grerr Level 1 of the Dungeon (8, 13, D:1) a +0 dagger (8, 27, D:1) 16 bolts (15, 17, D:1) a +0 club (16, 20, D:1) 16 poisoned needles (28, 10, D:1) a +0 dagger (29, 6, D:1) 10 poisoned needles (30, -4, D:1) a +0 club (31, 11, D:1) a stone (34, 13, D:1) 2 stones (38, 7, D:1) 19 stones (39, -5, D:1) a +0 scale mail (42, -6, D:1) 13 stones Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (4, -24, D:2) a +0 ring mail (5, -9, D:2) a +0 club a +0 robe (15, 0, D:2) a +0 club (19, -15, D:2) a +0 club (20, -9, D:2) 10 poisoned needles (30, 4, D:2) a +0 hand axe (31, -11, D:2) 11 bolts (35, -12, D:2) a +0 club (35, -11, D:2) a +0 club (38, -15, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 halberd (0, 1, D:3) a +0 spear (1, 4, D:3) 2 potions of degeneration (2, -18, D:3) a stone (2, -17, D:3) a stone (2, -16, D:3) a +0 club a stone a +1 ring mail of poison resistance (2, -13, D:3) a stone (2, -9, D:3) a stone (5, -21, D:3) a +0 robe (9, 5, D:3) a +0 leather armour (13, -4, D:3) a +0 club (13, -3, D:3) a +0 spear (14, 7, D:3) a +0 chain mail (15, -4, D:3) a +0 whip a +0 club (16, -4, D:3) a +0 club (22, 1, D:3) a +0 club a +0 dagger a +0 leather armour a +0 short sword of draining a +2 leather armour of fire resistance (22, 2, D:3) a +0 leather armour (23, 0, D:3) a +0 dagger a +0 robe (25, 7, D:3) an uncursed ring of stealth (36, -25, D:3) 13 stones (40, -6, D:3) a +0 leather armour (46, -2, D:3) a +0 spear (46, -1, D:3) a +0 flail a +0 halberd (46, 0, D:3) a +0 halberd (46, 1, D:3) a +0 flail (46, 2, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 mace (9, -16, D:4) a jackal corpse (skeletalised by now) (9, -15, D:4) a jackal corpse (skeletalised by now) (10, -15, D:4) a jackal corpse (skeletalised by now) (17, -16, D:4) 13 bolts (20, -12, D:4) 10 stones (23, -25, D:4) a +0 short sword (25, 10, D:4) 25 stones (31, -9, D:4) a +0 mace (31, -8, D:4) a +0 hand axe a +0 trident (32, -9, D:4) a +0 whip a +0 leather armour (32, -8, D:4) a +0 falchion (33, -7, D:4) a +0 mace a +0 leather armour (34, 4, D:4) a +0 mace a +0 dagger an orc corpse (skeletalised by now) (35, -10, D:4) a +0 scimitar (36, -25, D:4) a +1 flail of holy wrath a +0 leather armour (36, 1, D:4) a +0 flail (37, 1, D:4) a +0 club a cursed +0 leather armour an orc corpse (skeletalised by now) (37, 2, D:4) a +0 falchion a cursed +0 ring mail an orc corpse (skeletalised by now) (38, 0, D:4) a +0 dagger a +0 robe (42, -1, D:4) a +0 short sword (43, 2, D:4) a cursed +0 spear (52, 3, D:4) a +0 spear a goblin skeleton Level 5 of the Dungeon (0, 0, D:5) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (2, 12, D:5) a scroll of enchant weapon (2, 13, D:5) a +0 club a +0 robe (6, 7, D:5) a +0 dagger (unseen) (6, 8, D:5) a +0 morningstar a wand of digging (14) (7, 10, D:5) 20 stones (7, 13, D:5) a +0 dagger (8, 6, D:5) a +0 falchion a +0 ring mail a scroll of enchant weapon (10, 15, D:5) 17 stones (34, 4, D:5) 9 gold pieces (35, 2, D:5) a +0 long sword