greenfork Level 1 of the Dungeon (0, 0, D:1) a +0 robe (10, -7, D:1) 26 bolts (17, -7, D:1) 18 stones (19, 7, D:1) 23 bolts (31, -27, D:1) a +0 club (38, -32, D:1) a +0 club (40, -30, D:1) 15 stones (41, -1, D:1) a +0 hunting sling (43, -21, D:1) 18 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 14, D:2) a +0 robe (10, 0, D:2) a stone (10, 51, D:2) a +0 dagger (11, 0, D:2) a +0 club (unseen) (13, 1, D:2) 4 stones (26, 16, D:2) a +0 long sword (26, 48, D:2) a +0 club (30, -1, D:2) a +0 dagger (38, 46, D:2) a +0 club Level 3 of the Dungeon (6, 18, D:3) a +0 leather armour (7, 8, D:3) a +0 short sword (23, 40, D:3) a +0 dagger (33, -5, D:3) a +0 hunting sling (41, 32, D:3) a +0 pair of gloves (48, 11, D:3) a +0 club Level 4 of the Dungeon [Shop] Guthrum's Weapon Boutique a +0 spear of venom (72 gold) a +0 trident of venom (80 gold) a +0 rapier (52 gold) 25 arrows (65 gold) 20 bolts (52 gold) a +6 longbow of flaming (521 gold) the +4 hand crossbow of Theory {penet, -Tele rC++ Stlth+} (655 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It greatly protects you from cold. It prevents most forms of teleportation. It makes you more stealthy. 15 stones (19 gold) 5 needles of sleeping (32 gold) (0, 0, D:4) a +0 ring mail (5, 14, D:4) a +0 club a +0 ring mail (5, 16, D:4) a cursed -3 hand axe an orc corpse (skeletalised by now) (5, 17, D:4) an orc corpse (skeletalised by now) (7, -9, D:4) a +0 dagger (13, 35, D:4) a +0 falchion (16, 16, D:4) 12 stones (16, 42, D:4) a cursed -1 trident (18, 29, D:4) a +0 dagger a +0 robe (21, 6, D:4) 3 potions of degeneration (32, 6, D:4) a +0 robe a +2 dagger of venom (32, 7, D:4) a +0 scale mail a +0 dagger a +0 dagger a +0 robe (33, 6, D:4) a +0 leather armour a +0 mace (33, 32, D:4) a ration (33, 34, D:4) a potion of heal wounds Level 5 of the Dungeon (0, 0, D:5) a tomahawk (2, -4, D:5) a tomahawk (11, 6, D:5) a jackal corpse (46, -2, D:5) a cursed +0 ring mail