grerr Level 1 of the Dungeon (0, 0, D:1) 16 poisoned needles (19, -8, D:1) a +0 club (24, -10, D:1) 23 arrows (28, 12, D:1) a +0 robe (36, -13, D:1) 21 arrows (36, 17, D:1) a +3 dagger (37, -8, D:1) a +0 robe (37, -6, D:1) a +0 dagger (38, -12, D:1) a stone (39, -12, D:1) a stone (44, -11, D:1) a +0 leather armour (56, 2, D:1) a cursed +0 robe (56, 20, D:1) a +2 dagger of electrocution (58, 7, D:1) 11 stones Level 2 of the Dungeon (0, 0, D:2) 6 stones (1, 8, D:2) a +0 robe (3, 12, D:2) a +0 dagger a +0 dagger 3 stones a +0 chain mail a +0 club (12, 32, D:2) a +0 rapier (13, -4, D:2) a +0 mace (13, 4, D:2) 6 gold pieces (13, 8, D:2) the +4 battleaxe "Grim Tooth" {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). (14, 7, D:2) a +0 hunting sling (14, 8, D:2) 6 gold pieces (16, 8, D:2) 17 gold pieces (17, 28, D:2) 23 sling bullets (18, 8, D:2) a +2 trident of venom (20, 8, D:2) 13 gold pieces (21, 8, D:2) a scroll of enchant weapon (22, -4, D:2) a rat corpse (29, 7, D:2) 22 poisoned needles (33, 35, D:2) a +0 mace (36, 7, D:2) a +0 ring mail (42, 3, D:2) a +0 short sword (51, 8, D:2) a frilled lizard corpse (skeletalised by now) (52, 8, D:2) a +0 club a hobgoblin corpse (skeletalised by now)