Dungeon Crawl Stone Soup version 0.30-a0-782-ge64f9170bb (webtiles) character file. Game seed: 16172821376976361868 18 greenbourne the Conjurer (level 2, -6/17 HPs) Began as an Octopode Conjurer on Feb 19, 2023. Was an Initiate of Ashenzari. Mangled by a worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:15 (934 turns). greenbourne the Conjurer (Octopode Conjurer) Turns: 934, Time: 00:02:15 Health: -6/17 AC: 1 Str: 6 XL: 2 Next: 66% Magic: 0/5 EV: 13 Int: 20 God: Ashenzari [......] Gold: 37 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Curse Item You were on level 2 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Scrolls b - a scroll of amnesia {unknown} e - a scroll of magic mapping {unknown} f - a scroll of silence {unknown} g - a scroll of identify {unknown} Potions a - a potion of magic c - a potion of degeneration {unknown} d - 3 potions of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations + Level 0.9 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 100% to hit) The magic dart hits the worm. The worm is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 92% to hit) The searing ray misses the worm. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. The worm closely misses you. You tentacle-slap the worm but do no damage. You grab the worm. The worm is moderately wounded. You constrict the worm, but do no damage. You tentacle-slap the worm. The worm is moderately wounded. You constrict the worm, but do no damage. The worm bites you! You tentacle-slap the worm but do no damage. The worm is moderately wounded. You constrict the worm. The worm bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, constricted by you, 100% to hit) The magic dart hits the worm. The worm is heavily wounded. You constrict the worm. Okay, then. You tentacle-slap the worm but do no damage. You squeeze the worm. The worm is almost dead. You constrict the worm. The worm bites you! You die... # .# #####. #.... <.. #w# #@# #.# #<# ### You could see a worm. Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) 3 giant cockroaches (D:1) A goblin (D:1) 2 jackals (D:1) 4 ball pythons (D:1) 2 kobolds (D:1) A rat (D:1) 16 creatures vanquished. Vanquished Creatures (others) 3 plants (D:2) 3 creatures vanquished. Grand Total: 19 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | greenbourne the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 256 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 259 | D:1 | Learned a level 2 spell: Searing Ray 344 | D:1 | Found a faded altar of an unknown god. 358 | D:1 | Prayed at the altar of an unknown god. 358 | D:1 | Became a worshipper of Ashenzari the Shackled 934 | D:2 | Mangled by a worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_basic, hellmonk_ecumenical_altar_crossroads D:2: layout_basic, serial_bayou, serial_bayou_pond_a, serial_bayou_pond_e, serial_bayou_shore_b, serial_bayou_lagoon_a, basic_altar Action || total ---------------------------++------- Melee: Unarmed || 10 Tentacles || 4 Constrict || 3 Punch || 1 Cast: Magic Dart || 32 Searing Ray || 2 Armour: Skin || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 933 | 919 | 14 | 0 | 817 | 2 | 466.5 | Dungeon | 933 | 919 | 14 | 0 | 817 | 2 | 466.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 917 daAuts D:2: 16 daAuts