grerr Level 1 of the Dungeon (0, 0, D:1) 16 arrows (2, -10, D:1) a +0 robe (6, 10, D:1) 22 bolts (13, 11, D:1) a +0 dagger (18, -27, D:1) a +0 club (18, -26, D:1) a +1 dagger of flaming (19, -26, D:1) a +0 club (21, 10, D:1) a +0 hand axe (26, -20, D:1) a +0 mace (27, -24, D:1) 22 arrows (44, -9, D:1) a +0 spear (45, 7, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (7, 5, D:2) 9 sling bullets (10, -27, D:2) 24 bolts (13, 1, D:2) a +0 club (unseen) (17, 0, D:2) a scroll of enchant weapon (20, 8, D:2) 16 stones (21, -21, D:2) 15 poisoned needles (28, -23, D:2) a +0 leather armour (28, 7, D:2) 22 arrows (30, -21, D:2) a +0 club (31, -22, D:2) a jackal corpse (skeletalised by now) (32, -23, D:2) a jackal corpse (skeletalised by now) (32, 0, D:2) a bat corpse (34, -28, D:2) a +0 short sword (37, -25, D:2) a stone (40, -19, D:2) a +0 leather armour (45, 1, D:2) a +0 spear (47, -15, D:2) a +0 club a hobgoblin corpse (53, -16, D:2) a +0 dagger (58, -15, D:2) a sling bullet (59, -15, D:2) a sling bullet (59, -11, D:2) a sling bullet (59, -8, D:2) a +0 club a +0 hunting sling 21 sling bullets