne -rc /dgldir/rcfiles/crawl-git/greenbourne.rc -macro /dgldir/rcfiles/crawl-git/greenbourne.macro -morgue /dgldir/morgue/greenbourne/ -webtiles-socket /crawl-master/webserver/sockets/greenbourne:2024-06-15.18:39:40.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 17 stack frames. /usr/games/crawl-git-088a3bca6d(_Z17write_stack_traceP8_IO_FILE+0x27) [0x560445cf34e7]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-088a3bca6d(_Z13do_crash_dumpv+0x3fc) [0x560445cfe2ec]: do_crash_dump() /usr/games/crawl-git-088a3bca6d(_Z20crash_signal_handleri+0x1ca) [0x560445cf392a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7f24189b1fd0]: /usr/games/crawl-git-088a3bca6d(_ZNSt8_Rb_treeINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESt4pairIKS5_15CrawlStoreValueESt10_Select1stIS9_ESt4lessIS5_ESaIS9_EE11equal_rangeERS7_+0xf9) [0x560445c6a2e9]: std::_Rb_tree, std::allocator >, std::pair, std::allocator > const, CrawlStoreValue>, std::_Select1st, std::allocator > const, CrawlStoreValue> >, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >::equal_range(std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-git-088a3bca6d(+0x7bb920) [0x56044603c920]: /usr/games/crawl-git-088a3bca6d(+0x7bba5a) [0x56044603ca5a]: /usr/games/crawl-git-088a3bca6d(_Z16handle_behaviourP7monster+0x17fa) [0x56044603e99a]: handle_behaviour(monster*) /usr/games/crawl-git-088a3bca6d(_Z19handle_monster_moveP7monster+0x1c09) [0x5604460379a9]: handle_monster_move(monster*) /usr/games/crawl-git-088a3bca6d(_Z15handle_monstersb+0xb7e) [0x56044603905e]: handle_monsters(bool) /usr/games/crawl-git-088a3bca6d(_Z12world_reactsv+0x138) [0x5604463cff28]: world_reacts() /usr/games/crawl-git-088a3bca6d(+0xb51165) [0x5604463d2165]: /usr/games/crawl-git-088a3bca6d(+0xb51d95) [0x5604463d2d95]: /usr/games/crawl-git-088a3bca6d(main+0x19f) [0x560445c3e86f]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7f241899d1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7f241899d285]: /usr/games/crawl-git-088a3bca6d(_start+0x21) [0x560445c3f131]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-088a3bca6d/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-088a3bca6d/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-088a3bca6d/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 2 Level id: Shoals:2 Level build method = [depth 2], level layout type = shoals, absdepth0 = 16 Level vaults: layout_shoals uniq_polyphemus Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 9 at (12, 21): Terrain change marker (33->32, 44) Marker #1, type 9 at (12, 22): Terrain change marker (33->32, 68) Marker #2, type 9 at (12, 23): Terrain change marker (33->32, 47) Marker #3, type 9 at (13, 21): Terrain change marker (33->32, 50) Marker #4, type 9 at (13, 22): Terrain change marker (33->32, 56) Marker #5, type 9 at (13, 23): Terrain change marker (33->32, 30) Marker #6, type 9 at (14, 22): Terrain change marker (33->32, 39) Marker #7, type 9 at (14, 23): Terrain change marker (33->32, 63) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You swap places. Found a book of Displacement. You now have 3530 gold pieces (gained 16). Found a dagger. A manticore comes into view. You see here a scroll of identify. As you read the scroll of identify, it crumbles to dust. V - a potion of resistance The manticore flicks its tail. The volley of spikes skewers your harpy zombie! Your harpy zombie is destroyed! Casting: Martyr's Knell (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The manticore flicks its tail. The volley of spikes skewers Aizul! Casting: Summon Lightning Spire (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! Aizul casts a spell at the manticore. The manticore falls asleep! Casting: Summon Forest (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call forth a shade to shield your allies. A root smacks the manticore from below! The manticore closely misses your merfolk zombie. The manticore claws your merfolk zombie! x2 Your merfolk zombie hits the manticore! Aizul stares at the manticore and mumbles some strange words. The bolt of poison hits the manticore!! Casting: Martyr's Knell (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! A root smacks the manticore from below! The manticore dies! Their soul becomes fuel for the torch. The trees move their gnarly branches around. Space becomes stable. Your dryad disappears in a puff of smoke! Your lightning spire disappears in a puff of smoke! Your martyred shade disappears in a puff of smoke! Your icy armour starts to melt. Your icy armour evaporates. A snapping turtle comes into view. Okay, then. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Casting: Summon Lightning Spire (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! Casting: Summon Forest (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call forth a shade to shield your allies. The trees move their gnarly branches around. Aizul casts a spell at the snapping turtle. The snapping turtle struggles to resist. The snapping turtle barely misses Aizul. Your lightning spire shoots out a bolt of lightning at the snapping turtle! The bolt of electricity hits the snapping turtle! Aizul stares at the snapping turtle and mumbles some strange words. The bolt of poison hits the snapping turtle! The snapping turtle is poisoned. The snapping turtle closely misses Aizul. Your lightning spire shoots out a bolt of lightning at the snapping turtle! The bolt of electricity hits the snapping turtle! Aizul hits the snapping turtle but does no damage. The snapping turtle closely misses Aizul. Aizul hits the snapping turtle! Aizul casts a spell at the snapping turtle. The poison arrow hits the snapping turtle!! The snapping turtle looks as sick as possible! The snapping turtle dies! Their soul becomes fuel for the torch. The forest calms down. Your martyred shade disappears in a puff of smoke! Your lightning spire disappears in a puff of smoke! Space becomes stable. Your dryad disappears in a puff of smoke! You swap places. e - 9 scrolls of teleportation (gained 1) You swap places. You swap places. Your merfolk zombie hits the plant! The plant begins to die. A nearby plant withers and dies. A manticore comes into view. A manticore is nearby! Casting: Martyr's Knell (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Casting: Summon Lightning Spire (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! Casting: Summon Forest (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call forth a shade to shield your allies. Casting: Martyr's Knell (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your lightning spire disappears in a puff of smoke! Aizul hits the manticore!! The manticore misses Aizul. The manticore completely misses Aizul. The manticore barely misses Aizul. Casting: Summon Lightning Spire (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! Aizul casts a spell at the manticore. The manticore struggles to resist. Your merfolk zombie barely misses the manticore. The manticore bites Aizul!! The manticore closely misses Aizul. The manticore claws Aizul but does no damage. Aizul casts a spell at the manticore. The bolt of poison hits the manticore!! The manticore dies! Their soul becomes fuel for the torch. Trunks creak and shift. Branches wave dangerously above you. The trees move their gnarly branches around. The forest calms down. Space becomes stable. Your dryad disappears in a puff of smoke! Your lightning spire disappears in a puff of smoke! Your martyred shade disappears in a puff of smoke! Your icy armour starts to melt. Your icy armour evaporates. You swap places. Found a stone staircase leading down. A centaur warrior comes into view. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Casting: Summon Lightning Spire (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Summon Forest. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Summon Forest (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call forth a shade to shield your allies. Casting: Martyr's Knell (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! Aizul hits the centaur warrior!!! Aizul drains the centaur warrior. The centaur warrior hits Aizul but does no damage. The centaur warrior closely misses Aizul. The centaur warrior closely misses Aizul. The centaur warrior kicks Aizul but does no damage. Aizul barely misses the centaur warrior. Your lightning spire shoots out a bolt of lightning at the centaur warrior! The bolt of electricity hits the centaur warrior. The centaur warrior dies! Their soul becomes fuel for the torch. Your magical contamination has completely faded away. A sea snake comes into view. Your merfolk zombie hits the sea snake. The sea snake completely misses Aizul. Aizul hits the sea snake! Aizul hits the sea snake! The sea snake bites Aizul. Your merfolk zombie hits the sea snake but does no damage. Aizul barely misses the sea snake. Aizul hits the sea snake. Aizul drains the sea snake. The sea snake bites your martyred shade. Aizul stares at the sea snake and mumbles some strange words. The poison arrow hits the sea snake!! The sea snake looks as sick as possible! A sea snake is nearby! Aizul hits the sea snake! The sea snake dies! Their soul becomes fuel for the torch. Your martyred shade disappears in a puff of smoke! Your lightning spire disappears in a puff of smoke! Your icy armour starts to melt. Your icy armour evaporates. A snapping turtle comes into view. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Casting: Summon Lightning Spire (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The snapping turtle hisses angrily. Aizul casts a spell at the snapping turtle. The bolt of poison hits the snapping turtle. The snapping turtle is poisoned. Casting: Summon Forest (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call forth a shade to shield your allies. The snapping turtle misses Aizul. Your merfolk zombie hits the snapping turtle but does no damage. Aizul casts a spell at the snapping turtle. The snapping turtle falls asleep! The snapping turtle bites Aizul!! Aizul stares at the snapping turtle and mumbles some strange words. The bolt of poison hits the snapping turtle!! The snapping turtle looks even sicker. Your merfolk zombie hits the snapping turtle. Aizul hits the snapping turtle but does no damage. Aizul stares at the snapping turtle and mumbles some strange words. The poison arrow hits the snapping turtle! The snapping turtle looks as sick as possible! The snapping turtle bites Aizul but does no damage. Your merfolk zombie hits the snapping turtle! Aizul hits the snapping turtle but does no damage. Aizul stares at the snapping turtle and mumbles some strange words. The bolt of poison hits the snapping turtle. The snapping turtle dies! Their soul becomes fuel for the torch. Your martyred shade disappears in a puff of smoke! Space becomes stable. Your dryad disappears in a puff of smoke! Your lightning spire disappears in a puff of smoke! You swap places. Found 4 stones. e - 10 scrolls of teleportation (gained 1) Found a stormy altar of Qazlal. You now have 3540 gold pieces (gained 10). You swap places. There is a stormy altar of Qazlal here. You see here a +0 shortbow. Key pressed, stopping explore. There is a stone staircase leading down here. You return your torch's flame to Yredelemnul, and they are glorified by your conquest! You fly downwards. A malevolent force fills the Shoals... and a teleportation trap spontaneously manifests! You are yanked towards a nearby monster! Your surroundings suddenly seem different. A water elemental comes into view. Found a runed mace and 7 stones. Found an escape hatch in the ceiling. Found a stone staircase leading up. You lift the black torch aloft and begin your conquest of Level 2 of the Shoals in Yredelemnul's name! Yredelemnul sends servants to aid you! Casting: Martyr's Knell (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Casting: Summon Lightning Spire (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! You hear an angry hiss. The water elemental completely misses you. Your freezing wraith hits the water elemental but does no damage. Your freezing wraith barely misses the water elemental. Your phantasmal warrior barely misses the water elemental. Casting: Summon Forest (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call forth a shade to shield your allies. A tree reaches out and hits the plant! The plant begins to die. The water elemental completely misses you. Your phantasmal warrior hits the water elemental!! Your dryad hits the water elemental! A snapping turtle comes into view. Your freezing wraith hits the water elemental but does no damage. Your freezing wraith hits the water elemental. Your freezing wraith drains the water elemental's vigour! The water elemental seems to slow down. Your freezing wraith barely misses the water elemental. Your freezing wraith closely misses the water elemental. Casting: Martyr's Knell (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! Branches wave dangerously above you. The snapping turtle is hit by a branch! A tree reaches out and hits the plant! Your dryad closely misses the water elemental. Your freezing wraith hits the water elemental but does no damage. Your freezing wraith hits the water elemental! The water elemental is destroyed! The snapping turtle is hit by a branch! A root smacks the plant from below! Your freezing wraith hits the plant. The plant begins to die. Your freezing wraith freezes the plant! Your freezing wraith hits the plant! Your freezing wraith drains the plant's vigour! The plant seems to slow down. Your lightning spire shoots out a bolt of lightning at the snapping turtle! The bolt of electricity hits the plant! The plant begins to die. The bolt of electricity hits the snapping turtle. Your phantasmal warrior hits the plant!! A root smacks the snapping turtle from below! A tree reaches out and hits the plant! Your phantasmal warrior gestures at the snapping turtle. Your phantasmal warrior blinks! The snapping turtle is hit by a branch! A root smacks the plant from below! The snapping turtle barely misses your phantasmal warrior. Your phantasmal warrior hits the snapping turtle but does no damage. A nearby plant withers and dies. A tree reaches out and hits the snapping turtle! The snapping turtle dies! Their soul becomes fuel for the torch. A nearby plant withers and dies. A nearby plant withers and dies. Your dryad hits the plant. The plant begins to die. You start resting. A nearby plant withers and dies. You start resting. Trunks creak and shift. Tree limbs sway around you. The forest calms down. You start resting. Your lightning spire disappears in a puff of smoke! Space becomes stable. Your dryad disappears in a puff of smoke! Your martyred shade disappears in a puff of smoke! Okay, then. Unknown command. Search for what [Enter for "talisman", or ? for help]? mana Can't find anything matching that. Search for what [Enter for "mana", or ? for help]? viper Can't find anything matching that. Unknown command. Okay, then. Unknown command. Your icy armour starts to melt. Your phantasmal warrior returns to the grave! Your icy armour evaporates. Magic restored. You swap places. You see here a +4 mace of protection. A catoblepas and a death yak come into view. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your freezing wraith hits the plant. The plant begins to die. Your freezing wraith freezes the plant!! Your freezing wraith hits the plant. Your freezing wraith drains the plant's vigour! The plant seems to slow down. Casting: Summon Lightning Spire (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! The catoblepas bellows! Your freezing wraith hits the plant! Your freezing wraith freezes the plant! Your freezing wraith hits the plant. Your freezing wraith drains the plant's vigour! The plant seems to slow down. The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you. Tree limbs sway around you. A tree reaches out and hits the plant! Something throws the death yak at Aizul! The death yak bellows! The death yak gores your dryad!! Aizul hits the death yak but does no damage. Casting: Summon Forest (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call forth a shade to shield your allies. Branches wave dangerously above you. A tree reaches out and hits the plant! Aizul stares at the catoblepas and mumbles some strange words. The bolt of poison hits the death yak!!! The bolt of poison hits the catoblepas!! The catoblepas is poisoned. The death yak misses Aizul. Your dryad calls out to the forest. Vines fly forth from the trees! The death yak gores your dryad. Your freezing wraith hits the death yak! Your freezing wraith freezes the death yak! Your freezing wraith hits the death yak. Your freezing wraith drains the death yak's vigour! The death yak seems to slow down. Casting: Martyr's Knell (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You sculpt a pair of cannons out of ice! A tree reaches out and hits the plant! Aizul stares at the catoblepas and mumbles some strange words. The bolt of poison hits the death yak!! The bolt of poison hits the catoblepas!!! The catoblepas looks even sicker. Your snaplasher vine is engulfed in calcifying dust. Your snaplasher vine is moving more slowly. The death yak gores Aizul! Your dryad hits the death yak but does no damage. Your freezing wraith hits the death yak. Your freezing wraith freezes the death yak! Your freezing wraith hits the death yak. Your freezing wraith drains the death yak's vigour! The death yak seems to slow down. The catoblepas gores your snaplasher vine! A death yak comes into view. x2 Aizul closely misses the death yak. Polyphemus the Watchful Shepherd comes into view. Casting: Hoarfrost Cannonade (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - catoblepas Aim: a catoblepas (almost dead, not watching you, very poisoned, ally target, umbra) Trunks creak and shift. A root smacks the plant from below! A tree reaches out and hits Polyphemus! A nearby plant withers and dies. Your snaplasher vine is engulfed in freezing vapours. Your snaplasher vine hits the catoblepas. Aizul hits the death yak! The death yak gores your freezing wraith! The catoblepas is engulfed in freezing vapours. You kill the catoblepas! Their soul becomes fuel for the torch. The dead are walking! Your dryad hits the death yak. The death yak is engulfed in freezing vapours. The death yak gores Aizul! Polyphemus says to Aizul, "Trying to escape from me is senseless!" Your freezing wraith barely misses the death yak. Your freezing wraith hits the death yak. Your freezing wraith drains the death yak's vigour! The death yak seems to slow down. Casting: Freezing Cloud (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! Your snaplasher vine is engulfed in freezing vapours. Your snaplasher vine grabs the death yak. Your snaplasher vine hits the death yak! The death yak dies! Their soul becomes fuel for the torch. The dead are walking! The death yak gores your dryad! Your freezing wraith barely misses the death yak. x2 Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits the death yak! Your hoarfrost cannon fires a salvo of icy shards. The shard of alchemical ice hits the death yak! The death yak is flash-frozen. The death yak is engulfed in freezing vapours. The death yak gores your death yak zombie! Your dryad hits the death yak but does no damage. Polyphemus is engulfed in calcifying dust. Polyphemus is moving more slowly. Polyphemus throws the death yak at you! Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Out of range. Okay, then. Casting: Freezing Cloud (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - death yak Aim: a death yak A root smacks the death yak from below! Your snaplasher vine is engulfed in freezing vapours. You destroy your snaplasher vine! Your catoblepas zombie is engulfed in freezing vapours. Aizul casts a spell at the death yak. The poison arrow hits the death yak!! The death yak looks as sick as possible! The death yak dies! Their soul becomes fuel for the torch. The death yak barely misses you. The death yak is engulfed in freezing vapours. Your lightning spire shoots out a bolt of lightning at the death yak! The bolt of electricity hits your hoarfrost cannon. Your hoarfrost cannon resists. The bolt of electricity hits the death yak! Casting: Freezing Cloud (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, p - death yak Branches wave dangerously above you. A root smacks the death yak from below! Aizul hits the death yak but does no damage. Your death yak zombie is engulfed in freezing vapours. Your death yak zombie gores Polyphemus. Polyphemus is engulfed in freezing vapours. Your catoblepas zombie gores Polyphemus. The death yak gores your freezing wraith!! Your freezing wraith hits the death yak. Your freezing wraith freezes the death yak!! Your freezing wraith barely misses the death yak. Your hoarfrost cannon fires a salvo of icy shards. The shard of alchemical ice hits the death yak! The death yak is flash-frozen. Aizul hits the death yak but does no damage. Your hoarfrost cannon fires a salvo of icy shards. The shard of alchemical ice hits the death yak! The death yak is flash-frozen. Your freezing wraith hits the death yak! Your freezing wraith freezes the death yak!! Your freezing wraith hits the death yak but does no damage. The death yak is engulfed in freezing vapours. The death yak gores your freezing wraith! You claw the death yak! You kill the death yak! Their soul becomes fuel for the torch. The dead are walking! Your death yak zombie is engulfed in freezing vapours. Your death yak zombie gores Polyphemus. Aizul stares at the death yak and mumbles some strange words. The poison arrow hits the death yak!! The death yak looks as sick as possible! The death yak dies! Their soul becomes fuel for the torch. Your catoblepas zombie is engulfed in freezing vapours. Your catoblepas zombie gores Polyphemus but does no damage. What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - Polyphemus Aim: Polyphemus, quivering large rocks (freezing vapour, lightly wounded, petrifying slowly, ally target, umbra) Attack! The forest calms down. Polyphemus is engulfed in freezing vapours. Your death yak zombie is engulfed in freezing vapours. Your catoblepas zombie is engulfed in freezing vapours. Your catoblepas zombie completely misses Polyphemus. Polyphemus stops moving altogether! Aizul is engulfed in freezing vapours. Aizul stares at Polyphemus and mumbles some strange words. The poison arrow hits Polyphemus!!! Polyphemus looks as sick as possible! Your freezing wraith hits Polyphemus! Your freezing wraith freezes Polyphemus! Your freezing wraith completely misses Polyphemus. Your dryad calls out to the forest. Vines fly forth from the trees! Polyphemus is engulfed in freezing vapours. Your hoarfrost cannon fires a salvo of icy shards. The shard of alchemical ice hits Polyphemus. Polyphemus is flash-frozen. Aizul is engulfed in freezing vapours. Aizul hits Polyphemus! Aizul drains Polyphemus. Your death yak zombie is engulfed in freezing vapours. Your death yak zombie gores Polyphemus. Your freezing wraith hits Polyphemus but does no damage. Your freezing wraith hits Polyphemus. Aizul hits Polyphemus! Your catoblepas zombie is engulfed in freezing vapours. Your catoblepas zombie completely misses Polyphemus. Polyphemus is engulfed in freezing vapours. Your snaplasher vine is engulfed in freezing vapours. x2 Your snaplasher vine hits Polyphemus but does no damage. Aizul stares at Polyphemus and mumbles some strange words. The bolt of poison hits Polyphemus!! Polyphemus looks as sick as possible! The bolt of poison hits your snaplasher vine! Your snaplasher vine is poisoned. Your freezing wraith hits Polyphemus! Your freezing wraith freezes Polyphemus! Your freezing wraith hits Polyphemus. Your freezing wraith drains Polyphemus's vigour! Your snaplasher vine is engulfed in freezing vapours. Your snaplasher vine hits Polyphemus but does no damage. Your death yak zombie is engulfed in freezing vapours. Your death yak zombie gores Polyphemus. Your snaplasher vine is engulfed in freezing vapours. You destroy your martyred shade! Your martyred shade disappears in a puff of smoke! Your hoarfrost cannon fires a salvo of icy shards. The shard of alchemical ice hits Polyphemus but does no damage. Polyphemus is engulfed in freezing vapours. Aizul casts a spell at Polyphemus. Polyphemus resists with significant effort. Your freezing wraith hits Polyphemus. Your freezing wraith freezes Polyphemus! Your freezing wraith hits Polyphemus but does no damage. Your snaplasher vine is engulfed in freezing vapours. Your snaplasher vine hits Polyphemus but does no damage. Your snaplasher vine is engulfed in freezing vapours. Aizul hits Polyphemus! Polyphemus dies! Their potent soul becomes fuel for the torch. The black torch howls with new intensity! You hear a splash. The dead are walking! Your death yak zombie is engulfed in freezing vapours. Your catoblepas zombie is engulfed in freezing vapours. Your snaplasher vine is engulfed in freezing vapours. You destroy your snaplasher vine! Your snaplasher vine falls limply to the ground. Polyphemus is engulfed in freezing vapours. Your death yak zombie is engulfed in freezing vapours. Your freezing wraith returns to the grave! Polyphemus is engulfed in freezing vapours. Your lightning spire disappears in a puff of smoke! Your freezing wraith returns to the grave! Your dryad disappears in a puff of smoke! The vine falls limply to the ground. Space becomes stable. Your hoarfrost cannon melts away. x2 Your icy armour starts to melt. Your icy armour evaporates. You swap places. Found a stone staircase leading down. A snapping turtle comes into view. Found a scroll of noise. A merfolk and a sea snake come into view. Casting: Freezing Cloud (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Casting: Summon Lightning Spire (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! The merfolk shouts! The snapping turtle hisses angrily. The sea snake hisses angrily. Aizul closely misses the snapping turtle. Your lightning spire shoots out a bolt of lightning at the merfolk! The bolt of electricity hits the merfolk! Casting: Summon Forest (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call forth a shade to shield your allies. Tree limbs sway around you. A tree reaches out and hits the plant! The plant begins to die. A tree reaches out and hits the plant! The plant begins to die. Aizul hits the snapping turtle. The snapping turtle bites Aizul!! Casting: Martyr's Knell (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! A tree reaches out and hits the plant!! A root smacks the plant from below! A root smacks the merfolk from below! Aizul hits the snapping turtle! The merfolk hits your lightning spire with a +0 trident! Aizul stares at the snapping turtle and mumbles some strange words. The bolt of poison hits the snapping turtle! The snapping turtle is poisoned. The sea snake bites your lightning spire! Your lightning spire shoots out a bolt of lightning at the merfolk! The bolt of electricity hits the merfolk! A root smacks the merfolk from below! A root smacks the plant from below! x2 Aizul hits the snapping turtle. Aizul drains the snapping turtle. The merfolk hits your lightning spire with a +0 trident! The sea snake bites your lightning spire! A tree reaches out and hits the snapping turtle! A tree reaches out and hits the merfolk! The merfolk dies! Their soul becomes fuel for the torch. Aizul hits the snapping turtle. The sea snake bites your lightning spire. The snapping turtle completely misses you. Your catoblepas zombie gores the snapping turtle but does no damage. Your death yak zombie gores the snapping turtle but does no damage. Aizul hits the snapping turtle but does no damage. The snapping turtle is hit by a branch! A nearby plant withers and dies. x2 The sea snake bites your lightning spire but does no damage. Aizul casts a spell at the snapping turtle. The bolt of poison hits the snapping turtle!! The snapping turtle looks even sicker. The snapping turtle dies! Their soul becomes fuel for the torch. The bolt of poison hits your death yak zombie. Your death yak zombie completely resists. The bolt of poison hits your death yak zombie. Your death yak zombie completely resists. The bolt of poison hits the plant! The plant begins to die. Your lightning spire shoots out a bolt of lightning at the sea snake! The bolt of electricity hits the sea snake! The sea snake bites your lightning spire! The sea snake bites your lightning spire. Your lightning spire is destroyed! Your lightning spire disappears in a puff of smoke! The sea snake bites your dryad!! Your dryad looks as sick as possible! The sea snake poisons your dryad! Your dryad calls out to the forest. Vines fly forth from the trees! Aizul hits the sea snake. The sea snake bites your dryad. Your snapping turtle zombie misses the sea snake. Your dryad hits the sea snake. Tree limbs sway around you. Aizul hits the sea snake. The sea snake closely misses your dryad. Your snaplasher vine hits the sea snake! Your death yak zombie completely misses the sea snake. Your dryad hits the sea snake! Branches wave dangerously above you. A nearby plant withers and dies. Aizul casts a spell at the sea snake. The sea snake falls asleep! Your snaplasher vine completely misses the sea snake. The sea snake bites Aizul! Your snapping turtle zombie closely misses the sea snake. Aizul hits the sea snake! Aizul drains the sea snake. The sea snake dies! Their soul becomes fuel for the torch. The forest calms down. Space becomes stable. Your dryad disappears in a puff of smoke! The vines fall limply to the ground. Your martyred shade disappears in a puff of smoke! Your icy armour starts to melt. Your icy armour evaporates. You swap places. g - 7 scrolls of noise (gained 1) You swap places. Your death yak zombie gores the plant! The plant begins to die. You swap places. Your death yak zombie gores the plant!! A nearby plant withers and dies. Found an escape hatch in the floor. X - a potion of magic You swap places. Y - a scroll of identify You don't currently have any unidentified items. Unknown command. You swap places. Unknown command. A skyshark is nearby! Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Casting: Summon Lightning Spire (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! Casting: Summon Forest (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call forth a shade to shield your allies. Your lightning spire shoots out a bolt of lightning at the skyshark! The bolt of electricity hits the skyshark! Casting: Martyr's Knell (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! You feel roots moving beneath the ground. A tree reaches out and hits the skyshark! Your snapping turtle zombie bites the skyshark from afar!! The skyshark is hit by a branch! The skyshark bites Polyphemus but does no damage. The skyshark tail-slaps Polyphemus. The skyshark tail-slaps Polyphemus but does no damage. Aizul casts a spell at the skyshark. The bolt of poison hits the skyshark! The skyshark is poisoned. Your snapping turtle zombie bites the skyshark from afar! The skyshark is hit by a branch! Aizul hits the skyshark!! The skyshark dies! Their soul becomes fuel for the torch. The trees move their gnarly branches around. The trees move their gnarly branches around. The forest calms down. Your dryad looks at you. Your lightning spire disappears in a puff of smoke! Your martyred shade disappears in a puff of smoke! Space becomes stable. Your dryad disappears in a puff of smoke! Your icy armour starts to melt. Your icy armour evaporates. You swap places. e - 11 scrolls of teleportation (gained 1) You swap places. You swap places. You swap places. You swap places. Key pressed, stopping explore. Okay, then. Unknown command. Unknown command. A wind drake comes into view. The wind drake hisses angrily. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Aizul casts a spell at the wind drake. The bolt of poison hits the wind drake!! Casting: Summon Lightning Spire (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! Casting: Summon Forest (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call forth a shade to shield your allies. The wind drake is waved at by a branch. The wind drake closely misses Aizul. Aizul casts a spell at the wind drake. The wind drake repels the poison arrow! Your dryad calls out to the forest. Vines fly forth from the trees! Casting: Martyr's Knell (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! A root lunges up near the wind drake. Aizul hits the wind drake! The wind drake misses Aizul. Aizul hits the wind drake. The wind drake completely misses Aizul. Polyphemus hits the wind drake! x2 A root smacks the wind drake from below! The wind drake dies! Their soul becomes fuel for the torch. The dead are flying! Your snaplasher vine falls limply to the ground. You feel roots moving beneath the ground. Branches wave dangerously above you. The forest calms down. Your martyred shade disappears in a puff of smoke! Space becomes stable. Your lightning spire disappears in a puff of smoke! Your dryad disappears in a puff of smoke! The vine falls limply to the ground. Your icy armour starts to melt. Your icy armour evaporates. You swap places. Found a helmet. Found a pair of glimmering gloves. Found a stone staircase leading down. You pick up the Cyclopedia of Congelation and Anthracomancy and begin reading... You add the spells Summon Blazeheart Golem and Ozocubu's Refrigeration to your library. Okay, then. Unknown command. Unknown command. You swap places. You swap places. You swap places. A sea snake comes into view. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Casting: Summon Lightning Spire (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! The sea snake hisses angrily. Casting: Summon Forest (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call forth a shade to shield your allies. The sea snake misses your dryad. Your dryad misses the sea snake. Casting: Martyr's Knell (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your lightning spire disappears in a puff of smoke! The sea snake bites your dryad! Your snapping turtle zombie bites the sea snake from afar. The sea snake bites your dryad! Your dryad splashes around in the water. Your death yak zombie gores the sea snake! The sea snake misses your dryad. Your dryad closely misses the sea snake. Your death yak zombie gores the sea snake. The sea snake barely misses Aizul. The sea snake completely misses Aizul. Your death yak zombie barely misses the sea snake. Aizul hits the sea snake. Aizul drains the sea snake. Your catoblepas zombie gores the sea snake! The sea snake barely misses Aizul. Aizul casts a spell at the sea snake. The bolt of poison misses the sea snake. Tree limbs sway around you. Aizul casts a spell at the sea snake. The bolt of poison hits the sea snake! The sea snake is poisoned. The sea snake bites Aizul! Your catoblepas zombie gores the sea snake! Your snapping turtle zombie bites the sea snake from afar! The sea snake dies! Their soul becomes fuel for the torch. Branches wave dangerously above you. The forest calms down. Your martyred shade disappears in a puff of smoke! Space becomes stable. Your dryad disappears in a puff of smoke! Your lightning spire disappears in a puff of smoke! You swap places. Found a book of the Hunter. You see here a book of the Hunter. A sea snake comes into view. Casting: Summon Lightning Spire (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The sea snake hisses angrily. Casting: Summon Lightning Spire (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A forested plane collides here with a resounding crunch! Your dryad calls out to the forest. The forest starts to sway and rumble! The sea snake completely misses Aizul. Casting: Summon Forest (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call forth a shade to shield your allies. Aizul casts a spell at the sea snake. The sea snake falls asleep! The sea snake misses Aizul. Aizul hits the sea snake! Casting: Martyr's Knell (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The sea snake bites Aizul! Aizul hits the sea snake! The sea snake bites Aizul. Aizul casts a spell at the sea snake. The bolt of poison hits the sea snake! The sea snake is poisoned. Your dryad hits the sea snake. Aizul hits the sea snake! The sea snake misses Aizul. Your death yak zombie gores the sea snake! Aizul casts a spell at the sea snake. The poison arrow hits the sea snake!!! The sea snake looks as sick as possible! The sea snake dies! Their soul becomes fuel for the torch. Trunks creak and shift. The trees move their gnarly branches around. Tree limbs sway around you. The trees move their gnarly branches around. The forest calms down. Your lightning spire disappears in a puff of smoke! Your martyred shade disappears in a puff of smoke! Space becomes stable. Your dryad disappears in a puff of smoke! Your icy armour starts to melt. Your icy armour evaporates. You swap places. You see here 7 stones. Found a mace. You see here a +0 mace. A kraken comes into view. Aizul stares at the kraken and mumbles some strange words. The poison arrow hits the kraken!!! The kraken looks as sick as possible! Aizul casts a spell at the kraken. The bolt of poison hits the kraken!! The kraken looks as sick as possible! Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Nothing appears to happen. Aizul completely misses the kraken. Tentacles burst out of the water! Your snapping turtle zombie bites the kraken from afar!! 4 tentacles come into view. Casting: Summon Lightning Spire (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A forested plane collides here with a resounding crunch! Aizul hits the kraken but does no damage. The kraken bites Aizul!!! The tentacle closely misses your wind drake zombie. The tentacle closely misses Aizul. Aizul hits the kraken! Aizul drains the kraken. Your wind drake zombie bites the kraken but does no damage. Casting: Summon Forest (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call forth a shade to shield your allies. The tentacle misses Aizul. The tentacle slaps your wind drake zombie. The kraken bites your wind drake zombie!! Aizul casts a spell at the kraken. The bolt of poison hits the kraken!! The tentacle slaps your wind drake zombie!! The tentacle slaps your snapping turtle zombie! The kraken misses Aizul. Your snapping turtle zombie bites the kraken but does no damage. Your wind drake zombie bites the tentacle. What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Retreat in which direction? Press: ? - help, Dir - move target, f - kraken Aim: a kraken (water, heavily wounded, not watching you, extremely poisoned, lightly drained, ally target, umbra) Fall back! The tentacle slaps Aizul but does no damage. The tentacle slaps your snapping turtle zombie but does no damage. The tentacle slaps your snapping turtle zombie! The kraken barely misses Aizul. The tentacle slaps your snapping turtle zombie! The tentacle slaps Aizul. The tentacle slaps your snapping turtle zombie! Casting: Martyr's Knell (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can only summon one forest at a time. Casting: Summon Forest (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You sculpt a pair of cannons out of ice! The kraken closely misses Aizul. The tentacle slaps your snapping turtle zombie but does no damage. The tentacle slaps Polyphemus. The tentacle closely misses your wind drake zombie. The kraken misses Aizul. Casting: Hoarfrost Cannonade (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - kraken Aim: a kraken (water, heavily wounded, not watching you, extremely poisoned, lightly drained, umbra) The tentacle is engulfed in freezing vapours. x2 The tentacle seems to slow down. The tentacle barely misses Aizul. Aizul is engulfed in freezing vapours. The tentacle segment is engulfed in freezing vapours. x2 The tentacle is engulfed in freezing vapours. The tentacle seems to slow down. The tentacle slaps your wind drake zombie! The tentacle is engulfed in freezing vapours. The tentacle seems to slow down. The kraken is engulfed in freezing vapours. The kraken seems to slow down. The kraken bites Aizul! Aizul is engulfed in freezing vapours. Your wind drake zombie is engulfed in freezing vapours. Polyphemus is engulfed in freezing vapours. Aizul is engulfed in freezing vapours. The tentacle segment is engulfed in freezing vapours. The tentacle segment seems to slow down. The tentacle segment is engulfed in freezing vapours. The tentacle segment seems to slow down. The tentacle is engulfed in freezing vapours. The tentacle slaps your wind drake zombie. The tentacle is engulfed in freezing vapours. The tentacle seems to slow down. The tentacle slaps your wind drake zombie! Your martyred shade wails in agony as it relives its own death. Terrible wounds open up all over the tentacle segment's body! x2 Terrible wounds open up all over the tentacle's body! The kraken dies! Their soul becomes fuel for the torch. The dead kraken's tentacles slide back into the water. The dead are swimming! Your wind drake zombie is engulfed in freezing vapours. Polyphemus is engulfed in freezing vapours. Your wind drake zombie is engulfed in freezing vapours. Polyphemus is engulfed in freezing vapours. Your snapping turtle zombie is engulfed in freezing vapours. Polyphemus is engulfed in freezing vapours. Your snapping turtle zombie is engulfed in freezing vapours. You swap places. Your snapping turtle zombie is engulfed in freezing vapours. Your flayed ghost is engulfed in freezing vapours. Your flayed ghost is engulfed in freezing vapours. Your flayed ghost is engulfed in freezing vapours. Space becomes stable. Your hoarfrost cannon melts away. x2 >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-1434-gd50b3fb463 0.32-a0-1454-g088a3bca6d Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EXPLORE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [greenbourne] Species: Felid Job: Warper HP: 89/89; mods: 0/0 MP: 20/37; mod: 0 Stats: 11 (11) 24 (24) 19 (19) Position: (31, 9), god: Yredelemnul (4), turn_is_over: 1, banished: 0 Standing on/in/over feature: some deep water Runrest: mode: -3 mp: 25 hp: 89 pos: (0, 0) Delayed (1): type: travel duration: 1 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 10 | 2775 | 0/600 Dodging | X | 0 | 0 | 10 | 1650 | 0/356 Stealth | X | 0 | 0 | 5 | 375 | 0/150 Unarmed Combat | X | 0 | 0 | 6 | 1059 | 9/350 Spellcasting | X | 0 | 0 | 15 | 7759 | 0/1160 Conjurations | X | 0 | 0 | 7 | 1664 | 0/476 Hexes | X | 0 | 0 | 5 | 375 | 0/150 Summonings | X | 0 | 0 | 4 | 605 | 105/250 Necromancy | X | 0 | 0 | 8 | 2041 | 241/450 Translocations | X | 0 | 0 | 11 | 1687 | 0/338 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 1 | 50 | 12 | 5118 | 302/892 Air Magic | X | 0 | 0 | 10 | 3300 | 0/713 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 5 | 1040 | 149/357 Invocations | X | 1 | 50 | 11 | 3918 | 543/675 Evocations | X | 0 | 0 | 5 | 630 | 0/252 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 4369 #13: 829 #22: 1 #28: 17 #34: 1 #49: 4021 Mutations: claws: 1 (innate) fangs: 3 (innate) horns: 1 see invisible: 1 (innate) shaggy fur: 3 (innate) stealthy paws: 1 (innate) no weapons or thrown items: 1 (innate) no armour: 1 (innate) multi-lived: 1 (innate) Inventory bugs: Equipment: eq slot #7, inv slot #44: ring of poison resistance eq slot #8, inv slot #27: ring "Fyut" {Fly rN+ Will+ Int+6} eq slot #9, inv slot #34: amulet of guardian spirit }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈○≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈§§≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈°§§≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈@≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈Z≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈Z~~~~~~~~≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈ZZ~~...~~~~≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈~~...)..~~~≈≈ ~~≈≈≈≈≈≈≈≈≈≈~~..~#...~~~~ .~≈≈≈≈≈≈≈≈≈≈≈~~.♣###Z~~~~ ~~≈≈≈≈≈≈≈≈≈≈≈~≈.###Z..~~~ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm ice_cave_hard: false grunt_orc_gardens_giant_problem: false grunt_orc_gardens_store: book shop / jewellery shop grunt_orc_gardens_boss: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>