grerr Level 1 of the Dungeon (1, 35, D:1) a +0 club (2, 15, D:1) 19 arrows (10, 28, D:1) a +0 club (18, 1, D:1) 12 stones (20, 20, D:1) a +0 dagger (21, 33, D:1) a +0 short sword (22, 32, D:1) a +0 short sword (25, 19, D:1) a +0 club (29, 9, D:1) a +0 dagger a stone (34, 22, D:1) a stone (38, 11, D:1) a stone (40, 25, D:1) 4 stones Level 2 of the Dungeon (3, -3, D:2) a +0 dagger (13, -7, D:2) a -3 trident (18, -23, D:2) a +0 ring mail (24, -27, D:2) a +0 robe (42, -31, D:2) a +0 dagger (46, -41, D:2) a +0 club (61, -8, D:2) a +0 spear Level 3 of the Dungeon (6, -6, D:3) a +0 dagger (16, -1, D:3) 19 arrows (27, -22, D:3) a stone (29, 1, D:3) a stone (30, 1, D:3) a +0 mace (31, -23, D:3) a +0 dagger (33, -20, D:3) a +0 leather armour (33, -18, D:3) a +0 flail (35, 8, D:3) a +0 dagger 2 stones Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +5 dagger of the Little People {venom, -Tele rF+ rC+ Dex+4} (5120 gold) It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from fire. It protects you from cold. It prevents most forms of teleportation. the +6 dagger "Gaeceza" {vamp, *Drain rElec MR+++ Str+4} (6400 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. the ring of Miracles {rC+ Str+3 SInv} (4250 gold) [ring of protection from cold] It affects your strength (+3). It protects you from cold. It lets you see invisible. the cursed +0 pair of boots of Sloth {rN+ Str+2} (1690 gold) It affects your strength (+2). It protects you from negative energy. It has a curse placed upon it. (7, -21, D:4) 4 tomahawks a cursed -3 hand axe (7, -11, D:4) a +0 falchion (8, -21, D:4) a +0 flail (8, 0, D:4) a +0 war axe (10, -34, D:4) a +0 dagger (13, -4, D:4) 24 stones (14, -21, D:4) a tomahawk (21, -13, D:4) 24 bolts (22, -25, D:4) a +0 short sword a +0 leather armour (22, -24, D:4) a +0 hand axe (27, 0, D:4) a +0 quarterstaff Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (8, -8, D:5) a +0 dagger (unseen) (15, -28, D:5) a +0 mace (21, -24, D:5) a -3 ring of intelligence (23, 0, D:5) an adder corpse (skeletalised by now) (28, -5, D:5) a +0 robe the Ecumenical Temple