grerr Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -4, D:1) a +0 dagger (10, 26, D:1) a +0 club (43, 5, D:1) a +0 club (65, -4, D:1) 15 stones (66, 1, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 0, D:2) 2 throwing nets (2, 28, D:2) a +0 club (3, 6, D:2) a +0 hunting sling 17 stones (16, 31, D:2) a +0 hunting sling (19, 24, D:2) a +0 whip (26, 17, D:2) a +0 ring mail (33, 3, D:2) a +0 dagger (37, 12, D:2) a cursed +0 short sword 2 stones Level 3 of the Dungeon (0, 0, D:3) 2 stones (8, 11, D:3) a +0 dagger (14, -10, D:3) a +0 mace (15, 13, D:3) a +0 scale mail (16, -21, D:3) a +0 dagger (17, -10, D:3) 25 arrows (18, -10, D:3) a +0 dagger (19, 3, D:3) a +0 club (21, -4, D:3) 3 stones (23, -10, D:3) a +0 dagger (27, 4, D:3) a +0 dagger (27, 16, D:3) a +0 rapier (29, -16, D:3) a +0 ring mail (31, -11, D:3) a +0 ring mail (33, 4, D:3) a +0 club a +0 robe (46, -23, D:3) a cursed +0 dagger (48, -11, D:3) a +0 short sword (51, -14, D:3) 10 sling bullets (57, -7, D:3) a +2 whip of pain Level 4 of the Dungeon [Shop] Xocaj's Antique Weapon Emporium a +0 hunting sling (40 gold) a +0 club (27 gold) a +4 blowgun (661 gold) a +0 spear (81 gold) a +0 long sword (94 gold) a +2 halberd of flaming (518 gold) a +0 hand axe (81 gold) a +0 falchion (81 gold) a +0 morningstar (108 gold) the +8 war axe "Recuaff" {vamp, rElec rPois rF- Int+3} (1836 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. a +0 quarterstaff (108 gold) (0, 0, D:4) a +0 ring mail (20, 22, D:4) a +0 leather armour (23, 27, D:4) a +0 robe a +0 dagger (28, -7, D:4) a +2 trident of flaming (37, 22, D:4) a +0 robe a +0 dagger (41, 21, D:4) a +0 leather armour a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (1, -3, D:5) a +0 giant club (2, -23, D:5) 29 stones (7, 6, D:5) a +0 war axe (10, -12, D:5) a +0 scale mail (26, -31, D:5) a +0 giant club (26, -19, D:5) a +0 leather armour (30, -36, D:5) a +0 ring mail (30, -14, D:5) a +0 chain mail (30, -13, D:5) a +0 short sword a +0 leather armour (36, -34, D:5) 10 poisoned needles (40, -10, D:5) a +0 leather armour (44, -7, D:5) 25 stones (45, -7, D:5) a +0 quarterstaff (47, -15, D:5) an uncursed ring of see invisible 15 arrows a +0 shortbow (48, 10, D:5) a +0 ring mail (48, 12, D:5) a +0 trident (48, 13, D:5) a +0 mace (49, -11, D:5) a cursed +0 robe (49, 14, D:5) a +0 club 5 tomahawks a +0 whip (51, -12, D:5) a +0 giant club (51, 15, D:5) 18 poisoned needles (53, -16, D:5) 7 tomahawks (53, -8, D:5) a +0 robe (53, 13, D:5) a +0 great mace (54, -10, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) 17 bolts (4, 4, D:6) a +0 quarterstaff (6, -14, D:6) a +0 dagger (10, 4, D:6) a +0 dagger a +0 robe (16, -1, D:6) 13 stones (18, 9, D:6) a +0 club (25, 5, D:6) a cursed +0 leather armour 3 tomahawks a +0 war axe (27, 5, D:6) a tomahawk (28, 2, D:6) a +0 leather armour (28, 6, D:6) a tomahawk (28, 8, D:6) a +0 leather armour a +0 short sword (29, 8, D:6) a +0 robe a +0 dagger (31, 12, D:6) a +0 dagger a +0 leather armour (34, 10, D:6) a +0 mace (39, -21, D:6) 15 bolts the Ecumenical Temple