grerr Level 1 of the Dungeon (0, 0, D:1) 17 poisoned needles (0, 12, D:1) a +0 dagger (1, -1, D:1) a +0 helmet (1, 0, D:1) 10 arrows (3, 2, D:1) a +0 dagger (9, 3, D:1) 21 arrows (14, 4, D:1) a +0 club (22, -18, D:1) a +0 dagger 14 arrows (24, -19, D:1) a +0 club (29, -8, D:1) a stone (29, -4, D:1) a stone (29, -3, D:1) a +0 club 3 stones (29, -2, D:1) 4 stones (30, 2, D:1) a +0 leather armour (31, 15, D:1) a +0 club a +0 dagger (32, 25, D:1) 17 bolts (34, -25, D:1) a +0 spear (34, -24, D:1) a +0 club (42, 6, D:1) 14 stones (42, 10, D:1) 7 needles of confusion (52, 12, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 27 bolts (4, -12, D:2) 12 stones (6, -23, D:2) a +0 dagger (9, -24, D:2) 5 arrows (9, 5, D:2) a +0 dagger (10, -12, D:2) a +1 hand axe of flaming (19, 5, D:2) 26 arrows (28, -28, D:2) a +0 short sword (29, -27, D:2) a cursed +0 short sword (30, 5, D:2) 17 stones (38, -17, D:2) a +0 robe (43, 5, D:2) a +0 club (47, -12, D:2) a +0 club (48, 2, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (7, -8, D:3) 19 stones (9, -8, D:3) a +0 club (13, 25, D:3) 22 arrows (21, -4, D:3) 2 stones a +0 whip (22, -5, D:3) a +0 hand axe (22, 29, D:3) 13 sling bullets (23, -2, D:3) a stone (23, 17, D:3) 3 stones a +0 short sword (27, 7, D:3) 20 stones (27, 30, D:3) a +0 club (28, 30, D:3) a cursed +0 quarterstaff (33, 21, D:3) a +0 mace (41, -11, D:3) a +0 club (41, -3, D:3) 16 stones (44, 9, D:3) a +0 ring mail (45, 15, D:3) a stone (45, 16, D:3) a stone (46, -4, D:3) a +0 club (47, -4, D:3) a +0 ring mail a +0 club a +1 flail of holy wrath (47, -3, D:3) a +2 short sword of protection a +0 leather armour (49, 11, D:3) a +0 whip Level 4 of the Dungeon (5, 30, D:4) 20 stones (7, 3, D:4) 17 stones (10, 30, D:4) a +0 leather armour (13, -1, D:4) a +0 robe (18, 19, D:4) a +0 ring mail (23, -4, D:4) a +0 mace (23, -3, D:4) a +2 whip of draining a +0 ring mail (23, 6, D:4) a +0 leather armour (23, 8, D:4) 19 bolts (24, -4, D:4) a +0 club (24, 9, D:4) a +0 robe (29, 29, D:4) 21 stones (34, 25, D:4) a +0 hand axe (37, 24, D:4) a +0 leather armour a +0 flail (42, -5, D:4) 23 sling bullets (45, 10, D:4) a +0 giant spiked club (45, 11, D:4) a +0 dagger a +0 robe (45, 12, D:4) a +2 whip of freezing (45, 13, D:4) a +0 dagger a +0 robe (47, -2, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 robe a scroll of random uselessness (19, 22, D:5) a +0 robe (21, 0, D:5) a +0 dagger (21, 25, D:5) 23 bolts (30, -7, D:5) 12 bolts (33, 7, D:5) the +4 flail of Tuist {freeze, *Contam rPois rC++ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. (36, -7, D:5) a +0 plate armour (37, 0, D:5) a +0 spear Level 6 of the Dungeon [Shop] Nakaq's Armour Shop (Shop contents are unknown) (0, 0, D:6) 11 gold pieces (0, 5, D:6) 3 arrows (0, 6, D:6) an arrow (0, 10, D:6) a wand of flame (14) a scroll of identify (1, 14, D:6) a +0 war axe (2, 7, D:6) an arrow (4, 5, D:6) 17 gold pieces (5, 15, D:6) 11 stones (7, 18, D:6) an iguana corpse a scorpion corpse (7, 19, D:6) a jackal corpse (13, -12, D:6) a +0 dagger (13, -9, D:6) a potion of agility (17, -9, D:6) a +0 great sword