greenbourne Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -13, D:1) a +0 hand axe (2, 6, D:1) a +0 robe (22, 20, D:1) a +1 hand axe of electrocution (45, -2, D:1) a +0 whip (49, -6, D:1) a +0 dagger (50, 36, D:1) 4 stones (54, -18, D:1) a +0 sling (60, 4, D:1) a potion of curing Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (9, 27, D:2) a bat corpse (skeletalised by now) (11, 36, D:2) a +0 short sword (12, 28, D:2) 5 stones (13, 29, D:2) a rat corpse (skeletalised by now) (23, 28, D:2) the +3 short sword of the Thirteen Queens {freeze, rF+ rC- Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. (24, -3, D:2) a +0 dagger (27, -3, D:2) a +0 robe (30, 13, D:2) 5 stones a +0 short sword (30, 18, D:2) a beast talisman (30, 26, D:2) a bat corpse (skeletalised by now) (41, 29, D:2) a +0 chain mail (43, 0, D:2) a +2 dagger of distortion (43, 17, D:2) a +0 robe (44, 28, D:2) a +0 club a +0 scale mail (44, 30, D:2) a +0 club a kobold corpse (44, 33, D:2) a potion of mutation (48, 27, D:2) a bat corpse Level 3 of the Dungeon (0, 0, D:3) a +0 whip of holy wrath (0, 3, D:3) a bombardier beetle corpse (4, -8, D:3) a +0 trident