greenbourne Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 3 stones (10, -23, D:1) 6 stones (11, -45, D:1) a +0 dagger (12, -33, D:1) 7 stones (16, 5, D:1) a rat corpse (skeletalised by now) (18, -13, D:1) a +0 dagger a kobold skeleton (22, -16, D:1) a rat skeleton (23, -9, D:1) a +0 robe (28, -32, D:1) a rat corpse (skeletalised by now) (30, -18, D:1) 8 stones (36, -36, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) 5 boomerangs (8, -1, D:2) a +0 club (14, -5, D:2) a +0 robe (31, 27, D:2) a +0 great sword 6 stones a hobgoblin corpse (skeletalised by now) (33, 16, D:2) the +5 scale mail of Yesterday {rN+ Int+2 Dex+4} Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. Level 3 of the Dungeon (0, 0, D:3) a potion of degeneration (2, 3, D:3) 3 boomerangs (4, 1, D:3) a potion of attraction (9, 20, D:3) a frilled lizard corpse (19, -4, D:3) a +0 dagger (23, 12, D:3) a +0 leather armour (24, 8, D:3) a +0 dagger (24, 27, D:3) 2 stones (25, 13, D:3) the felid corpse of greenbourne (25, 14, D:3) an adder corpse (25, 29, D:3) a +0 rapier (27, 21, D:3) a +0 club (29, -2, D:3) a +0 rapier (31, 17, D:3) 8 stones